There's a tiger in a secret area under the Hacienda map in Black Ops 4, and it's causing problems - Dexerto
Call of Duty

There’s a tiger in a secret area under the Hacienda map in Black Ops 4, and it’s causing problems

Published: 31/Oct/2018 1:18 Updated: 31/Oct/2018 1:28

by Albert Petrosyan


Certain maps in Call of Duty: Black Ops 4 have hidden tricks up their sleeve, as Hacienda has an underground area that is the home to a tiger.

While the enclosure is seemingly inaccessible, players can still look into it via a grate that can be found on the floor near one of the entrances to the main building. 


A close inspection reveals a live tiger with orange and black stripes moving around in the space, and through a tunnel that leads to other underground areas. 

Although interacting with the tiger doesn’t seem possible, and the presence of the animal and underground area offers visual appeal, it appears that the movement of the tiger is causing problems for some players.


Numerous players, especially those who play competitive matches, have complained that when the tiger moves, its footsteps create noise, which can be easily confused for the sound of enemy movement.

Sound is a huge aspect of the strategy and gameplay of competitive matches, especially in Search and Destroy, and footsteps often play a key role in players determining the location and direction of movement of their opposition.

However, if the tiger’s movement is indeed adding additional sounds to the mix, it can cause a clear and serious issue, especially since Hacienda was recently added to the Call of Duty World League official map rotation for the upcoming season.


The sudden awareness that has been brought to the presence of the tiger and the noise of its movement will likely either compel the CWL to remove the map out of the rotation or Treyarch to implement a patch that silences any and all noise the animal makes underground. 

Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce


The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.


For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.


Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.