Clayster Hits Out at CompLexity's Ricky and Blazt Following Defeat in CWL Pro League Match - Dexerto
Call of Duty

Clayster Hits Out at CompLexity’s Ricky and Blazt Following Defeat in CWL Pro League Match

Published: 7/Jun/2018 3:41 Updated: 26/Jul/2018 12:04

by Calum Patterson


eUnited player James “Clayster” Eubanks launched fierce criticizm towards compLexity Gaming players Ricky “Ricky” Stacy and Rasim “Blazt” Ogresevic following their match in the CWL Pro League.

CompLexity won the match in a game five round eleven, a defeat that very clearly hit the eUnited hard, judging by their reactions both on stage and following on social media.

eUnited did bounce back convincingly in the final match of the night, as they handed OpTic Gaming their first loss in Division B with a 3-1 win.

But Clayster seemed to still have an issue with the compLexity roster, and Ricky in particular, after he used long barrel during on the BAR assault rifle for a map in their series.

Long barrel is an attachment which pro players have agreed not to use on the BAR, as the extended damage range it provides is deemed unbalanced.

Ricky claims he accidentally put it on his class before the hardpoint map in question, but Clayster doesn’t buy it.

Clayster also brings up that he used the M1 (a restricted weapon) against the team at a previous event, and because he felt bad gave them his winnings from the event.

He claims that Ricky and coL were trying to ‘get revenge’ over Clayster for his previous use of the M1.

Both Ricky and Blazt responded, explaining it was an error and did not effect the outcome of the match – Clayster remained unconvinced.

Clayster previously received criticizm from fans and fellow players after his use of the M1, which was subject to a gentleman’s agreement at the time, similar to the long barrel now.

However, it is debatable how much Ricky’s use of long barrel really affected the outcome of the match, considering his performance on the map individually was not great, while coL won comfortably.

Call of Duty

Warzone dev reveals fix for missing Trick or Treat rewards bug

Published: 22/Oct/2020 13:55

by Jacob Hale


One of Warzone’s lead developers has responded to the frustrating Trick or Treat rewards bug during the Haunting of Verdansk event, with players not getting the Pumpkin Punisher Grau blueprint after completing all the challenges.

The Haunting of Verdansk is the special Halloween event in Warzone, with lots of new content for players to sink their teeth into.

This includes new Operator packs, including skins from horror films Saw and Texas Chainsaw Massacre, as well as the new Zombie Royale game mode and, of course, the Trick or Treat Rewards.

By searching chests in 16 different locations, players can earn all manner of items from calling cards and emblems to the awesome Cleaver melee blueprint. As a result of unlocking all 16, you’re supposed to get the Grau blueprint weapon, Pumpkin Punisher — but for some people, this isn’t happening.

Warzone Pumpkin Punisher blueprint Grau attachments
The Pumpkin Punisher gives a spooky spin on a previous Warzone favorite weapon, the Grau 5.56.

A number of players have reported that even after completing all 16 Trick or Treat challenges and unlocking all the rewards, the Pumpkin Punisher remains locked and isn’t added to their Armory.

One player reported the issue to Joe Cecot, the Co-Design Director of Multiplayer at developer Infinity Ward, and he suggested that the likely issue is the UI thinks players have everything, but they’re actually missing one of the rewards.

To fix this, Cecot offered a workaround, though it might not be particularly fun: he advises players to hit all the locations again and the gun will likely be unlocked, to make sure the game properly registers the completion of every single challenge. He also says that it’s “most likely the location that is still not registered will give candy out of the box.”

Of course, this will be slightly frustrating for players who have not yet unlocked the Pumpkin Punisher, despite having completed all of the relevant tasks.

Cecot did add that in the long run, they’ll “most likely fix people in this state,” though it’s unclear when that could happen, or even if at all.