Epic are Currently ‘Working On’ Allowing Stretched Resolutions in Competitive Fortnite

Matt Porter

Epic Games has confirmed that they are working on allowing stretched resolutions in competitive Fortnite play.

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While streaming on Twitch, Symfuhny remarked on how we would like viewers of competitive Fortnite streams to be able to watch the game in the normal 1920×1080 resolution, even if the players were using a stretched resolution themselves.

In the chat for his stream, the official Fortnite Twitch account responded to his request, simply stating; “We’re working on that.”

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Fortnite players enjoy using stretched resolutions for a number of reasons. Most of those reasons come down to personal preference but there are some genuine advantages. Stretched resolution can help computer performance, with some players reporting a higher FPS rate after making the switch to stretched, and there’s often a placebo effect of feeling like your targets are larger.

From Epic’s point of view, allowing stretched resolutions at LAN events can lead to some production problems. Switching back and forth between players using different screen settings can be jarring for viewers, especially in a game like Fortnite where the action can be fast paced.

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While it’s unclear how Epic intend to fix the issue, one suggestion that has been mentioned could be to stop resolutions changing the field of view for players. If a slider was then implemented, players could then set their FOV themselves, and it may encourage people to stop using stretched resolutions.

Another solution could be a dedicated spectating mode, like Counter-Strike’s GOTV, that follows the players POV but uses the settings specified by the observer.

There is currently no official release date for this update, however it is expected that Epic will try and push the patch out before the Fortnite Fall Skirmish begins.

About The Author

Matt is a former Dexerto writer. Hailing from Northern Ireland, he is games journalist who specializes in Call of Duty. Matt joined Dexerto in August 2018, covering a variety of games as a Senior Writer before moving to CharlieINTEL in 2020.