CSGO leak reveals all missions, coins for Operation Shattered Web - Dexerto

CSGO leak reveals all missions, coins for Operation Shattered Web

Published: 22/Nov/2019 3:59

by Andrew Amos


A Counter-Strike: Global Offensive dataminer has uncovered the next three weeks worth of missions for Operation Shattered Web, and the requirements to hit the fabled Diamond operation coin.

Operation Shattered Web has taken CS:GO by storm this week. Its surprising release on November 19 marked 910 days since the last operation, and players are relishing in the new playable and unlockable content from the event.

One of the hallmarks of these operations is the missions. Players get tasked with ticking off the weekly list to get a bunch of rewards, including weapon cases, skins, and graffiti. 

Usually these only get released just before they go live, but one CS:GO has managed to get a look into the weeks ahead for all players.

ValveOperation Shattered Web is CS:GO’s first operation in almost three years.

Reddit user ‘jalalinator’ discovered the missions and rewards for weeks two to four of the long-awaited operation, and posted them onto /r/globaloffensive on November 21. 

Each week will contain six missions, all of which can be completed without needing a group of mates to play with.

Below are the missions players should expect to see over the coming weeks.

Week 2 Operation Shattered Web missions

Mission Reward
Apply five graffiti in enemy territory in Casual: Nuke One star
Get five arms race leader kills in Arms Race One star
Get 15 MP5-SD kills in Guardian: Nuke Two stars
Get 10 round wins in Competitive: Nuke Two stars
Get 4 pistol round wins in Wingman: Nuke Three stars
Get 40 M4A1-S kills in a single Deathmatch: Defusal Group Delta match Three stars

Week 3 Operation Shattered Web missions

Mission Reward
Get 10 kills in Flying Scoutsman One star
Spend 5000 cash in a single Danger Zone match One star
Get 30 kills in Guardian: Office Two stars
Get 10 rounds wins in Competitive: Office Two stars
Get 16 round wins in Wingman: Vertigo Three stars
Get five hostage rescues, or kill five hostage rescuers in Casual: Hostage Group Three stars

Week 4 Operation Shattered Web missions

Mission Reward
Get 10 kills with the AWP in Casual: Defusal Group Sigma One star
Get five kills while you are airborne in Flying Scoutsman One star
Get 10 round wins in Competitive: Train Two stars
Get 20 SSG 08 or MAG-7 kills in Guardian: Cobblestone Two stars
Get 25 SSG 08 kills in a single Deathmatch: Defusal Group Delta match Three stars
Get five SSG 08 kills in Danger Zone Three stars

The stars you earn from the missions can be cashed in for weapon cases, graffiti, or skins. Rare items have a higher star cost associated with them, so if you are aiming for one of the more expensive new additions

Week five to 16 missions are not yet updated into the game, so dataminers have not been able to get their hands onto them. However, it looks like they will be releasing blocks of data every few weeks, so keep your eyes out for the newest missions updates as they happen.

ValveFlying Scoutsman has made a return in Operation Shattered Web, and makes up some of the missions for the event.

How do I get the Operation Shattered Web coin?

While all of the in-game goodies are great for players, there’s nothing more fabled than the event pin. These are untradeable reminders of playing during a certain event, with many people looking to grind to get the best pin possible.

Players can obtain the Bronze Operation Shattered Web Coin by purchasing a pass to the event, and level it up by playing a set number of missions.

Coin Requirements 
Bronze Operation Shattered Web Coin Buy the Operation Shattered Web Pass
Silver Operation Shattered Web Coin Complete 33 missions in Operation Shattered Web
Gold Operation Shattered Web Coin Complete 66 missions in Operation Shattered Web
Diamond Operation Shattered Web Coin Complete 100 missions in Operation Shattered Web
ValveYou will need to complete 100 missions to get the Diamond Operation Shattered Web Coin.

This means to get the Diamond Operation Shattered Web Coin, players will have to complete almost every mission across 17 weeks to get the coin if Valve keep releasing the quests at a rate of six a week. 

While the event is expected to run for only 16 weeks, Valve did state that it was possible the event could run for longer. This means that you will have to wait to see if Valve add extra missions to each week, or an extra week onto the event so that players can get the Diamond coin.

So if you want to grind for that Diamond coin and extra in-game content, jump onto the missions as soon as possible, as you might not have much leeway for missing anything.


BLAST’s director of operations on maintaining integrity with online CSGO

Published: 24/Nov/2020 15:23 Updated: 24/Nov/2020 15:33

by Adam Fitch


“This time last year our rulebook and our whole setup were based on LAN events,” BLAST’s director of operations and production Andrew Haworth told Dexerto. “We hadn’t really done a huge amount of work on how that would be replicated in an online world.”

Earlier this year, with the global health situation emerging, governments all around the world were forced to reduce the feasibility of hosting events, and thus, they were moved online — halfway through a tournament, in some cases.

Prior to the restrictions, tournament organizer BLAST managed to host their first big competition of the year in February, impressing many and unknowingly hosting what would be one of the only prominent offline events in the 2020 Counter-Strike calendar. They didn’t have the same privilege later in the year, however, as limitations had yet to be permanently relaxed in many locations. Nonetheless, they went on with their plans to host the BLAST Premier Fall Series, albeit online.

Another layer of absurdity was added as a factor of hosting an event, and that was the revelation of a spectating bug that spanned multiple years. With the Esports Integrity Commission — a body devised to maintain the integrity of competitive gaming — issuing bans to dozens of coaches, integrity questions were more prominent than ever during an online era, no less, where it’s harder to monitor the activity of teams and their coaches.

BLAST Premier Fall Series 1
Commentators Scrawny and launders arrived at the production location early to accommodate local restrictions.

Haworth’s background working on major music festivals and the Olympics Games means he’s no stranger to crafting contingency plans to put in place in case of a problem arising. Prior to hosting the Fall Series, they went through sessions of scenario testing with key department leads to devise numerous methods of still getting the job done.

Considering BLAST have deployed everything at their disposal to maintain competitive integrity within their events, Dexerto spoke with Haworth to see how they adapted their processes to move to a remote production while monitoring the gameplay itself both in and out of the server.

Going back to esports’ roots

“We were fairly lucky in the timing of the outbreak, we just finished our Spring Series in February and didn’t have another live event till the end of May,” he said. “Other tournament organizers didn’t and were thrown into that halfway through a show. We had a bit of time, purely by luck, to have a look at what we need to do for our Spring Showdown and our Spring Final.”

While esports, like most other sports, is fundamentally an entertainment product, the need for competitive integrity is essential. Fans tune in to watch the best players in the world face off against each other, and that’s no different during an era of online competition.

“If the fans don’t have faith in what we’re putting on if our broadcasters and sponsors don’t have faith in what we’re putting on, and the teams ultimately lose faith in it, then none of us can stand behind it proudly,” Haworth said. “So competitive integrity is in integral to what we do, none of us are arrogant enough to think that we’re perfect in that.

“There may be things that we’re doing now that we’ll review and determine haven’t worked quite as well or are not effective. Some of the things that we have done we want to ensure, while maintaining competitive integrity at all times, doesn’t affect the performance of play. We don’t want to be taking up computer performance for the matches because that isn’t going to gain the right tone with anybody.”

BLAST Premier Fall Series 2
The venue had no players in sight, with only production staff and broadcast talent being present.

With a change in circumstance comes a need to change the parameters in which events are run, and that filters all the way down to the gameplay itself. BLAST saw the need to adapt their guidelines early in the year, when LAN events no longer seemed possible, so all of the teams were on the same page.

“The rulebook gets issued at the start of every season, we generally review it and update it after every event,” Haworth said. “We did less of that last year — I think we only made one or two slight revisions from Spring Series into Spring Showdown because the former was very much for a LAN. We also have our competitive integrity policy, which is broadly drawn out of the rulebook and is a short, sharp summary to articulate to what we do. That’s on our website. We’ve worked with experienced tournament officials that have worked with other tournament organizers and in other settings, it’s important to us that they can see elsewhere what has worked, and equally what hasn’t worked, so we can pick up best practices.”

From bad to worse

All partners of ESIC — including the likes of ESL and DreamHack — vow to enforce rulings decided upon by the commission, and that was no different for BLAST. The spectating exploit utilized by at least 37 coaches rocked the CS:GO community and certainly begged the question as to what tournament organizers are doing to ensure fair play is had at all times.

Moving online adds another layer of difficulty to constantly and accurately monitoring the matches played, especially considering tournament officials can’t be present to see how teams are operating with their own two eyes. BLAST believes they’ve reached the pinnacle of monitoring at this precise moment.

“Some of the measures we put in place aren’t perfect but they’re the best available solution we’ve found so far,” Haworth told Dexerto. “There are methods that we’re developing and evolving. We are confident that the measures we have in place currently are giving the desired result in not allowing anybody to manipulate the system or take advantage of it.

“From a coaching bug point of view, the player cams that we’ve put in place have been a really useful feature. That’s something that we looked at, to start with, as a broadcast feature that had some great context and depth. It grew into something that we now utilize to ensure we can see what players are doing.

“We’ve worked with players on camera angles, we have down-the-line shots, coaches have cameras on them and we listen to TeamSpeak for both a broadcast feature and in terms of integrity,” he continued. “The MOss system is far from perfect but it allows us to know what’s open on someone’s computer, there’s a report sent to us post-match with that information.

Moving forward in the face of adversity

Despite having what they believe is a solid solution to both playing online and safeguarding the integrity of the tournament, it would be understandable if a tournament organizer decided to postpone an event due to the recent exploit revelation and subsequent disciplinary rulings. Haworth ensured Dexerto, however, that that wasn’t an eventuality BLAST considered.

BLAST Spike Nations
BLAST have undergone plenty of growth in 2020 so far despite the difficulties, expanding into new titles like Valorant and Dota 2.

“We’ve never really moved our date around. We put our 21 days in the international calendar [that’s shared by all CS:GO tournament organizers] in April this year to try and provide full transparency,” he said. “We worked on this straight after the Spring Final, there were a couple of bits that we thought we could include like the coach cams but there were also a couple of things that weren’t ready for the Fall Series. We played around with them but wasn’t sure if it would cause performance issues on players’ PCs so we didn’t want to risk it.”

There’s not the only difficulty in providing a fair and stable environment for the players, BLAST have plenty of staff that are needed to execute a full production. Having staff at home using personal internet lines isn’t the most confidence-inducing prospect, but the company has managed to execute a means of working that allows for maximum efficiency given the circumstances.

While online play, and the copious amount of events that are taking place, may not be ideal, esports has proven to be resilient in the face of extreme and unpredictable challenge. The Fall Series was revered by industry professionals and Counter-Strike fans alike, but it’s clear that BLAST are not resting on their laurels leading up to the next phase of the competition.