What happened to 400 man battle royale and will it be resurrected?

Published: 24/May/2019 14:06 Updated: 24/May/2019 15:23

by Paul Cot


Mavericks Proving Grounds, the 400+ man battle royale game, first came to light in early 2018. Since then, little has been heard about what would be the biggest battle royale game to date.

The game did promote the concept of having a super battle royale game, though. It begs the question is a 400+ man survival game a possibility and if so could we see one soon?

Mavericks Proving Grounds

Developed by Automaton, they aim to not only be the first game to support 400+ concurrent players but actually target 1,000. As per their own description, the game is intended to be set in a photo-realistic, dynamic world. The trailer for Mavericks Proving Grounds can be seen below.

The game was initially slated for a release sometime this year but this has now been clarified to be late 2019. Unfortunately, the beta was a disappointing experience for most, resulting in optimism for the game dampening somewhat.

Officially the game has been put back to a pre-alpha stage but given many have paid 30$ to become a founder, this is unacceptable to them. Specifically, the gun play, especially in close quarters, is considered broken, as the feedback indicates.

Despite these issues, it’s possible Automaton will see better progress during the latter stage of the development cycle and the game will prove to be a success. However, given the poor start, another game may materialize and take the accolade of being the first 400+ man battle royale game.

MavericksMavericks Proving Grounds promotional image…

Super battle royale

With incredible advancements in technology, a 400 man battle royale and beyond is an eventuality. Whether it’s server-side limitations, PC and console capabilities or simply a lack of interest in developing such a massive battle royale, nobody has yet produced a game on the scale of what Mavericks Proving Ground is attempting.

A combinations of these reasons are likely why established developers haven’t yet attempted this feat. Furthermore, with the exception of Mavericks Proving Grounds, no developer has even hinted at trying to accomplish it.

Call of Duty

On top of this, the more players there are, the bigger the map needs to be to accommodate them. Developers like Rockstar have managed to make huge scale maps, albeit with very long loading times. Elsewhere, even developers like Treyarch have had to limit map size, as evidenced by Call of Duty’s battle royale mode, Blackout.

However, with the next generation of consoles coming soon, namely the PS5 and Xbox 2, both they and PCs now have the power to handle greater map sizes.

It will be interesting to see how battle royale, and games that utilize huge maps, evolve over the next several months and years.

League of Legends

TFT patch 10.25 to feature Talon buffs, Warwick & Moonlight nerfs, more

Published: 3/Dec/2020 7:29

by Andrew Amos


TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.

The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.

That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.

Enduring Sword Talon in TFT
Riot Games
Talon could be back in TFT patch 10.25 with some damage buffs.

TFT patch 10.24b nerfs Zed, Yone, more

Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.

This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.

Moonlight the big target on TFT patch 10.25

TFT patch 10.24 had one big winner, and it was Moonlight reroll compositions. Diana and Lissandra carry have been two of the strongest picks on this patch thanks to the rolling changes.

However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.

Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.

Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.

Diana in TFT Fates
Riot Games
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.

You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.

TFT patch 10.24 preview notes


Tier 1


  • Ability AD percent increased from 225/250/275% to 250/265/280%


  • Damage increased from 200/300/450 to 250/400/600


  • Ability damage lowered from 350/450/600/800 to350/450/550/700
  • Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375


  • Ability orbs lowered from 4/5/6/9 to 4/5/6/8

Tier 2


  • Damage increased from 250/400/600/1000 to 250/400/700/1111


  • Ability armor reduction lowered from 50/75/100% to 40/60/80%

Tier 3

Xin Zhao

  • Ability AD percent changed from 300/325/350% to 330/340/350%


  • Ability damage increased from 350/500/1400 to 350/600/1500
  • Ability damage multiplier lowered from 3 to 2.

Tier 4


  • Ability AD percent increased from 200/200/250% to 240/250/275%


  • Ability lifesteal lowered from 50/50/200% to 40/40/200%

Tier 5


  • Damage changed from 400/600/6666 to 375/575/6666