Clayster explains why Modern Warfare isn't fit for CoD franchising - Dexerto
Call of Duty

Clayster explains why Modern Warfare isn’t fit for CoD franchising

Published: 14/Jan/2020 1:53

by Brad Norton

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Competitive Call of Duty veteran James ‘Clayster’ Eubanks has weighed in on the current state of Modern Warfare and outlined how he believes the latest Infinity Ward title isn’t quite fit for the first season of franchising.

Marking a new era in competitive Call of Duty, the inaugural season of Activision’s Call of Duty League is set to kick off on January 24 with the first slate of matchups taking place in Minnesota.

Dallas Empire’s Clayster recently sat down with Chicago Huntsmen CEO Hector ‘H3CZ’ Rodriguez to discuss the current state of Modern Warfare. Throughout the latest episode of The Eavesdrop Podcast, the CoD veteran explained why Modern Warfare is not an ideal title to begin the new league with, and why he has little faith in Infinity Ward to turn things around.

ActivisionClayster was crowned world champion in 2019 after a 1400+ day drought between major victories.

Starting out the particular topic, H3CZ addressed his own experience with 2019’s Modern Warfare and outlined how there’s a number of pivotal issues plaguing the game months after release.

“As much as I love playing the game, there’s sh** that shouldn’t be in there, there’s sh** that’s not fixed and we’re a week away,” he outlined, stressing the fact that the game is not at all in a state ready for the new league.

Offering his own take, Clayster joked that he’s “walking on eggshells” by criticizing the game in a public manner. Yet he continued and emphasized that the root of most issues stems from Infinity Ward themselves.

“I don’t think anybody expected franchising to happen this quick. The game was made by the time franchising was announced. They’ve already been working on it two and a half years at that point.”

Infinity Ward - Modern Warfare2019’s Modern Warfare marks Infinity Ward’s latest release since 2016’s Infinite Warfare.

“It’s Infinity Ward. I’m probably gonna get yelled at for saying this, but I haven’t trusted Infinity Ward since Call of Duty 4.” Exposing a clear divide between Infinity Ward and everyone else involved, Clayster indicated that there’s very little chance much changes throughout the course of the year.

“The teams are on board, the players are on board, the publisher – Activision – is on board, it’s just a matter of getting the developers and meeting them in the middle.”

Referring to issues in previous Infinity Ward releases, Clayster brought up the likes of ‘snaking,’ One Man Army exploits, akimbo shotguns in Modern Warfare 2, and so much more that bogged down the competitive experience over the years. 

“There’s always been stuff like that in Infinity Ward games and they never really fix it. I just don’t have the faith that anything drastic is going to change.”

For mobile readers, the related segment in the video below begins at 53:00.

Addressing how the Call of Duty franchise could avoid these kinds of problems moving forward, Clayster outlined how members of the community should be involved in early testing in order to really fine-tune the experience.

“To get to a point that everybody is happy with, it’s gonna take pre-finished development input from not only the pros, but the community. We should already be flying out to Treyarch, helping them develop this thing, helping them get it to a competitive level.”

“We don’t even have a ranked playlist in the game right now, we genuinely don’t have anything,” he added. “So what are the ranked players supposed to play? How are they supposed to be incentivized to play, what are their rewards?”

“All of these basic things that make ranked play successful in other games where ranked is a default form of play, it’s stuff that’s missing in CoD and has been missing forever.” Despite highlighting an “aggressive post-launch plan,” Infinity Ward is yet to implement any form of competitive playlist throughout Modern Warfare and there’s no indicating when such a mode might see the light of day.

Twitter: DallasEmpireClayster (left) alongside his starting teammates in the Dallas Empire.

Despite his issues, Clayster underscored how “storylines will always drive Call of Duty.” Regardless of game-breaking issues, “the games have kind of been secondary. Even if the game isn’t where it wants to be, I think this year will still be solid just because we’re all still here.” 

Clayster will be taking to the stage to kick off the Call of Duty League against H3CZ’s very own Chicago Huntsmen on January 24 in Minnesota. 

Call of Duty

Black Ops Cold War dev responds to broken Zombies XP growth

Published: 29/Nov/2020 13:03 Updated: 29/Nov/2020 13:07

by Luke Edwards

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Treyarch has responded to a new issue that is slowing down Black Ops Cold War solo zombies players from leveling up their weapons. They intend to resolve the issue as soon as possible.

Players reported the exp growth on their weapons had become increasingly slow. Some experimentation from Reddit user MaharaDTD discovered that it wasn’t impacting public lobby players, but was rather isolated to solo players and those on high round grinds.

Some players reported their guns not leveling up at all between rounds 30 and 100, while others, who played predominantly in co-op lobbies, reported almost no change at all.

The issues come amid a double XP event which should be the perfect time to grind out Zombies games, though. These problems stem from Treyarch combating an XP exploit where players could restart lobbies over and over again to wrack up big amounts – and the knock on effect has been completely ruining games.

How to complete all Dark Ops challenges in Black Ops Cold War zombies
Treyarch
The iconic Treyarch Zombies mode has taken some twist in Black Ops Cold War.

Treyarch dev responds to Black Ops Cold War Zombies weapon XP issues

Treyarch dev Josh ‘Foxhound’ Torres announced that their team had confirmed the issue with limited XP growth, responding to the lengthy Reddit discussion with a handful of comments of his own.

“I spoke with the team, and we have identified an issue that was causing lower than intended Weapon XP in both solo Zombies matches and later Zombies rounds. We are looking to release a fix for both of these as soon as possible,” he said.

Torres also confirmed there will not be an extension to the 2XP weekend for zombies players, despite pressure from the community.

He said: “I shared what the team had to share, and then I kept them updated on the community sentiment and conversations. The team investigated and found actual issues. We’ll be fixing them, and we’ll have more 2XP events in the future.”

This means zombies players will need to wait patiently for the chance to grind 2XP boosts and upgrade their guns.