Streamers crucify Google Stadia director for saying they should pay devs - Dexerto

Streamers crucify Google Stadia director for saying they should pay devs

Published: 22/Oct/2020 21:19 Updated: 23/Oct/2020 1:16

by Tanner Pierce


[UPDATE October 22, 2020, 8PM ET]: A Google spokesperson has clarified that Hutchinson’s opinions “do not reflect those of Stadia.”

“The recent tweets by Alex Hutchinson, creative director at the Montreal Studio of Stadia Games and Entertainment, do not reflect those of Stadia, YouTube or Google,” they told 9to5google.

Original story follows…

Google Stadia’s Alex Hutchinson said recently that he believes streamers should have to pay a “license” fee to developers and publishers in order to show their games on streams, which has caused quite a bit of backlash from the community.

In response to what appears to be the numerous DMCA takedowns that Twitch creators have been hit with over the past few days for playing music on their streams, one of the heads behind Google Stadia has taken to Twitter to voice his opinion about broadcasters and their rights to play music and games for their audiences.

Alex Hutchinson, who is the creative director behind Stadia, says that content creators should have to pay for a license in order to show off other people’s content during livestreams, comparing the platform to other types of businesses who have to do the same thing.

Hutchinson continued that he believes creators of the content – in this case, the developers and the publishers – should be paid every time someone else uses the product for their monetary gain, similar to how artists get paid when people play their music over services like Spotify, Apple Music, etc.

The community response to his take has been quite severe, with most people tending to agree that it would be a step too far to make streamers pay for a license just to play games for their viewers. The tweets even went viral, drawing attention from major internet personalities who poked fun at the ridiculous sentiment.

While most responded in a humorous way, some got a bit more serious with their criticism, like British YouTuber DanDTM.

It’s easy to see why personalities would react this way. Like DanDTM pointed out, streaming games can, at times, act as free advertisements, especially if that title has a small player count or is in the infant stage of its life.

These types of livestreams can help alert players to a new game that sweeping the market right now, with some people making their purchasing decisions based on what their favorite creator is playing. Of course, that argument could still be applied to music, movies, TV shows, etc., but it’s still an interesting point, nonetheless.

Given the fact that all of the other aforementioned entertainment products are licensed, it’ll be interesting to see if the same gets eventually applied to games, like Hutchinson seemingly hopes it does. Right now, however, it’s just another hot take.

Call of Duty

Warzone world record smashed with new longest-range sniper shot

Published: 30/Nov/2020 6:49 Updated: 30/Nov/2020 6:57

by Brad Norton


Warzone world records are always a sight to behold and the record for the longest-range snipe has just been smashed thanks to some patience from a few dedicated gaming ‘mythbusters.’

Four months after their initial experiments set the Warzone community on fire, ‘DefendTheHouse’ have returned. While their early sniping tests revealed the longest range possible when hitting a vehicle, the results weren’t quite definitive enough.

Due to in-game limitations, bullets could only travel so far back in July. The only way to truly gauge the longest possible shot was to tag a vehicle, rather than an opposing player. However, that’s no longer the case.

Thanks to the implementation of custom games in Warzone, even the most extreme tests are possible. It didn’t take long before the longest snipe was set in stone for good.

Previously, anything beyond 2,495 metres in the test would simply cut out. The shot would fizzle up in the sky and there would be absolutely no impact.

But, thanks to the help of custom games “and 40 human beings,” the content creators could properly test snipers once and for all.

YouTube: DefendTheHouse
The new world-record has been set at 3,068.07 metres.

With one player set up over at the prison, a huge group of enemies gathered by the dam. Over 3,000 metres separated them but it took some time to get things right. From such a long-range, refining the angle was a challenge in its own right.

After plenty of test shots, and even dinging the nearby vehicles a few times, the world record shot finally came through. 3,068.07 metres was recorded by the DefendTheHouse crew. A near 600-metre improvement over their former world record.

Obviously, this was done in a custom lobby thanks to the help of the community. The record makes one thing clear though; this distance is possible in a Warzone match now too, as long as your aim and timing are both flawless.

It’s worth keeping in mind that while it took four months for this record to change, the new world’s best could be replaced in just a few days.

Every weapon from Black Ops Cold War is about to transition into Warzone on December 10. From the Pellington to the M82, perhaps one of the new snipers could trump everything Modern Warfare had to offer.