Nadeshot breaks down why 100 Thieves are struggling at CWL Pro League Qualifier - Dexerto
Call of Duty

Nadeshot breaks down why 100 Thieves are struggling at CWL Pro League Qualifier

Published: 18/Jan/2019 1:25 Updated: 18/Jan/2019 1:46

by Wyatt Donigan

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With 100 Thieves struggling heavily during the first two days of the CWL Pro League Qualifier, it was only a matter of time before Founder and CEO Matthew ‘Nadeshot’ Haag shared his thoughts on the team’s rough start.

The Call of Duty: Black Ops 4 season certainly hasn’t been kind to 100 Thieves, who first finished just 9th-12th at CWL Vegas and have now fallen to 1-2 in Pool C at the CWL Pro League Qualifier. 

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With the team’s struggles being at the forefront of everyone’s minds, it was no surprise to see Nadeshot get asked about it during 100 Thieves’ first official stream on their official Twitch Channel.

Nadeshot and Jackson Dahl, a member of 100 Thieves’ Found Team, were getting ready to commentate the team’s League of Legends Academy team’s match when Nadeshot was asked for his thoughts on the CoD team.

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While he initially met the question in jest, saying “Fine, I’ll do it myself” in reference to the infamous line spoken by Marvel Cinematic Universe’s Thanos, Nadeshot quickly got serious and shared his true thoughts on the matter.  

“Candidly, we’re not playing well,” Nadeshot said about his team’s performance thus far. “We have some serious issues with Hardpoint. Our teamwork is struggling. We need to reel it back in. We only have one chance to qualify [for the Pro League]. We’re 1-2 in the Pool. It doesn’t look great right now.”

At the end of the day, however, Nadeshot remains confident in the roster that he put together, ending with a positive outlook on the rest of the tournament.

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“But if there’s any team that can pull it off, I think it’d be 100 Thieves with just the amount of talent our team has,” concluded Nadeshot.

If 100 Thieves hopes to live up to the expectations of Nadeshot, they’ll have to turn things around in a hurry given that the bottom two teams at the end of Pool Play on Saturday, January 19 will be eliminated from contention altogether. 

The team will immediately look ahead to matches against Mazer Gaming and Overtime eSport on January 18 before closing out Pool Play against Excelerate Gaming the following day. 

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Call of Duty

Shroud explains how Treyarch can fix Fireteam in Black Ops Cold War

Published: 17/Oct/2020 4:32

by Andrew Amos

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Fireteam is the newest game mode to hit Call of Duty, with Treyarch adding the team-based mode in Black Ops Cold War. However, according to Michael ‘shroud’ Grzesiek, Fireteam is a long way off being enjoyable. He’s got some fixes though.

The new Fireteam game mode in Black Ops Cold War is a bit of everything. It’s part battle-royale, with players being divided up into 10 teams of four. It’s got some objective hunting, and obviously, kills go a long way to racking up points.

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However, the game mode has received a mixed reception upon release in the beta. While it’s definitely a different gameplay experience to normal, the mode loses its charm pretty quickly.

COD player planting bomb in Fireteam mode
Treyarch
Fireteam is a huge new game mode in Black Ops Cold War, but there’s some kinks that need fixing.

It can feel like a grind, with games taking forever, and long time-to-kill making the action less explosive. It can also get pretty confusing, with the objective not awfully clear. Shroud shares many of these same concerns with Fireteam as the rest of the community.

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He’s got some solutions though. His biggest quandary with Fireteam is the long time-to-kill. With players getting armor on top of their health, gunfights can take forever, and even if you win one, you’re at a stark disadvantage until you find time to heal up and top up your plates.

Shroud has a simple solution though: remove the armor, and increase everyone’s base HP.

“I wish there wasn’t armor in [Fireteam]. That would be nice. Simple solution: why can’t they just make it so your HP is higher in this game mode? No armor, nothing ⁠— your HP is just a little bit higher. You still get the same regen, it might just take a little bit longer to get to max, but isn’t that an easy solution,” he said while playing through the beta.

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Shroud’s problem isn’t with the armor mechanic itself. After all, he was an avid player of Warzone, and didn’t have any problems with it in the battle royale environment. It just doesn’t fit the bill for Fireteam though. It makes the gameplay clunky, in his opinion.

Segment begins at 11:12.

“The problem isn’t the armor itself, or the health that you have. The problem is that once you’ve ticked away and that armor can’t be regened like your health can, you’re now Joe Garbargio,” he said.

Then, there was also another issue: “that game mode took way too long.” That’s been a pretty hot talking point in the community since Fireteam’s release. The simple solution for that is reduce the time limit and points required to win.

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Those changes will come with time as Treyarch keeps tinkering with the new game mode. For now, the jury is still out for shroud on Black Ops Cold War. While he’s enjoying himself, he hasn’t played enough yet to form a proper opinion.