Maven and TeePee reveal plans to fix Call of Duty League event issues - Dexerto
Call of Duty

Maven and TeePee reveal plans to fix Call of Duty League event issues

Published: 30/Jan/2020 1:10

by Brad Norton


Reflecting on the highs and lows of the very first Call of Duty League event, veterans of the competitive CoD scene and those directly involved with the broadcast sat down to discuss how things will only improve moving forward.

Minnesota hosted the first event of Activision’s brand new Call of Duty League and while there were a few kinks throughout, the broadcast undeniably improved day by day.

Taking a moment to discuss how the production came together, on-air talent Clint ‘Maven’ Evans, Joseph ‘Merk’ DeLuca, and Atlanta FaZe head coach James Crowder, all joined host Tyler ‘TeePee’ Polchow to detail behind the scenes issues of the opening event and explain how the league will only continue to improve.

Kicking off on January 24, day one of the launch event featured a marquee match between the Chicago Huntsmen and the Dallas Empire, as well as hometown heroes Minnesota RØKKR claiming a controversial 3-1 victory over the Los Angeles Guerrillas. Behind the scenes however, the production was somewhat messy.

“It was probably obvious to people watching that Friday was frantic,” TeePee said. The event was hit with a number of complaints throughout the broadcast, from observing issues to scheduling gripes, and he revealed how even to those “working the event, it just felt long.”

Maven explained how one particular camera shot was getting him riled up more than anything else—an overhead angle that focused on the stage and the first few rows of seats inside The Armory. Many fans were concerned these shots made the venue look empty.

“My biggest issue…the camera shot made it look way emptier than it was at times because the front section to my understanding, was VIP,” Maven outlined. “A lot of the shots, it would look empty because VIPs were out in the VIP lounge, getting drinks, doing all sorts of stuff, and it was just driving me insane.”

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Doubling up on audience-related issues, TeePee added “the crowd [microphones] need to be tweaked a little bit.” Throughout matches, it seemed the crowd was barely making a sound, yet that was not the case according to those involved in the broadcast.

“It was definitely louder in the venue than I feel like was portrayed on the streams sometimes,” TeePee said.

With the second event taking the top CoD talent over to London, a crowd known for its enthusiasm and memorable chants, guaranteeing the audience is properly coming through on the broadcast is sure to be a big focus for the production crew.

Shifting gears from the broadcast itself and openly discussing issues pertaining to the overall production of the event, both Maven and TeePee explained how scheduling will need to see drastic improvements moving forward.

“The single biggest thing from a production standpoint, [Merk] and I had a laugh about this, we had our first meeting in LA about a month before and they told us they had an hour and fifteen set aside for matches,” Maven said. “[We thought], that’s insane, there’s no way you’re going to be on schedule.”

That estimation came from the average series length over the past two years according to Merk. Maven added, however, those average times were from a production team that had been refining its broadcasts for a decade. “This was an entirely new team. I expected there to be issues.”

“It was a new observing team working together for the first time, a new production team working together for the first time,” he added. “They did some simulations and rehearsals but nothing compares to the live show. It just seemed like people needed to get on the same page.” 

Minnesota home crowd CDL launch weekend.
Twitter: ROKKR
Minnesota RØKKR went 2-0 in their hometown, taking wins over the Los Angeles Guerrillas and Toronto Ultra.

Despite the issues that hindered Minnesota’s launch event, the crew all appear incredibly optimistic for the future of the CDL as a whole, indicating that the production will only get sharper with each passing event. 

“The good thing is all the CDL production staff, directors, producers, all that, is the same,” Maven added. “All of the key people are going to all of these events so that makes me feel it will get better and better.”

Call of Duty

Black Ops Cold War already set new Call of Duty player record in the Beta

Published: 23/Oct/2020 6:20

by Brad Norton


The Call of Duty franchise is showing no signs of slowing down anytime soon as Treyarch’s recent Black Ops Cold War Beta went above expectations and shattered records.

Ever since the release of the first CoD title in 2003, the franchise has only continued to grow. Year after year more players hop on board to see what the latest title has in store. Whether fans gravitate towards single-player campaigns, cooperative experiences, or classic multiplayer competition, there’s something for everyone.

2020 is shaping up to be no different as Treyarch is firing on all cylinders for the Black Ops Cold War release. Everything from Zombies to Warzone will be on offer and it’s already clear that the community is hungry for it all.

After an impressive Alpha test on the PlayStation 4 that became the biggest in franchise history, that record has once again been broken. This time, by the Black Ops Cold War Beta that followed just weeks later.

Having kicked off exclusively for PS4 users on October 8 before jumping to all platforms on October 15, the Black Ops Cold War Beta was played by a staggering number of people. In fact, it was “the most downloaded [Beta] in Call of Duty history,” the developers revealed on October 23.

No exact figures were revealed for the history Beta. Though it being publicly available across Xbox One, PS4, and PC over the final days was sure to have helped boost the figures.

Not only is this a hugely positive sign before the launch of Black Ops Cold War, but it continues a trend from previous iterations. 2019’s Modern Warfare also broke records with its early access Beta period. 

Last year’s records also didn’t come with any specific numbers, though Activision assured the Modern Warfare Beta attracted more players than ever before.

Also of note, those players logged more hours played than any Beta in franchise history. It’s now clear that Black Ops Cold War has been yet another step up in terms of early engagement.

Black Ops Cold War gameplay
The Black Ops Cold War Beta was live across Xbox One, PlayStation 4, and PC.

It’s obviously too early to tell just how this might indicate sales for the release come November 13. However, to get into the Beta early, a majority of players needed to preorder on their platform of choice. So that’s certainly a good sign just weeks out from launch.

2019’s Modern Warfare topped over $600 million in sales across its first three days on the market. That instantly made it the highest-selling CoD of the generation. Though Black Ops Cold War could be on track to go even further this year.