The most impressive surprise of the Summer 2020 LEC split has been the MAD Lions, in-part due to young jungler Zhiqiang ‘Shad0w’ Zhao, who discussed how the team is controlling the hype of their momentum.
After rebranding from Splyce to the newly-formed MAD Lions, the org surrounded Marek ‘Humanoid’ Brázdawith with a bunch of rookies. They ended Spring 2020 with a respectable fourth-place finish in the regular season, but came out even stronger to start the Summer split.
“We just came in last split and right now we’re already one of the best teams in the LEC,” Shadow said.
But the team still has plenty of areas to improve upon, chief among them: their eagerness to fight.
The MAD Lions are fine-tuning how they play and its paying off with the top spot in the LEC.
“I think sometimes all of us get too hyped and go in without any reason,” Shadow said. “Sometimes we go a little bit too aggressive and we throw the game. I think recently we got better at controlling the inner lion in our hearts.”
This has been something the 19-year-old jungler has been focusing on. As one of the more proactive players in that role, there have been times when he’s noticed an untimely attempt to make a play has backfired.
TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.
The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.
That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.
Talon could be back in TFT patch 10.25 with some damage buffs.
TFT patch 10.24b nerfs Zed, Yone, more
Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.
This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.
We're shipping a B-Side Patch to nerf a few outlying champs and early game comps:
However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.
Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.
Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.
You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.
TFT patch 10.24 preview notes
Ability AD percent increased from 225/250/275% to 250/265/280%
Damage increased from 200/300/450 to 250/400/600
Ability damage lowered from 350/450/600/800 to350/450/550/700
Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375
Ability orbs lowered from 4/5/6/9 to 4/5/6/8
Damage increased from 250/400/600/1000 to 250/400/700/1111
Ability armor reduction lowered from 50/75/100% to 40/60/80%
Ability AD percent changed from 300/325/350% to 330/340/350%
Ability damage increased from 350/500/1400 to 350/600/1500
Ability damage multiplier lowered from 3 to 2.
Ability AD percent increased from 200/200/250% to 240/250/275%
Ability lifesteal lowered from 50/50/200% to 40/40/200%