Mario Kart Tour: Six helpful tips and tricks for beginners

Published: 30/Sep/2019 23:25 Updated: 1/Oct/2019 1:47

by Isaac McIntyre


Nintendo’s Mario Kart has finally made the switch to mobile, and with its release comes plenty of new players trying the kart-racing game for the very first time. Here’s a guide on the best things to remember when diving in.

Mario Kart Tour, released on Android and iOS devices on September 25, has seen Nintendo drop its beloved karting series straight into player’s pockets, after the explosive popularity of portable entries in the franchise on the Gameboy, 3DS, and Switch.

With Tour’s barrier to entry dropping to near-zero with the removal of console requirements, there are plenty of fresh-faced racers aiming to master Mario’s latest adrenaline-fueled adventure. Here are the important things to remember when speeding out onto the track.

NintendoMario Kart Tour released on Android and iOS devices on September 25.

Get the Perfect Start

Like many racing games, including the Switch-based Mario Kart 8, you can get the perfect start by slamming down the accelerator in the middle of the starting countdown. Once the “2” in the countdown appears on screen, tap the screen to get that perfect start.

Drift Everywhere

Drifting is king in the Mario Kart series, granting you small speed boosts at the end if you pull it off right, and getting you around tough corners that might have proved a challenger otherwise. Any time you can drift, have a go, especially if there’s a speed-pad up ahead.

NintendoGetting used to the Mario Kart controls, especially drifting, can win you races.

Get Comfortable with Controls

This applies just as much for racers new to the grid, and returning Mario Kart experts. Knowing exactly how to drive your car can be the difference between a podium finish, and mid-table disappointment, so make sure you’ve picked the best one for you:

  • Manual Drift – Tap the screen on corners to begin drifting. This is the recommended setting for those that have played Mario Kart before, and have mastered the drift.
  • Smart Steering – New to the game, or racing titles in general? Keep this on, for now, and the game will help you on the tight and tricky corners. Once you’ve got a feel for the tracks, switch it off and take full control.
  • Auto-Item – If you don’t want to worry about items just yet, keep this on. This setting will automatically send whatever you grab from the mystery box, whether it be a deadly blue shell, a slippery banana, or just a speed boost, firing off into the distance.
  • Gyro-Handling – This setting allows control of your kart through the tilting of the mobile phone. It’s the premier choice of control for many handheld titles, and may bring a new level of fun to the Mario Kart series if it catches on.

NintendoMario Kart Tour’s mobile release has been one of the biggest in history.

Items Can Win Races

If you’ve braved turning the auto-item feature above off, then you’re ready to start smashing people with red shells and bob-ombs. Items are perhaps the best catch-up mechanic Mario Kart has to offer, often dragging you from dead-last to right behind the leader if you’re lucky with what you pick up.

Once you’ve settled into the racing elements, begin thinking about items. If you use them straight away, you may miss a window of opportunity later on. Maybe you’re in second place, and first is just one corner ahead. If you still had a red shell, you could knock them out and fly past into a gold medal finish. You never know when they’ll come in handy.

Logging-in Earns Coins

Due to Tour’s free-to-play model, many of the items are locked behind coin-based pay schemes. Nintendo’s racing title gives you chances to earn coins through races, or through daily log-in gifts. Make sure, even if you don’t race, you drop by for these little coin boosts.

Save Your Battery

Mario Kart Tour, like any major game release on the mobile, is a battery-hungry beast. Make sure you turn your power-saving mode on when you’re loading up the racing game, or else risk having your phone turn off right before you cross the finish line for that dream first place.

If you make sure you keep these tips and tricks in mind, you’ll be clocking in regular first-place finishes before you know it. There’s bound to be plenty of competitors on the track too, after Tour soared to No.1 in iPhone downloads in just seven days. 

The title has the possibility to be a behemoth too, after surpassing globally popular handheld games like Pokemon GO, Clash Royale, and Fortnite’s mobile version in day-one metrics. According to data-tracking site Apptopia, it had 10.1 million first-day downloads.


Overwatch Dec 3 update nerfs Baptiste, buffs DVa & Reinhardt: patch notes

Published: 3/Dec/2020 19:47 Updated: 3/Dec/2020 19:57

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch bringing in a bunch of big changes to multiple heroes on the Experimental Card.

In total, three heroes are receiving some sizable changes that could drastically switch up the meta as we know it.

Overwatch players who have been annoyed by Baptiste in recent weeks will be happy to know that Immortality Field is seeing a HP nerf while his new IMAX-sized Amplification Matrix will cost more ultimate charge.

Now, his Immortality Field drone will be only 150 HP, down from its previous 200. This does open up some new damage thresholds. For example, now, a direct hit from a Junkrat grenade or a rocket from either Pharah rocket or Soldier 76 can be followed up with a melee to destroy it.

Baptiste jumping in front of Reinhardt during an Overwatch competitive match.
Blizzard Entertainment
Baptiste has seen his Immortality Field nerfed.

Additionally, Amp Matrix will cost 15% more ultimate charge, which is a nice change given his recent buffs.

According to Community Manager Josh Nash, “buffs to his Biotic Launcher and Amplification Matrix, have resulted in him over-performing within the Support role” and that’s why he’s getting tweaked.

Elsewhere, D.Va is seeing her health changed up with her armor and base health going from 200/400 to 300/300. fights on Hollywood
Blizzard Entertainment
D.Va’s health got a nice change.

“We’re attempting to make some adjustments to D.Va’s mech that should allow her to sustain more damage from shotguns, beams, and weapons with high rates of fire,” Nash explained. “Armor blocks 5 damage for each individual hit that deals 10 or more damage. We feel that the re-allocation of 100 of D.Va’s health towards her armor will allow her to better perform within the Tank role.”

Finally, Reinhardt is getting a sizable buff in both his HP and hammer attack. Now, his base armor is increased from 200 to 250 and his hammer swing damage is enhanced, moving up to 85 damage from 75.

Once again, Nash explained why stating: “Reinhardt’s kit requires him to be up close and personal with enemies, so we want to make sure that he’s still capable of fulfilling his role as he closes distance with an enemy.”

Reinhardt on Kings Row
Blizzard Entertainment
Reinhardt is an even bigger threat with more health and damage.

As always, this is just the Experimental Mode so it’s possible not all these changes go through to the other modes, but it’s a good sign for how the devs want to take Overwatch going into the release of the sequel.

Full patch notes:


The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Immortality Field

  • Health decreased from 200 to 150

Amplification Matrix

  • Ultimate cost increased by 15%

Developer Comments: To adjust Baptiste’s overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we’re taking some durability out of Immortality Field and increasing the cost of his ultimate once again.



  • Mech Armor/Health has been redistributed from 200/400 to 300/300

Developer Comments: We’re increasing the ratio of armor to health that D.Va’s mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.



  • Base Armor increased from 200 to 250

Rocket Hammer

  • Damage increased from 75 to 85

Developer Comments: The intent of these changes is to slightly bolster Reinhardt’s frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we’ll be keeping a close eye on the overall impact of this change.