League of Legends fans are regularly supplied with skin releases to spend some cold hard cash on, but a special variation of a new skin has players up in arms with the apparent idleness that go into limited releases.
Along with the release of Patch 9.1 on January 9, the developers further teased the release of an upcoming Bloodmoon Aatrox and Firecracker Vayne skins that each have a Prestige variation that left players incredibly underwhelmed.
In a Reddit post, user GeneralSecura expressed his detailed frustration with Riot Games’ decision to push Prestige Editions skins that he believes lack anything particularly prestigious as opposed to the original line.
Vayne’s latest Prestige skin reminds some of the community of Lunar Empress Lux.
The first Prestige skins to grace the Rift were variants of K/DA Kai’sa and Akali. While GeneralSecura admits that the latter barely had enough distinguishable factors to merit the name, it did tout unique traits to make the grind to acquire it worth it.
The new Prestige entries, however, fall way short of community expectations.
“Blood Moon Aatrox has no unique features whatsoever. The skin itself is completely recolored without any model changes, and the VFX are the exact same as the regular skin, just recolored as well,” GeneralSecura said. “Firecracker Vayne is a step in the right direction VFX-wise, but still suffers from zero model changes and a repainted splash art.”
Community members were quick to rally around the complaint, leading to some pointing at the stark similarities between Prestige Firecracker Vayne and Lunar Empress Lux that released in early 2018.
The namesake the line borrows became a contentious point as GeneralSecura and others expressed the contrast between the spectacle that the K/DA skins created as opposed to a run-of-the-mill release for these Prestige skins.
The long-awaited League of Legends Season 11 preseason update, which is set to include a huge item overhaul, is just around the corner with LoL patch 10.23 coming on Nov. 11 — here’s all the changes Riot Games have revealed so far.
LoL patch 10.23, set to land on live servers on Wednesday, November 11, has been on the PBE testing realm for some time now. Riot is taking their preseason changes slowly, in an effort to make sure it’s all balanced ahead of Season 11.
Plenty of changes to items, champions, runes, and more have come and gone in the last few weeks, meaning it’s a lot to get your head around. We’ve broken down everything set to arrive in League of Legends patch 10.23, coming next month.
Katarina is one League champion getting a big boost in the Season 11 preseason.
Riot begins work on new League items overhaul
League of Legends is set for a massive overhaul of its item system in preseason 2021, and Riot Games has revealed what to expect with the numerous Mythic and Legendary items set to release in November.
The idea with these Mythic items is to give players a much clearer sense of what to build up to and what those items will let your champion do.
Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final piece composed of completely new items for people to contend with.
“Mythic items are the cornerstones in your builds with big effects that define your playstyle from game to game,” Riot game producer Jessica ‘Safelocked’ Nam said.
Over half of League’s items are going to be reworked in Season 11.
Viktor gets minor preseason rework
Viktor is set to receive a minor preseason League of Legends rework as part of the overall Season 11 balance changes, to “hopefully” bring him in line with the Mythic and Legendary items being released in LoL patch 10.21 on the PBE.
The Machine Herald has always had one major focus in his kit: earn upgrades for his iconic Hex Core item linked to his passive, and take over the game with bonus ability power.
Riot is set to make sweeping changes to the mid laner’s passive, Glorious Evolution, as part of the Season 11 preseason update, however. Gone is Viktor’s old prototype Hex Core; in its place are “Evolution points,” which have to be unlocked mid-game.
The passive changes aren’t the only switch Riot Games is planning to make in the mini Viktor rework either. His E ability, known as “Death Ray,” will have its mana cost dropped, while laser ratio for the ability will be upped, from 0.6 to 0.7.
Viktor is in line for huge changes to his Hex Core passive in the League of Legends preseason update.
League of Legends patch 10.23 will drop on Wednesday, November 11.
Dexerto will continue to add all planned balance changes as Riot reveals specific numbers on the Season 11 buffs and nerfs.
League of Legends Patch 10.23: all planned changes
Q mana cost 80/90/100/110/120 ⇒ 60/70/80/90/100.
R initial cost 75 (+40/50/60 per second) ⇒ 60 (+40/50/60 per second).
Passive headshots gain 25% less bonus damage from crit chance.
E mana cost 50 ⇒ 50/45/40/35/30.
Base mana 280 ⇒ 330.
Base mana regen 7 ⇒ 8.
Spider Q now applies on-hit effects.
Base mana 317 ⇒ 400.
Base mana regen 6 ⇒ 7.
Passive crit damage reduction: 25% (150% damage crits on live) ⇒ 14% (150% damage crits on PBE).
Bonus attack damage from crit chance 4% attack damage per 10% crit ⇒ 3% attack damage per 10% critical strike chance.
Passive now applies ‘on hit’ effects to all units struck.
E now applies ‘on hit’ effects.
R split damage into (base + ability power ratio) magic, and (attack damage + ASPD ratio) physical. Now applies ‘on hit’ effects at 33% efficiency to all units struck. Each unit is hit for a total on 3x Katarina’s on hits over the full 2.5s channel duration.
Passive attack speed per Zeal stack: 6% (30% at five stacks) ⇒ 6% + 2%/100 ability power (30% + 10%/100 ability power at five stacks).
All Mythic Items have Ornn upgrades. Only Mythic Items can be upgraded. Each upgrade is worth roughly 1,000 gold in stats.
Attack speed ratio 0.2 ⇒ 0.32.
Attack speed per level: 4% ⇒2.5%
Crit damage reduction: 35% (130% damage crits on live) ⇒ 14% (150% damage crits on PBE).
Crit chance per 20 souls: 15% ⇒ 10%
Excess crit to lifesteal conversion: 35% ⇒ 50%
E move speed 20% ⇒ 20% (+3%/100 ability power).
R damage ability power ratio 0.5 ⇒ 0.8.
Base mana 280 ⇒ 350.
Passive crit chance per point of fury 0.35-0.5 ⇒ 0.3-0.6.
W currently does not work with new item actives. Will be updated to work shortly before preseason patch 10.21 ships.
Mana per level changes
The following champions have also had their mana per level increased by 20:
Cooldown reduction stats changed to “+8 Ability Haste.”
NEW EFFECT: Heal for a percentage of the damage dealt. Healing: 1% + 2% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champ. Healing reduced to 1/3rd against non-champs.
NEW EFFECT: Gain 15 Item Haste plus an additional 10 Item Haste per Bounty Hunter stack (includes Trinkets). Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.
Adaptive force 1.7-4.2 ⇒ 2-5.
Heal 15% ⇒ 10%.
Ranged heal 8% ⇒ 6%.
Presence of Mind
NEW EFFECT: Damaging enemy champ increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy.
Added to Precision rune tree in patch 10.23.
EFFECT: Gain 2% Bonus Armor and Bonus Magic Penetration for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.
Max stacks 20 ⇒ 15.
NEW EFFECT: Gain bonuses upon reaching the following levels:
Lv5: +5 Ability Haste.
Lv8: +5 Ability Haste.
Lv11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.