CS:GO: Shroud discovers what happens when you start a fist fight with a barrel in Danger Zone - Dexerto

CS:GO: Shroud discovers what happens when you start a fist fight with a barrel in Danger Zone

Published: 7/Dec/2018 11:10 Updated: 7/Dec/2018 11:21

by Ross Deason


Michael ‘shroud’ Grzesiek is widely regarded as one of the most talented gamers on the planet but even he can’t win a fist fight with an explosive barrel, as he proved during a recent stream.

The Canadian Twitch sensation was testing Counter-Strike: Global Offensive’s all-new battle royale mode, Danger Zone, shortly after it went live on December 6 when he came face-to-face with a bright red barrel.

Naturally, shroud proceeded to start punching the object numerous times to see whether it would actually explode or not, and he seemed disappointed when nothing happened.

“What?” said the the 24-year-old in confusion. “I thought it blows up…”

The timing of that last statement could not have been more perfect as, one more punch, shroud was hurled into the air by a massive explosion:

Luckily for shroud, the death occurred during the warm up phase of the game so he spawned back in immediately and wasn’t punished for starting a fight with a flammable object!

The Canadian’s confusion at the barrel not exploding immediately was understandable, though. After respawning, he showed that they are supposed to blow up as soon as they are hit.

Perhaps it was just lulling him into a false sense of security…

Danger Zone is CS:GO’s take on the battle royale craze that has swept the world of gaming over the last two years, but it doesn’t work quite like the Blackout or Fortnite games that you’re used to.

The player count is significantly lower and players have to complete mini tasks and missions to earn more equipment, adding a new layer to the mode. How it will be received in the long run is anybody’s guess, but it’s definitely an interesting concept.

You can find out more about Counter-Strike’s new battle royale mode and the new free-to-play model for CS:GO here.


Why JKS is the perfect fit for blameF’s Complexity | Richard Lewis

Published: 30/Oct/2020 11:22

by Daniel Cleary


Following 100 Thieves’ departure from Counter-Strike and after weeks of speculation about the former roster, Justin ‘JKS’ Savage finally confirmed his next step in a move to Complexity’s Juggernaut lineup, alongside captain Benjamin ‘blameF’ Bremer.

Richard Lewis breaks down this roster move in his latest video for Dexerto and takes a look at why the signing of JKS could be exactly what this Complexity lineup needs to improve.

Replacing young CS:GO star Owen ‘oBo’ Schlatter, who wanted to return to North America to compete, Savage will have a big role to play on his new team.

With consistent fragging abilities and after coming back off multiple top-two finishes in his final run with 100 Thieves, including a finals appearance in the ESL Pro League, Richard Lewis also highlighted just how much potential the Australian pro has to work with.

However, as BLAST Premier Fall is now underway, JKS will be looking to replicate those performances once again and help this Juggernaut roster, led by blameF, to find more success in the coming months.