Luminosity's Slacked Explains How the Team Has Adapted to FormaL and Improved at CWL Anaheim - Dexerto
Call of Duty

Luminosity’s Slacked Explains How the Team Has Adapted to FormaL and Improved at CWL Anaheim

Published: 23/Jun/2018 19:34 Updated: 26/Jul/2018 12:05

by Calum Patterson


When FormaL first moved to Luminosity from OpTic Gaming, fans expected the already formidable roster to improve their consistency, but things didn’t go exactly to plan at first.

In their first seven matches in Division B of the CWL Pro League Stage Two, the roster won only three, only two of which were convincing as they only just bettered eUnited in a game five.

The team’s losses stuck out even more however, after losing 3-1 to Rise and being humbled in a 3-0 sweep by FormaL’s former team OpTic, they went on to lose to Mindfreak and UNILAD in 3-2 defeats.

With little break before setting off to Anaheim for their first open event as a roster, most fans had much lower expectations than when they had initially formed, but somehow they turned it around.

They emerged from pool play in 2nd place, with a 3-1 record (10-5 map count) and continued their run in the elimination matches, beating OpTic 3-1, before dropping to Red Reserve 1-3 and falling to the losers bracket.

They took out FaZe and UNILAD in 3-0 sweeps before eventually being eliminated once again at the hands of Red Reserve in another 1-3.

But the improvement was obvious, and Slacked has now explained how LG turned it round so quickly, adapting to playing with FormaL instead of Sam “Larew” Octane.

“We ended up going 3-4 in the league, but that actually ended up helping us tremendously. Switching players between Octane and FormaL, they’re like two completely different AR players. So it was just relearning chemistry as a team and as a unit.”

Slacked also explains that they were previously poor in all three game modes, because they needed to adapt to the different way FormaL played as an AR compared to Octane.

We had to do that in every single game mode. So hardpoint obviously, two out of the five games we got to figure that one out. We were really, really bad at it, went through a lot of time and practice on it. We sat down in a private match, went over setups and things like that.

As far as Search and Destroy goes, we only lost three S&D’s over the entire weekend somehow, when at the league we weren’t too good at it. We spent a lot of time figuring out strategies, what’s comfortable for everyone.

We’ve still obviously got a lot of work to do, but we’ve really, really progressed from day one. Day one we were getting smoked by every single team, and now, I’m pretty confident we could win a championship with our team.

You can watch the full video from Slacked’s YouTube channel below, as he discusses how the team has improved and a recap of CWL Anaheim.

Call of Duty

Warzone devs confirm secret nerfs to Cold War suppressors will be reverted

Published: 25/Feb/2021 21:47 Updated: 25/Feb/2021 21:56

by Theo Salaun


Fans of Call of Duty: Warzone will be pleased to know that Season 2’s secret nerfs to the Agency Suppressor and other Black Ops Cold War silencers will be reverted very soon.

As soon as the clock hit zero, tons of Warzone players eagerly logged on for some late-night, Season 2 action. Intrigued by a mysterious ghost ship, an assortment of zombies, new ground loot and two brand-new guns… players became surprised by an unsavory change: weaker Cold War guns.

While the Agency Suppressor was originally weak at range, then buffed to fit in line with Modern Warfare’s Monolithic Suppressor, the attachment’s strength appeared to have been weakened in Season 2.

Murmurings spread around the community quickly, with content creator JGOD then confirming what many had begun suspecting — the Agency Suppressor actually hurts your bullet velocity (again). Fortunately, devs have quickly responded and confirmed that this will be reverted.

As JGOD explores in his video, the new update does ensure that in-game descriptions of attachment values are actually reflective of what they do in the game. So attachments that claim to help bullet velocity will actually do so, which was not the case in the past.

The downside, though, is that this means that the hidden buffs to the Agency Suppressor’s bullet velocity (as seen with the FFAR 1) are now reflective of the attachment information. So, as the game says, bullet velocity is now nerfed.

An immediate detriment, the Monolithic Suppressor was considered the go-to Warzone attachment because velocity buffs ensured players could be more effective at hitting shots on the large map. By reverting the buffs to make the Agency Suppressor similar to Monolithic, the update effectively nerfs all ranged Cold War guns.

As Raven Software tweeted within a day of the new update going live, Agency, Gru and Wrapped Suppressors will be reverted “to their former glory in the next hotfix.” 

This likely means that, in line with the Monolithic Suppressor, these suppressors will enjoy a bullet velocity buff — making them more effective at range and much more viable. 

While it may be frustrating for fans to know that these buffs and nerfs aren’t reflected in the patch notes, one can only hope that the new emphasis on transparency in the in-game attachment descriptions will be reflected in the new hot fix. That could be a huge help, as fans will no longer need to test things out themselves to figure out what attachments truly do.