How to Play the Call of Duty Black Ops 4 Multiplayer and Blackout Beta - Dexerto
Call of Duty

How to Play the Call of Duty Black Ops 4 Multiplayer and Blackout Beta

Published: 1/Aug/2018 17:33 Updated: 2/Aug/2018 17:04

by Calum Patterson

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The Call of Duty: Black Ops 4 private beta is now only a day away, and to ensure you don’t miss out, here’s everything you need to know to get involved.

The multiplayer beta begins for PS4 players first on August 3 at 10am PT, and will run until Monday August 6 at these same times.

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The following weekend, August 10-13, the beta will be available for PS4, Xbox One and PC – but only if you have pre-ordered the game. On Saturday August 11, all PC players will be able to play the beta without a pre-order.

The only guaranteed way for console players to get into the beta is by pre-ordering the game. You can do this at a retailer, or digitally on the PlayStation Store, Xbox Store or Battle.net for PC.

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If you pre-order at a retailer, you will be given a token to redeem on the Call of Duty website. this will then give you the code for your platform of choice, console/PC.

If you pre-ordered digitally via the PlayStation or Xbox One store, you don’t need a code. You will be able to download the beta through the store as soon as it becomes available.

You will be able to pre-load the beta onto your console so you can jump right in straight away. Pre-loading should become available at 10am PT (1pm ET, 6pm BST) on Thursday August 2. You will also likely need around 20 GB of free space on your console to download the beta.

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*UPDATE: Pre-loading is now available for digital pre-orders on PS4 – simply go the PlayStation store and search for Black Ops 4.

In previous Call of Duty beta’s you did not need a PlayStation Plus membership to play. However, you did need Xbox Live Gold.

Also, while your progress from the multiplayer beta will not carry over into the full game, you will receive some neat rewards for playing. 

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If you reach max level in the beta, you will earn a permanent unlock token when the full game launches. Just for playing the beta, you will receive a calling card in the full game.

Blackout

Blackout, the new battle royale mode coming to Black Ops 4, will not be available in the mulitplayer beta.

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For that you will need to wait until September, but no set dates have been announced yet by Activision/Treyarch.

You will not need a separate code or token for the Blackout beta however, so if you have access to the muliplayer one, you will also automatically be able to play the Blackout beta too.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes