Luminosity's Slacked Explains How the Team Has Adapted to FormaL and Improved at CWL Anaheim - Dexerto
Call of Duty

Luminosity’s Slacked Explains How the Team Has Adapted to FormaL and Improved at CWL Anaheim

Published: 23/Jun/2018 19:34 Updated: 26/Jul/2018 12:05

by Calum Patterson


When FormaL first moved to Luminosity from OpTic Gaming, fans expected the already formidable roster to improve their consistency, but things didn’t go exactly to plan at first.

In their first seven matches in Division B of the CWL Pro League Stage Two, the roster won only three, only two of which were convincing as they only just bettered eUnited in a game five.

The team’s losses stuck out even more however, after losing 3-1 to Rise and being humbled in a 3-0 sweep by FormaL’s former team OpTic, they went on to lose to Mindfreak and UNILAD in 3-2 defeats.

With little break before setting off to Anaheim for their first open event as a roster, most fans had much lower expectations than when they had initially formed, but somehow they turned it around.

They emerged from pool play in 2nd place, with a 3-1 record (10-5 map count) and continued their run in the elimination matches, beating OpTic 3-1, before dropping to Red Reserve 1-3 and falling to the losers bracket.

They took out FaZe and UNILAD in 3-0 sweeps before eventually being eliminated once again at the hands of Red Reserve in another 1-3.

But the improvement was obvious, and Slacked has now explained how LG turned it round so quickly, adapting to playing with FormaL instead of Sam “Larew” Octane.

“We ended up going 3-4 in the league, but that actually ended up helping us tremendously. Switching players between Octane and FormaL, they’re like two completely different AR players. So it was just relearning chemistry as a team and as a unit.”

Slacked also explains that they were previously poor in all three game modes, because they needed to adapt to the different way FormaL played as an AR compared to Octane.

We had to do that in every single game mode. So hardpoint obviously, two out of the five games we got to figure that one out. We were really, really bad at it, went through a lot of time and practice on it. We sat down in a private match, went over setups and things like that.

As far as Search and Destroy goes, we only lost three S&D’s over the entire weekend somehow, when at the league we weren’t too good at it. We spent a lot of time figuring out strategies, what’s comfortable for everyone.

We’ve still obviously got a lot of work to do, but we’ve really, really progressed from day one. Day one we were getting smoked by every single team, and now, I’m pretty confident we could win a championship with our team.

You can watch the full video from Slacked’s YouTube channel below, as he discusses how the team has improved and a recap of CWL Anaheim.

Call of Duty

Black Ops Cold War bug removes grass on Cartel and players are loving it

Published: 24/Nov/2020 19:35

by Tanner Pierce


Ever since the beta, Black Ops Cold War players have been complaining about the grass on the map Cartel, claiming that it’s too high and can block visibility. Now, a bug is eliminating that grass and players are apparently loving it. 

When the Black Ops Cold War beta first launched and players had the opportunity to try out all the maps the prerelease version had to offer, one stood out among the rest because of its terrible visibility: Cartel. While the outskirts are fine and pretty open, the center is generally considered a nightmare because of incredibly tall grass that blocks sightlines.

Ever since then, fans have been complaining about the visibility and when the game launched, nothing about the visibility was changed in any drastic way. Now, all of those complaints are being resolved in Black Ops Cold War – all thanks to a bug.

Had a bug where the leaves and bushes disappeared on the map Cartel… was beautiful from r/blackopscoldwar

According to a few Reddit posts, fans have been experiencing a bug on Cartel that essentially removes the extremely tall grass. As one can see from the pictures, the glitch gives the map a way more open feeling and allows players to see the center more easily than the normal version.

Response to the no-grass version has been overwhelmingly positive, with some people calling the bug “beautiful” and “how Cartel should be.” User bobagolf pointed out in one of the more popular posts that it looked so nice that it “makes it look like the version with the bushes should be the bugged version.”

How Cartel should be. from r/blackopscoldwar

To be clear, it’s unknown whether or not this glitch is new. Some players were reporting that they got it “early on” but considering at least three separate posts were added to Reddit talking about it in the span of 24 hours, it seems like, at the very least, it is now happening more frequently.

Normally, it’s easy to hope for a quick fix from the developers, but considering most players seem to be in love with the version, it may be in everyone’s best interest if Treyarch just makes it a permanent feature of the map and removes the grass entirely. Only time will tell what they’ll end up doing.