Epic Games Explains Why the Fortnite Battle Royale Servers Have Gone Down for the Third Day in a Row - Dexerto
Fortnite

Epic Games Explains Why the Fortnite Battle Royale Servers Have Gone Down for the Third Day in a Row

Published: 1/Jun/2018 9:43 Updated: 11/Mar/2019 13:02

by Ross Deason

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The Fortnite Battle Royale developers have released a statement to explain why the servers have gone down for maintenance yet again on June 1st.

Players of the incredibly popular Epic Games title were left disillusioned late on June 1st when they logged in and found that the servers were down for the third day in a row.

The V4.3.0 update was released on May 30th, introducing the all-new Shopping Carts and various bug fixes but servers went down again 24 hours later as a number of issues related to the patch had to be addressed.

However, it looks like there were still some issues and Epic Games’ Mark Imbriaco took to Reddit late on May 31st to reveal that the servers would be going down once again at 04:00am ET (08:00am UTC) on June 1st.

The reason for the downtime is apparently down to the ongoing difficulties with “scaling the backend MongoDB database we use for much of our account and matchmaking system”.

Imbriaco says that the Fortnite Battle Royale team has been working on rolling out a “brand new, horizontally scalable, session tracking service to manage sessions for matchmaking” but that there have been numerous issues with this and they are now reverting to the old system for the time being.

The full statement can be found below.

Hi everybody!

We wanted to give you a heads up that we’re planning another maintenance window tomorrow, June 1, at 4 AM ET (8 AM UTC).

During this time, matchmaking will be unavailable for Fortnite Battle Royale. This will be the third day in a row that we’ve had a scheduled maintenance window. I can explain.

We mentioned back in February scaling the backend MongoDB database that we use for much of our account and matchmaking system has been a challenge. We’ve made a ton of progress and our database has never been in a better place than it is right now, but we knew that it wasn’t the right fit to handle our continued growth and new types of LTMs. The Playground LTM v1, for example, has a maximum of 4 players per game which means we’ll need a lot more game instances and matchmaking sessions to support that mode than we do a mode like Battle Royale that can support up to 100 players per instance.

Over the last couple of days we’ve been working on rolling out a brand new, horizontally scalable, session tracking service to manage sessions for matchmaking. Despite extensive testing over the last few weeks, we ran into some problems when we attempted to put it into production. First, we ran into an issue with the way the system handled the case of many thousands of empty game servers, just waiting for people to drop at Tilted, that caused a lot more data to be returned by queries to the service than we expected. We solved that problem and tried to deploy again this morning, and while performance looked good we ran into a problem with the way our dedicated server auto-scaling systems interacted with the session tracker that required us to revert to the previous system again.

We’d like to offer a huge thank you to the community for being so patient when we’ve had to take maintenance windows — we know you’d rather be playing and we really appreciate all the support. We’re looking forward to seeing you continue to surprise us with your creativity in Playground soon!

Thanks,

Mark Imbriaco

Technical Director, Operations & Reliability

Fortnite

Fortnite World Cup winner Aqua banned from FNCS by Epic Games

Published: 25/Oct/2020 14:44

by Theo Salaun

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Fortnite World Cup champion David ‘aqua’ Wang has been banned by Epic Games, following controversy over alleged stream sniping against FNCS opponents.

Aqua’s trio (with Rezon and Noahreyli) have been participating in FNCS Europe and, following the Week 3 semis, were accused of stream-sniping another popular trio: Benjy ‘Benjyfishy’ Fish, Martin ‘MrSavage’ Andersen, and Kevin ‘LeTsHe’ Fedjuschkin.

Although fans initially deemed aqua’s behavior suspicious, things quickly escalated. With Benjyfishy’s team unable to qualify for the Week 3 finals and the discovery that aqua was watching MrSavage’s stream during the competition, the controversy has spiraled.

mrsavage viewers aqua stream sniping
Twitch, @MrSavage
A screenshot of MrSavage’s Twitch stream showing that aqua was watching during the event.

Aqua banned by Epic Games

On October 25, aqua confirmed that his account had been banned from competitive, with Epic Games simply providing the reason as “other.”

Following condemnations of the World Cup winner’s team, rumors began circulating that aqua, Rezon, and Noahreyli had been banned by participating past the first match of the Finals. 

It was never officially legitimized and has since been made even more unclear by responses from some of the involved parties.

After the rumor mill buzzed with the reports that aqua’s team was banned from competing, he took to Twitter and gave a concise clarification denying those allegations: “We are not banned, we just don’t wanna play. It’s boring without early fighting Benjy.”

Given the difficulty inherent to confirming someone was in fact stream-sniping and didn’t coincidentally run into a fellow streamer, many believe it is unlikely that the World Cup winner has actually been exiled from the competition.

Additionally, some have noted that bans typically result in removal from the leaderboard, something that aqua’s team has not been hit with.

As for how the players are handling it, aqua and Benjyfishy simply joked about the incident.

 

At 17 years old, aqua represented his home country of Austria to the fullest by winning the 2019 Fortnite World Cup’s Duos event with Norway’s Emil ‘Nyhrox’ Bergquist. With a smooth $1.5 million earned from the World Cup, he’s since signed with Cooler Esport and continued to win competitions across Europe.

We will continue to update this article with more details as they become available.