According to Geoff Knightley, the producer and creator of The Game Awards, Fortnite hit 7.6 million concurrent players on Saturday, February 16.
This amount of concurrents was good enough to be the best “non-event” day in Fortnite’s history, meaning a day during which there were no in-game events, competitions, or spectacles.
This comes on top of Epic Games officially confirming that the number of concurrent viewers during the recent in-game Marshmello concert peaked at a whopping 10.7 million players.
Epic Games has now confirmed what I reported: the @marshmellomusic concert hit a peak of 10.7 million concurrent viewers. In addition last Saturday Fortnite hit 7.6 million concurrent players in game, the best “non event” day in game history. pic.twitter.com/dY7CBBmPxx
— Geoff Keighley (@geoffkeighley) February 21, 2019
If there was a day for Fortnite to have its best “non-event” day, last Saturday makes perfect sense, considering it was the first weekend after the release of the highly popular v7.40 update.
The update introduced many features that players had been asking for into the game’s default core modes, such as players getting +50 health/shield boost and 150 materials for each elimination.
Meanwhile, this will also be seen as a hugely positive sign for Fortnite at Epic Games, especially since it has seen its place atop the gaming world recently challenged by Apex Legends, the new kids on the battle royale block.
Since its release, Apex Legends has hit incredible milestone after incredible milestone in record-breaking time, leading many to believe that the first true rival to Fortnite has finally arrived.
Whether or not Apex Legends can sustain this kind of success and challenge in Fortnite in the long-term, only time will tell, but at least Epic can be rest assured that players are still playing Fortnite at record levels.