CoD YouTuber leaks Modern Warfare beta maps, level cap - Dexerto
Call of Duty

CoD YouTuber leaks Modern Warfare beta maps, level cap

Published: 9/Sep/2019 14:45 Updated: 9/Sep/2019 15:29

by Connor Bennett

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A Modern Warfare leaker has seemingly revealed the maps and modes that Call of Duty fans can expect to play when the new beta drops. 

Call of Duty fans across the globe are gearing up for the release of the highly-anticipated Modern Warfare. The game, which is the first installment in the Modern Warfare series since 2011, has already been shown off by streamers and content creators – while PlayStation 4 owners got their hands on the 2v2 Gunfight alpha. 

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However, attention has quickly turned to the upcoming beta test. PS4 owners will again get a head start on the competition as Xbox and PC players have to wait their turn. Yet, that wait could get even longer as one leaker has begun filtering out details of what players can expect when they dive into the beta.

Infinity WardPlayers have already seen Modern Warfare’s new 2v2 Gunfight mode.

According to YouTuber TheGamingRevolution, who has had accurate leaks for Modern Warfare’s killstreaks and multiplayer perks previously, PS4 players will see a level cap of 10 once they get involved in the beta.

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This, apparently, will not be lifted until Xbox and PC players also get their hands on the beta at a later date. Once they do, though, there will only be an extra ten levels to achieve during the beta and more games modes will be unlocked for all platforms – if the leaker is to be believed.

PS4 players who want to grind the early week of access seemingly won’t have to be concerned a level reset.

The YouTuber also stated that the progression will carry over into the second week. So, if you hit level 10, you’ll likely have a jump on everybody else you come across.

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As for maps, there will apparently be 7-9 maps, with four coming in the form of the 2v2 Gunfight locations that players have already played.

According to his information, players can expect to play maps called Hackney Yard, Cave, Runner, Quarry – not the map from Modern Warfare 2, though – as well as Raid, which is a 10v10 map, and again, not the one from Black Ops 2.

Of course, none of this information has been confirmed and could very well change before players get their hands on the Modern Warfare beta on September 12. 

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While the YouTuber has been a reputable source of information in the past, it’s best to take everything with a pinch of salt until Infinity Ward themselves reveal what you’ll be able to play.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes