Taunting Mario Maker 2 troll gets a sweet taste of karma - Dexerto

Taunting Mario Maker 2 troll gets a sweet taste of karma

Published: 1/Oct/2019 1:54 Updated: 1/Oct/2019 2:05

by Brad Norton


Mario Maker 2 can promote some extraordinary level designers from the Nintendo community, but it can also serve as host to a plethora of trolling creators who just want to watch the world burn.

Released in June of 2019 on the Nintendo Switch, the second entry in the popular Mario Maker franchise saw the introduction of a wide range of new tools and creative features.

From a Super Mario 3D World theme to the implementation of online and local co-op creative mode, the sequel has given new tools to the great creators in the community and thus, the amusingly evil creators in the scene as well.

One such devious level has gone viral after the hilarious antics of a cocky player got the better of him online.

Clearly ahead in the race to the goal, rather than continuing on his path and reaching the finish line, the player controlling Mario instead decided to stay put and mock his competition that found themselves trapped below some troll Question Blocks.

After a few seconds of crouch spamming or ‘teabagging’ for those familiar, Mario simply dropped down to the next opening and soon found himself similarly trapped under some hidden blocks.

This hilarity unfolded right as Luigi was making his own way through the course, jumping straight overhead and reaching the goal without so much as a single interruption.

It’s safe to say that the Mario player was more than kicking themselves after that display, to let it all slip with victory just a single jump away.

Let this serve as a lesson to everyone Mario Maker competitor out there, finishing the level with class goes a lot further than arrogantly failing. 

Nintendo - Super Mario MakerEven the promotional material for Super Mario Maker 2 has Mario taunting Luigi.

Recently we’ve seen popular streamers tackling near-impossible levels that require marathon sessions just to figure out.

Whether it’s trolling level designers or creators that want to tell a story through the tools of the game, it goes without saying that Mario Maker 2 leads to all sorts of entertainment.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”