OpTic's Karma hints at team change ahead of Call of Duty franchising - Dexerto
Call of Duty

OpTic’s Karma hints at team change ahead of Call of Duty franchising

Published: 9/Sep/2019 1:56 Updated: 10/Sep/2019 8:53

by Brad Norton

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OpTic Gaming’s legendary Call of Duty player Damon ‘Karma’ Barlow has teased what would be a major development regarding his future in the competitive scene.

With the competitive Call of Duty landscape shifting dramatically to fit a new franchise-based model, the future is uncertain for many pro players.

Some owners have started to announce their plans for the upcoming shift, however no players have yet to be formally announced for any of the nine teams.

On September 8, Karma expressed that he was open to discussions with any and all Call of Duty franchise teams, although he did not go as far as to say he was a free agent, restricted or otherwise.

“If you’d like to contact me regarding the upcoming CDL season here’s my email,” he Tweeted late Sunday evening.

The situation for Karma and the rest of the Optic Gaming roster is muddled by the recent sale of OpTic parent company Infinite Esports & Entertainment to Immortals Gaming Club.

Immortals acquired the OpTic brand in June, and purchased one of two Los Angeles spots in the new Call of Duty League shortly thereafter. 

According to league rules, teams that have players under contract from the CWL have the option of matching offers from other organizations, which begs the question of whether Immortals will do that in order to keep the powerhouse Green Wall roster intact. 

MLGKarma leading Optic Gaming to a World Championship in 2017

However, the three-time World Champion Karma might not end up being a part of their plans, as he followed up his initial tweet by revealing that he hadn’t heard much from his org.

“I only put this because it seems things are happening and I haven’t even been contacted by (optic I guess),” he wrote.

If Karma does end up parting ways with OpTic, he will leave a legacy that very few players could ever even dream of matching. 

Having joined the organization back in 2015, he became an integral part of what is known as OpTic’s dynasty roster, winning 14 major tournaments, including the 2017 CWL Championship, the first ever World Championship for the Green Wall.


Keep track of all of the offseason roster moves and team changes via our dedicated Call of Duty franchising RosterMania tracker.

Call of Duty

Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes

Published: 24/Nov/2020 21:48 Updated: 24/Nov/2020 23:30

by Tanner Pierce

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Black Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know.

It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday.

Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game.

While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it.

Biggest changes in the Black Ops Cold War Nov 24 update

Activision
The biggest addition in the November 24 update is that of Nuketown ’84.

Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical.

It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps.

In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want.

Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon.

As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy.

All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future.

Treyarch’s official patch notes follow:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.