Epic new Ghost of Tsushima PS4 trailer shares more insight into the story - Dexerto

Epic new Ghost of Tsushima PS4 trailer shares more insight into the story

Published: 29/Jun/2020 23:44

by Brent Koepp


Sony debuted a new trailer for the wildly anticipated Ghost of Tsushima. The epic video titled ‘A Storm is Coming’ hypes up the PlayStation 4 exclusive’s July 17 release, while giving players a detailed look at some story elements.

Ghost of Tsushima was first teased back in 2017 at Sony’s Paris Games Week conference. The open-world Samurai title is from developer Sucker Punch, and is their first major release since Infamous Second Son premiered on the PS4 in 2014.


The wildly-anticipated game is hitting stores on July 17, and to celebrate, the PlayStation exclusive has gotten a brand new trailer. The stunning video teases that is a “storm is coming” and gives players a hint at what to expect from its epic story.

ghost of tsushima ps4
YouTube: PlayStation / Sucker Punch Productions
The latest trailer for the PS4 exclusive gives players a glimpse at the story.

A Storm is Coming

Players got a detailed look at the plot of Ghost of Tsushima in March, after the studio released a three-minute long story trailer. The video depicted the main character Jin Sakai pushed to the brink, after the Mongols invaded his land.


The latest ‘Storm is Coming’ video gives players a new glimpse at certain story elements. While the first cinematic for the game was focused more on what happens after the invasion, the June 29 clip shows the protagonist land before all hell breaks loose.

The new footage demonstrates the dual nature of the world, and reiterates Jin’s struggle to uphold his Samurai duty. A narration asks “if you stray from this path, what will you become?” and the story will force the character to choose between his teachings, or break all the rules to take down an enemy with no moral code.

Sucker Punch’s story takes place on Tsushima Island in 1274. After being invaded, the land’s inhabitants become decimated by the enemies’ non traditional weapons of war. Players will be taken on an emotional journey where they can choose to juggle between stealth mechanics or taking on foes from the front with their sword.

ghost of tsushima
YouTube: PlayStation / Sucker Punch Productions
The epic Sucker Punch title is gearing up to be a hit.

Ghost of Tsushima will debut on July 17.The open-world title will be one of Sony’s final exclusives on the PlayStation 4, and follows the release of Naughty Dog’s critically acclaimed title The Last of Us Part 2 in June.

For how to pre-order Ghost of Tsushima, check out our guide here. The Sucker Punch game comes in various editions, including a collector’s version costing $169.99.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.