League of Legends: Significant champion changes and Dark Harvest nerf in patch 8.24 - patch notes - Dexerto
League of Legends

League of Legends: Significant champion changes and Dark Harvest nerf in patch 8.24 – patch notes

Published: 5/Dec/2018 15:19 Updated: 5/Dec/2018 16:18

by Joe O'Brien

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The latest League of Legends patch tackles some of the game’s biggest current balance issues.

Following the end of Season 8, League of Legends went into pre-season for the coming year with patch 8.23, making major changes to the game.

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Now, with patch 8.24, Riot Games are addressing the game’s balance with more minor changes, readjusting for the imbalances that naturally occur with such major shifts.

The biggest change coming in this patch cylce is of course the addition of Neeko, the game’s latest champion who is joining the live servers after two weeks on the PBE. While Neeko isn’t arriving immediately, she will apparently appear “sometime in patch 8.24.”

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More immediately, however, are a variety of hero balance changes, as Riot looks to bring everything in line following the major upheaval of pre-season.

As previously warned of, nerfs arrived for Aatrox, Akali, Camille, Jax, LeBlanc, and top-lane Viktor. In addition, Galio, Heimerdinger and Illaoi have all received tuning updates.

Riot GamesAatrox has been one of the most powerful champions in the game for some time now.

Aatrox

Q no longer deals bonus damage to monsters.

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This mechanic was originally added to let players explore the possibility of jungle Aatrox, which never really took off. Mid Aatrox is now using it in tandem with Smite to create a lead his opponents have no real way to punish, so we’re removing it as an unintended lane strength.

Q – The Darkin Blade

REMOVED: MONSTER HATE – No longer deals an additional 0.1 attack damage against monsters

Akali

W duration decreased.

We’re exploring deeper changes to Akali to address the frustration she causes for opponents independent of whether she’s strong or weak. In the meantime, we’re reducing Twilight Shroud’s duration to be more appropriate for the zoning power it offers when used aggressively.

W – Twilight Shroud

DURATION: 5/5.5/6/6.5/7 seconds ⇒ 4/4.5/5/5.5/6 seconds

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MAX DURATION EXTENSION: 3 seconds ⇒ 2 seconds

Camille

Attack speed decreased.

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Camille’s ability to dodge vision and gank from unusual angles has led to dominance in the jungle. Rather than cut down on her unique strength as a jungler, we’re hitting her camp clearing to slow her down a bit in the early game.

Base Stats

BASE ATTACK SPEED: 0.644 ⇒ 0.625


Galio

Q cost decreased, windblast damage increased, tornado flat damage removed but max health damage increased. E is faster but deals less damage to non-champions. R no longer grants damage reduction or longer knock-up vs enemies in the center.

Galio has consistently seen greater results in coordinated play than anywhere else, due in large part to his ult. We’re taking out the team-reliant strengths of Hero’s Entrance (plus some waveclear off Justice Punch) and adding strength back into brawlier parts of Galio’s kit that solo players can more confidently rely on.

Q – Winds of War

COST: 70/85/100/115/130 mana ⇒ 70/75/80/85/90 mana

WINDBLAST DAMAGE: 50/80/110/140/170 (+0.8 ability power) ⇒70/110/150/190/230 (+0.9 ability power)

REMOVED: FLAT TORNADO DAMAGE – Tornado no longer deals 30/40/50/60/70 (+0.6 ability power) flat damage

MAX HEALTH TORNADO DAMAGE: 0 (+3% per 100 ability power) target’s max health ⇒ 6 (+4% per 100 ability power) target’s max health

E – Justice Punch

WINDUP BEFORE FORWARD DASH: 0.45 seconds ⇒ 0.4 seconds

DASH SPEED: 1900 ⇒ 2300

NEW: AIMED TOO HIGH – Now deals 50% reduced damage to non-champions

R – Hero’s Entrance

REMOVED: DAMAGE REDUCTION – The targeted ally no longer gains 20/25/30% (+8% per 100 Galio’s bonus magic resist) damage reduction

REMOVED: GROUND ZERO – Enemies in the center are no longer knocked up longer (now 0.75 second knockup for all enemies hit)


Heimerdinger

Slight buff bugfixes and tooltip fixes.

Turns out Heimerdinger keeps a messy lab. We did some rescripting to the Revered Inventor this patch and found some… imprecisions… in his code. These issues have been resolved—in cases where we had to choose between power-up or power-down, we leaned toward buffs.

Q – H-28G Evolution Turret

COOLDOWN REDUCTION: Turret beam attack cooldown now actually scales with cooldown reduction

TOOLTIP: Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off Heimerdinger’s ability power.

W – Hextech Micro-Rockets

TOOLTIP: Now states the actual damage rockets deal to minions instead of “60%” (which was lower than actual damage dealt due to additional AP scaling)

UPGRADE!!!’d W – Hextech Rocket Swarm

MAX DAMAGE: 499/687/862 (+1.83 ability power) ⇒ 503/697.5/892 (+1.83 ability power)

MISSILE 1 DAMAGE: 135/180/225 (+0.45 ability power) (unchanged)

MISSILE 2,3,4,5 DAMAGE: 28/39/49 (+0.12 ability power) ⇒ 32/45/58 (+0.12 ability power)

MISSILE 6-20 DAMAGE: 16.8/23.4/29.4 (+0.06 ability power) ⇒ 16/22.5/29 (+0.06 ability power)


Illaoi

E cooldown decreased early. R cooldown decreased late.

The addition of rune stats gave Illaoi the freedom to spec into Conqueror without eating the inefficiency of attack speed as her path bonus. We’re accompanying that stat optimization with some cooldown buffs, bringing Illaoi’s ability uptime in line with other top lane fighters. These changes combined will help Illaoi stay in motion and on the offensive.

E – Test of Spirit

COOLDOWN: 20/18/16/14/12 seconds ⇒ 16/15/14/13/12 seconds

R – Leap of Faith

COOLDOWN: 120/105/90 seconds ⇒ 120/95/70 seconds


Irelia

W cooldown increased early, damage reduction reduced, no longer grants passive stack on cast.

We’re reducing Irelia’s ability to withstand enemy damage so opponents have wider windows to best her in lane, particularly mid mages whose spell rotations tend to fit cleanly inside Defiant Dance’s channel time. The last line slows the rate at which Ionian Fervor comes online during skirmishes, reducing the number of trades Irelia wins when responding to enemy aggression rather than prepping her passive and initiating the fight herself.

W – Defiant Dance

COOLDOWN: 16/15/14/13/12 seconds ⇒ 20/18/16/14/12 seconds

DAMAGE REDUCTION: 50% ⇒ 40%

REMOVED: ON-CAST FERVOR – Casting Defiant Dance no longer grants a stack of Ionian Fervor (stacks still granted based on enemies hit)


Jax

R on-hit base damage reduced late.

When jungling, Jax falls into the power farming camp with champs like Graves and Shyvana, but boasts much better rank-up scaling than his peers. We’re toning down his ult’s base damage at ranks 2 and 3 so Jax doesn’t diverge as hard from the rest of his pack. He’ll still have best-in-class throughput come late game, but not by such a significant margin. This also helps even out Jax’s performance across skill levels, as higher-tier matches (where Jax isn’t as out of line) end faster than lower-tier matches.

R – Grandmaster’s Might

3RD ATTACK ON-HIT DAMAGE: 100/160/220 ⇒ 100/140/180


LeBlanc

W cooldown increased early.

Preseason’s introduction of Dark Harvest was a significant buff to LeBlanc, meaning her preseason strength didn’t fall in line the way we had hoped. While this patch’s Dark Harvest nerf affects LeBlanc, we’re also issuing a direct nerf to push toward a net power-down for the new season. A higher cooldown on Distortion in lane means LeBlanc will have longer windows of vulnerability and ganks will have to be better coordinated with her jungler.

W – Distortion

COOLDOWN: 14/13/12/11/10 ⇒ 18/16/14/12/10


Viktor

Q base damage decreased, cooldown increased. E ratio increased, cooldown decreased.

We’re nerfing top Viktor’s harass (which relies on base damage due to lack of AP) and giving power back to his mage build in mid.

Q – Siphon Power

COOLDOWN: 8/7/6/5/4 seconds ⇒ 9/8/7/6/5 seconds

MISSILE BASE DAMAGE: 60/80/100/120/140 ⇒ 50/65/80/95/110

E – Death Ray

COOLDOWN: 13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds

RATIO: 0.5 ability power ⇒ 0.6 ability power (Aftershock ratio unchanged)


The patch also includes a nerf to Dark Harvest, which quickly became infamous in the pre-season as an over-powered rune. Though Riot were quick to nerf it following the original release of patch 8.23, 8.24 brings further reductions to base damage and changes to its proc model.

Dark Harvest

Base damage decreased. Can’t proc off other procs.

We followed up 8.23 with a few quick nerfs to Dark Harvest’s damage, and 8.24 brings another. We’re shaving off baseline strength, particularly in the early game, to ensure Dark Harvest’s performance relies on how effectively its users can stack it up. On that note, we’re also making it harder to stack by removing its proc-off-proc cases, which actually makes the premise a bit more clear: If your target’s below the threshold before you hit them, you’ll get a stack.

BASE DAMAGE: 40-80 (lv 1-18) ⇒ 20-60 (lv 1-18)

PROC MODEL: Can no longer proc off other procs (ex. Scorch, Liandry’s Torment) aside from Luden’s Echo, whose effect is built to behave like a separate ability

Mid-Patch 8.23 Balance Updates

These changes shipped partway through last patch and are already live!

BASE DAMAGE: 50-80 (lv 1-18) ⇒ 40-80 (lv 1-18) (overwritten by the new change above)

DAMAGE PER SOUL: 8 ⇒ 5

ARAM DAMAGE PER SOUL: 4 ⇒ 2

These are by no means the only changes in this major patch, which also addresses several items, makes minor jungle changes, and a swathe of bug fixes. The full patch notes can be read on Riot’s official post.

League of Legends

League patch 10.23: Everything we know about the Season 11 preseason update

Published: 19/Oct/2020 7:46

by Isaac McIntyre

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The long-awaited League of Legends Season 11 preseason update, which is set to include a huge item overhaul, is just around the corner with LoL patch 10.23 coming on Nov. 11 ⁠— here’s all the changes Riot Games have revealed so far.

Riot Games have dropped their plans for League of Legends Season 11, and there are some massive changes on the horizon. At the forefront are LoL’s new Legendary and Mythic items, as well as a new ‘Ability Haste’ stat, and more jungle changes.

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LoL patch 10.23, set to land on live servers on Wednesday, November 11, has been on the PBE testing realm for some time now. Riot is taking their preseason changes slowly, in an effort to make sure it’s all balanced ahead of Season 11. 

Plenty of changes to items, champions, runes, and more have come and gone in the last few weeks, meaning it’s a lot to get your head around. We’ve broken down everything set to arrive in League of Legends patch 10.23, coming next month.

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Katarina is one League champion getting a big boost in the Season 11 preseason.
Riot Games
Katarina is one League champion getting a big boost in the Season 11 preseason.

Riot begins work on new League items overhaul

League of Legends is set for a massive overhaul of its item system in preseason 2021, and Riot Games has revealed what to expect with the numerous Mythic and Legendary items set to release in November.

The idea with these Mythic items is to give players a much clearer sense of what to build up to and what those items will let your champion do.

Riot previously explained that they wanted to keep about a third of all items the same, update another third, and make the final piece composed of completely new items for people to contend with.

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“Mythic items are the cornerstones in your builds with big effects that define your playstyle from game to game,” Riot game producer Jessica ‘Safelocked’ Nam said.

Item rework in Season 11 League of Legends
Riot Games
Over half of League’s items are going to be reworked in Season 11.

Viktor gets minor preseason rework

Viktor is set to receive a minor preseason League of Legends rework as part of the overall Season 11 balance changes, to “hopefully” bring him in line with the Mythic and Legendary items being released in LoL patch 10.21 on the PBE.

The Machine Herald has always had one major focus in his kit: earn upgrades for his iconic Hex Core item linked to his passive, and take over the game with bonus ability power.

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Riot is set to make sweeping changes to the mid laner’s passive, Glorious Evolution, as part of the Season 11 preseason update, however. Gone is Viktor’s old prototype Hex Core; in its place are “Evolution points,” which have to be unlocked mid-game.

The passive changes aren’t the only switch Riot Games is planning to make in the mini Viktor rework either. His E ability, known as “Death Ray,” will have its mana cost dropped, while laser ratio for the ability will be upped, from 0.6 to 0.7.

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Classic Viktor skin in League of Legends
Riot Games
Viktor is in line for huge changes to his Hex Core passive in the League of Legends preseason update.

League of Legends patch 10.23 will drop on Wednesday, November 11.

Dexerto will continue to add all planned balance changes as Riot reveals specific numbers on the Season 11 buffs and nerfs.

League of Legends Patch 10.23: all planned changes

Champions

Anivia

  • Q mana cost 80/90/100/110/120 ⇒ 60/70/80/90/100.
  • R initial cost 75 (+40/50/60 per second) ⇒ 60 (+40/50/60 per second).

Caitlyn

  • Passive headshots gain 25% less bonus damage from crit chance.

Cassiopeia

  • E mana cost 50 ⇒ 50/45/40/35/30.

Ekko

  • Base mana 280 ⇒ 330.
  • Base mana regen 7 ⇒ 8.

Elise

  • Spider Q now applies on-hit effects.

Fizz

  • Base mana 317 ⇒ 400.
  • Base mana regen 6 ⇒ 7.

Jhin

  • Passive crit damage reduction: 25% (150% damage crits on live) ⇒ 14% (150% damage crits on PBE).
  • Bonus attack damage from crit chance 4% attack damage per 10% crit ⇒ 3% attack damage per 10% critical strike chance.

Katarina

  • Passive now applies ‘on hit’ effects to all units struck.
  • E now applies ‘on hit’ effects.
  • R split damage into (base + ability power ratio) magic, and (attack damage + ASPD ratio) physical. Now applies ‘on hit’ effects at 33% efficiency to all units struck. Each unit is hit for a total on 3x Katarina’s on hits over the full 2.5s channel duration.

Kayle

  • Passive attack speed per Zeal stack: 6% (30% at five stacks) ⇒ 6% + 2%/100 ability power (30% + 10%/100 ability power at five stacks).

Ornn

  • All Mythic Items have Ornn upgrades. Only Mythic Items can be upgraded. Each upgrade is worth roughly 1,000 gold in stats.

Senna

  • Passive stats:
    • Attack speed ratio 0.2 ⇒ 0.32.
    • Attack speed per level: 4% ⇒2.5%
    • Crit damage reduction: 35% (130% damage crits on live) ⇒ 14% (150% damage crits on PBE).
    • Crit chance per 20 souls: 15% ⇒ 10%
    • Excess crit to lifesteal conversion: 35% ⇒ 50%
  • E move speed 20% ⇒ 20% (+3%/100 ability power).
  • R damage ability power ratio 0.5 ⇒ 0.8.

Sylas

  • Base mana 280 ⇒ 350.

Tryndamere

  • Passive crit chance per point of fury 0.35-0.5 ⇒ 0.3-0.6.

Twisted Fate

  • Mana per level 19 ⇒ 29.

Viktor

Volibear

  • Passive attack speed now has a 4%/100 ability power ratio per stack.
  • Q movement speed now has a 3%/100 ability power ratio (doubled towards champs).
  • E cooldown 15 ⇒ 15-11.
  • Damage cap vs minions, monsters: 150/250/350/450/550 ⇒ 150/300/450/600/700.

Yasuo

  • Passive bonus critical strike chance 100% ⇒ 150%
  • Critical strike damage reduction 10% ⇒ 15%

Yone

  • Passive bonus critical strike chance 100% ⇒ 150%, critical strike damage reduction 10% ⇒ 15%

Zilean

  • Mana per level 19 ⇒ 29.

Zoe

  • W currently does not work with new item actives. Will be updated to work shortly before preseason patch 10.21 ships.

Mana per level changes

The following champions have also had their mana per level increased by 20:

  • Camille
  • Corki
  • Darius
  • Fiora
  • Hecarim
  • Gangplank
  • Illaoi
  • Irelia
  • Jax
  • Kayn
  • Nasus
  • Olaf
  • Skarner
  • Udyr
  • Vi
  • Warwick
  • Xin Zhao
  • Yorick

Runes

Stats

  • Cooldown reduction stats changed to “+8 Ability Haste.”

Ravenous Hunter

  • NEW EFFECT: Heal for a percentage of the damage dealt. Healing: 1% + 2% per Bounty Hunter stack. Bounty Hunter stacks are earned the first time you get a takedown on each enemy champ. Healing reduced to 1/3rd against non-champs.

Ingenious Hunter

  • NEW EFFECT: Gain 15 Item Haste plus an additional 10 Item Haste per Bounty Hunter stack (includes Trinkets). Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

Conqueror

  • Adaptive force 1.7-4.2 ⇒ 2-5.
  • Heal 15% ⇒ 10%.
  • Ranged heal 8% ⇒ 6%.

Presence of Mind

  • NEW EFFECT: Damaging enemy champ increases your mana regeneration by 1.5-11 (80% for ranged) mana per second for 4 seconds. All energy users gain 1.5 energy per second, instead. Takedowns restore 15% of your maximum mana or energy.

Legend: Destroyer

  • Added to Precision rune tree in patch 10.23.
  • EFFECT: Gain 2% Bonus Armor and Bonus Magic Penetration for every Legend stack (max 10 stacks). Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.

Legend: Bloodline

  • Max stacks 20 ⇒ 15.

Transcendence

  • NEW EFFECT: Gain bonuses upon reaching the following levels: 
    • Lv5: +5 Ability Haste.
    • Lv8: +5 Ability Haste.
    • Lv11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Cosmic Insight

  • +15 Summoner Spell Haste.
  • +10 Item Haste.

Patch 10.23 preseason item overhaul

Read all the details on the new League of Legends item system here.

Patch 10.23 preseason jungle rework

Read all the details on the LoL jungle changes coming in Patch 10.23 here.