Star mid-laner Nicolaj ‘Jensen’ Jensen has opened up about his major move to Team Liquid for 2019.
One of the biggest blockbuster moves of the off-season saw Cloud9’s star mid-laner join direct rivals Team Liquid, after beginning his pro career and spending more than three years with his now-former organization.
The change stunned many fans, as though Liquid had dominated domestically, beating Cloud9 in the grand finals of the Summer Split to claim their second LCS title of the year, it was arguably Cloud9 who ended the 2018 season on a higher note.
At the League of Legends World Championships, Cloud9 made history for North America by reaching the semi-finals, the first NA team to do so since the Season One Championship, while Team Liquid failed to escape the group stages.
Jensen made his name as Cloud9’s iconic player of recent years.
In place of their former star player, Cloud9 have signed Yasin ‘Nisqy’ Dinçer, formerly of Splyce, who at the very least doesn’t have the resume that Jensen boasted.
In a recent interview with Travis Gafford, Jensen revealed why he decided to make the change, and what he thinks of his replacement on Cloud9.
“He’s probably a solid player, but I think he’s a downgrade from their last mid-laner,” he said of Nisqy. Jensen did reveal he expects Nisqy to start over Cloud9’s other mid-laner, Greyson ‘GoldenGlue’ Gilmer, although he expects both to see play time.
As is tradition, the new season of the LCS will kick off with a rematch of the previous split’s grand final. As a result, Jensen’s very first outing for his new squad will be facing off against his former team to launch the new year of the league.
TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.
The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.
That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.
Talon could be back in TFT patch 10.25 with some damage buffs.
TFT patch 10.24b nerfs Zed, Yone, more
Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.
This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.
We're shipping a B-Side Patch to nerf a few outlying champs and early game comps:
However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.
Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.
Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.
You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.
TFT patch 10.24 preview notes
Ability AD percent increased from 225/250/275% to 250/265/280%
Damage increased from 200/300/450 to 250/400/600
Ability damage lowered from 350/450/600/800 to350/450/550/700
Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375
Ability orbs lowered from 4/5/6/9 to 4/5/6/8
Damage increased from 250/400/600/1000 to 250/400/700/1111
Ability armor reduction lowered from 50/75/100% to 40/60/80%
Ability AD percent changed from 300/325/350% to 330/340/350%
Ability damage increased from 350/500/1400 to 350/600/1500
Ability damage multiplier lowered from 3 to 2.
Ability AD percent increased from 200/200/250% to 240/250/275%
Ability lifesteal lowered from 50/50/200% to 40/40/200%