Thorin on How CS:GO Can Learn from Fortnite: "I think it could be twice as big" - Dexerto

Thorin on How CS:GO Can Learn from Fortnite: “I think it could be twice as big”

Published: 29/Jun/2018 10:40 Updated: 26/Jul/2018 12:06

by Ross Deason


Duncan ‘Thorin’ Shields has discussed the recent Fortnite Battle Royale phenomenon and what Counter-Strike: Global Offensive can take from it going forward.

Fortnite Battle Royale has undoubtedly taken the world by storm in 2018 and has quickly become one of the most popular games in history.

There are, of course, numerous factors that have contributed to the title’s incredible growth, but many people would point to the ease of access as being the most important one.

Available to play on PC, PlayStation 4, Xbox One, iOS, Nintendo Switch, and soon on Android, Fortnite can be enjoyed on just about any platform imaginable. Add to that the fact that it is free to play and it is clear that Epic Games is on to a winner.

CS:GO is also one of the biggest games on the planet, and has one of the largest esports communities to boot, but many casual gamers have often lamented the steep learning curve and hardcore element of the game when trying to get into it.

During a recent episode of “By The Numbers”, Thorin and Richard Lewis raised the question of whether CS:GO should consider moving to the “free to play” model and whether adding some more casual elements could boost the player count.

Many people believe that Fortnite’s ease of access is the key to its success.

Thorin first explained why only having the most hardcore version of a game can hurt it in the long run:

“They didn’t learn the lesson of StarCraft 2, which is that a normal casual player doesn’t want to play a mimicked version of what you’re playing in the fucking Grand Final of a Major. They don’t want to do that.

It would be like if I could only in my entire life have ever played football by having to get 11 players and play on a regulation size pitch and play 90 minutes with an official referee there. I’d have never played football.”

The “Esports Historian” went on to detail just how difficult it can be for new CS:GO players to enjoy a game with their friends that already play the game and how this effectively stops any form of “snowball effect” happening.

He details how Fortnite’s ease of access makes it the perfect candidate for friends of friends to all end up playing the game through little more than word of mouth and says that a similar model could have do the same for CS:GO:

“I’ve experienced it literally directly in my life own life. Where you get a player that’s just started out and they’re like ‘oh I’ll play CS with you’, and you’re like ‘well actually mate, you can’t. Like, basically I’d have to get three other people since our ranks aren’t the same […]

[…] You’ll never get the snowball effect there of having like the Fortnite type numbers of players because here’s the thing: don’t think that Fortnite made that happen. What happens is you make a good game, you hopefully set up a lot of good conditions, and then whether it becomes a phenomenon like that is that’s like a social snowball, you know? That’s like, the reason you aren’t directly affecting that is because that’s like a friend of a friend of a friend got someone into the game and that’s so many people deep that you didn’t have any direct connection to the guy that then starts playing the game […]

[…] I think it [Counter-Strike] could be twice as big [as it is now] if you add a legit easy way to get into the game, a way to try the game, and then a casual way to play the game.”

The entire discussion starts at around the 57 minute mark of the video and is an interesting take on both Counter-Strike and Fortnite from community members that have been around for longer than most of us have known what esports was.

You can check out the entire video below.


BLAST announce Nubia mobile esports promotion at Premier Fall Series

Published: 23/Oct/2020 11:23

by Adam Fitch


Counter-Strike tournament series BLAST Premier has named Nubia Technology as its very first mobile phone partner.

Nubia’s gaming phone, the RedMagic 5S, will be advertised during the BLAST Premier Fall Series starting on October 26.

Not only will Nubia’s phone be shown through in-game branding, the technology company will host giveaways where fans can win their own RedMagic 5S and behind-the-scenes access to the tournament.

On-screen talent like Anders and Semmler will also get their hands on the phone.

BLAST Premier Fall Series with S1mple
The event will be played online but features teams from both Europe and North America.

While this partnership doesn’t include a mobile esports tournament it’s clear that BLAST are willing to embrace and encourage mobile gaming, which could be a sign of things to come in the future. They have been expanding their reach into new games in 2020, including Valorant and Dota 2, so perhaps a mobile title could be next.

“We are excited to showcase Nubia’s impressive RedMagic 5S gaming phone to the esports ecosystem via our global audience,” said Leo Matlock, BLAST’s commercial director. “This partnership is a strong fit with both brands sharing a major focus on innovation, technology and gaming – and with more and more people gaming and watching BLAST Premier on their phones every day – their product should be something that naturally resonates with our fans.”

All 12 teams in the BLAST Premier Fall Series will play from Europe, making for one of the first international Counter-Strike competitions since the first quarter of 2020.

The phone was designed with gaming in mind.

With events moving online in March due to the global health situation, Europe and American teams have typically been split up due to poor ping posing a threat to competitive integrity.

European sides Astralis, Natus Vincere, Ninjas in Pyjamas, G2 Esports, OG, Team Vitality, FaZe Clan, and BIG will face off against American teams Complexity, MIBR, Evil Geniuses, and FURIA at BLAST Premier.