CSGO observer outlines boothless solution to crowd noise dilemma - Dexerto
CS:GO

CSGO observer outlines boothless solution to crowd noise dilemma

Published: 19/Dec/2019 0:02 Updated: 19/Dec/2019 0:04

by Andrew Amos

Share


CS:GO observer Connor ‘Sliggy’ Blomfield has weighed in on the crowd noise debate, giving his own solution to the problem that has plagued professional Counter-Strike for years.

Crowd noise has been a problem in Counter-Strike for years. Players have been playing the crowd to get more information, using the crowd’s cheers to determine the location of players and whether something surprising is going to happen.

The debate has restarted again after claims that Astralis used the crowd to make plays at the ESL Pro League Season 10 finals, including checking angles they otherwise wouldn’t.

The solution that’s always tossed around is player booths, but CSGO observer Sliggy has another idea that could solve multiple problems at once.

ESLCrowd noise has been an issue in CS:GO for years, often giving away plays before they happen.

Foregoing the booths, Sliggy believes the problem can be solved with a new approach to observing and producing ‘live’ broadcasts. The professional observer has recommended that tournament organizers take up a delayed broadcast approach, even in the arena, to make the game as fair as possible for players.

“Players are on the server in real time, [but] the observer’s main feed is on a five second GOTV delay, which is what is broadcasted to the crowd,” he said.

The delayed approach will mean the crowd can’t give away plays before they happen, but a number of issues arise.

Player cameras will need to be delayed, otherwise it could make for some awkward celebrations. However, to avoid the issue where it counts — at match point — Sliggy pointed towards having a backup live feed.

“After match point is achieved, production go to a crowd shot in the buy time and swap over to the Backup PC on real time for match point,” he said. When the final kill goes down, the crowd will be able to celebrate with the players in real time, and not on a five-second delay, he added.

The cost of the setup would also come in significantly cheaper than a booth setup that has been popularized in Korean Starcraft and at Dota 2’s The International. Booths cost upwards of $100,000 each to implement into stadiums, and can pose a fire risk in some countries.

Not only that, they can’t block out everything. Once you take into account airflow and other considerations, the soundproofing of the booth becomes compromised, and vibrations still reverberate regardless.

ValveBooths have been implemented at Dota 2’s The International, but they might not work for CS:GO.

The delay has been trialled before at the PGL 2017 Krakow Major, albeit with a different intention. After criticism of poor observing in previous events, PGL implemented a delayed observer approach to catch more kills.

CS:GO fans were skeptical about the approach, but it paid off in two ways. At the PGL 2017 Krakow Europe Minor, the percentage of kills caught live jumped from 36.5% to 58.9%. On top of that, aside from a few comments about players cheering early, nobody noticed the delay.

Sliggy believes implementing it in the right way would make for a better player experience on top of the viewer one.

“Adding five seconds in house just means we get ‘fairer’ play, putting CS back to its core,” he said. “We remove all of these ‘tricks’ players are currently using and let pure skills and team work speak for itself.”

Members of the CS:GO community have come out in support of Sliggy’s idea, with mousesports star Robin ‘ropz’ Kool saying the idea “would be great to test.” The observer has offered to try it out during a major broadcast by himself, and hopes a TO will take him up on the offer.

ESL Head of Broadcast Innovation Vlad Petrescu has mentioned “there’s a solution coming in 2020 for the crowd issue,” but Sliggy’s solution could be a band-aid for events in the meanwhile.

CS:GO

How to watch Flashpoint Season 2: stream, schedule, teams

Published: 29/Nov/2020 1:00 Updated: 29/Nov/2020 1:37

by Bill Cooney

Share


Organizers have revealed the new schedule for Flashpoint Season 2, which will see teams competing for the largest CSGO prize pool of 2020 at $1 million.

The competition has been held completely online since March, due to the ongoing concern surrounding the global health situation, and that will continue for Season 2 as well.

This tournament venture between B Site Inc. and FACEIT kicks off its second season on November 10, 2020, with participating teams and the schedule released in the days leading up to the start.

So, let’s take a look at which teams are playing when, and how you can catch all the action.

Flashpoint Season 2 matches
Flashpoint
Opening matches for Flashpoint Season 2.

Stream

The matches will all be streamed on FLASHPOINT’s Twitch channel, and with no in-person attendance and all games being held completely remotely, this will be the only way to watch the matches.

Participating teams

Group A

  • Fnatic
  • c0ntact
  • Dignitas
  • MAD Lions

Group B

  • BIG
  • Team Envy
  • forZe
  • MIBR

Group C

  • OG
  • Cloud9
  • Gen.G
  • Virtus.Pro

Duncan ‘Thorin’ Shields, who is participating in the leadership of FLASHPOINT’s creative direction, has predicted Group C will definitely be the one to watch, with OG (who are favored by many to win it all) and potential dark horses Cloud9 battling it out, along with Virtus.Pro in the mix as well, who finally seem to be getting in the swing of online play.

In Group B, BIG emerges as a clear favorite, but Thorin added “there will be heavy competition for the second-best team.” Finally, all eyes in Group A will be focused on taking down MAD Lions, who came out on top in first place following Flashpoint Season 1.

Flashpoint Season 2
Flashpoint
How Flashpoints Season 2 will work, from Group stages all the way to the Grand Final.

Flashpoint Season 2 format & schedule

FLASHPOINT Season 2 will start off with a Group Stage where 12 teams will compete in three different Groups. The top two teams in each group will automatically qualify for the Playoffs.

Teams who finish 7th-10th will compete in Last Chance matches for the final two Playoff berths. Flashpoint’s Playoffs will consist of an 8 team, double-elimination bracket.

Flashpoint Season 2 final placements

Placement Team Prize Money Blast Points
1 TBD $500,000 3000
2 TBD $250,000 1500
3 TBD $100,000 1125
4 TBD $50,000 750
5-6 TBD $35,000 375
5-6 TBD $35,000 375
7-8 TBD $15,000 188
7-8 TBD $15,000 188
9-10 Gen.G $0 0
9-10 forZe $0 0
11-12 c0ntact $0 0
11-12 Cloud9 $0 0

Flashpoint Season 2 playoffs schedule

Monday, November 30

Stage Match PT ET GMT
Upper Bracket QF MAD Lions vs Virtus.pro 5AM 8AM 1PM
Upper Bracket QF BIG vs Envy 8AM 11AM 4PM

Tuesday, December 1

Stage Match PT ET GMT
Upper Bracket QF Fnatic vs Dignitas 5AM 8AM 1PM
Upper Bracket QF OG vs MIBR 8AM 11AM 4PM

Wednesday, December 2

Stage Match PT ET GMT
Lower Bracket Round 1 TBD vs TBD 5AM 8AM 1PM
Lower Bracket Round 1 TBD vs TBD 8AM 11AM 4PM

Thursday, December 3

Stage Match PT ET GMT
Upper Bracket SF TBD vs TBD 5AM 8AM 1PM
Upper Bracket SF TBD vs TBD 8AM 11AM 4PM

Friday, December 4

Stage Match PT ET GMT
Lower Bracket Round 2 TBD vs TBD 5AM 8AM 1PM
Lower Bracket Round 2 TBD vs TBD 8AM 11AM 4PM

Saturday, December 5

Stage Match PT ET GMT
Upper Bracket Final TBD vs TBD 5AM 8AM 1PM
Lower Bracket Round 3 TBD vs TBD 8AM 11AM 4PM

Sunday, December 6

Stage Match PT ET GMT
Lower Bracket Final TBD vs TBD 5AM 8AM 1PM
Grand Final TBD vs TBD 8AM 11AM 4PM

Flashpoint Season 2 groups results

Tuesday, November 10

Group Match PT ET GMT
Group A UB Round 1 Dignitas 0 – 2 MAD Lions 5AM 8AM 1PM
Group A UB Round 1 Fnatic 2 – 1 c0ntact 8AM 11AM 4PM

Wednesday, November 11

Group Match PT ET GMT
Group B UB Round 1 Envy 1 – 2 forZe 5AM 8AM 1PM
Group B UB Round 1 BIG 2 – 1 MIBR 8AM 11AM 4PM

Thursday, November 12

Group Match PT ET GMT
Group C UB Round 1 Cloud9 0 – 2 Virtus.pro 5AM 8AM 1PM
Group C UB Round 1 OG 0 – 2 Gen.G 8AM 11AM 4PM

Friday, November 13

Group Match PT ET GMT
Group B UB Final forZe 0 – 2 BIG 5AM 8AM 1PM
Group B LBRound 1 Envy 1 – 2 MIBR 8AM 11AM 4PM

Saturday, November 14

Group Match PT ET GMT
Group A UB Final Fnatic 1 – 2 MAD Lions 5AM 8AM 1PM
Group A LB Round 1 c0ntact 1 – 2 Dignitas 9:30AM 12:30PM 5:30PM

Sunday, November 15

Group Match PT ET GMT
Group C UB Final Virtus.pro 2 – 1 Gen.G 5AM 8AM 1PM
Group C LB Round 1 Cloud9 0 – 2 OG 8AM 11AM 4PM

Thursday, November 19

Group Match PT ET GMT
Group A LB Final Fnatic 2 – 0 Dignitas 5AM 8AM 1PM
Group B LB Final forZe 0 – 2 MIBR 8AM 11AM 4PM

Friday, November 20

Group Match PT ET GMT
Group C LB Final Gen.G 0 – 2 OG 5AM 8AM 1PM
Group A Grand Final MAD Lions 0 – 2 Fnatic 8AM 11AM 4PM

Saturday, November 21

Group Match PT ET GMT
Group B Grand Final BIG 2 – 1 MIBR 5AM 8AM 1PM
Group C Grand Final Virtus.pro 1 – 2 OG 8AM 11AM 4PM

Sunday, November 22

Group Match PT ET GMT
Last Chance Match 1 Gen.G 1 – 2 Envy 5AM 8AM 1PM
Last Chance Match 2 Dignitas 2 – 1 forZe 8AM 11AM 4PM