Dragon Ball FighterZ Season 2 characters leak during World Tour Finals [VIDEO] - Dexerto

Dragon Ball FighterZ Season 2 characters leak during World Tour Finals [VIDEO]

Published: 27/Jan/2019 23:38 Updated: 27/Jan/2019 23:50

by Virginia Glaze


3v3 fighting game title Dragon Ball FighterZ saw an unexpected leak during its World Tour Finals on January 27, with the release of four new characters.

Amidst the Final Summoning’s Losers’ Quarter-Final came a rumbling in the Twitch chat – the game’s Season Two trailer had already dropped ahead of time.


While the video was quickly removed following the accidental leak, fans had already reuploaded the content to various social media platforms, giving players a glimpse into the upcoming season.

The trailer in question shows a slew of highly anticipated characters for the fighting game title, including the likes of Jiren, who was previously teased as part of the Season Two lineup thanks to a Tweet published by Bandai Namco EU on January 16.


Videl is also set to join the fight, alongside ‘Saiyaman’ Gohan in a fun-filled tag-team matchup that fans of the anime are sure to appreciate.

Bandai NamcoDragon Ball FighterZ will see the addition of Jiren, Videl, Gogeta, and DBS Broly.

That wasn’t the end of the reveals, either; Dragon Ball Super Broly and Gogeta are also set to join the roster, following their appearance in the recent Dragon Ball Super: Broly film.

Two additional characters are set to join the fight at a later date, although their identities remain a mystery – for now.


The Dragon Ball World Tour Finals are currently throwing down at the Red Bull Final Summoning in Los Angeles, California, after a grueling last-chance-qualifier that saw four players fight their way to the Top 8 bracket on Sunday, January 27.

Bandai NamcoGogeta and DBS Broly make their appearance in the game following the showing of the Dragon Ball Super: Broly film in theaters.

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.