Call of Duty reveals best Fennec loadouts for Modern Warfare & Warzone - Dexerto
Call of Duty

Call of Duty reveals best Fennec loadouts for Modern Warfare & Warzone

Published: 28/Jul/2020 0:45

by Tanner Pierce


In a bit of an unusual move, Call of Duty has shared their official recommended loadouts for the popular, high rate-of-fire SMG, the Fennec.

Ever since its release within the game a couple of months back, one weapon that’s been absolutely dominating the Call of Duty: Modern Warfare and Warzone metagame is the Fennec SMG. While it hasn’t seen the type of play like the Grau assault rifle has, you’d be hard-pressed to find a game in either mode where the weapon doesn’t show up.

The base model Fennec SMG as seen in the Modern Warfare Season 4 trailer.

Because of this, it’s not unusual to see a slew of different and unique load-outs for the weapon, with everything from long-ranged extended fire variants to short, two-shot burst versions hitting the metagame. That being said, it looks like not everyone is done sharing their opinion about loadouts for the Fennec.

In a fairly unexpected move, Call of Duty itself has shared a number of different Fennec loadouts via a 49-second video on its official Twitter account. In total, the video shared four different variants of the weapon and, while it didn’t label them or categorize them in any way, they each have their own playstyles.


The first loadout seems to be aimed around CQB combat and steady aiming. The loadout utilizes the CQB Breacher Device, which allows you to melee faster, as well as the ZLR Blade stock and Tactical foregrip, both of which aid in aiming stability. On top of that, you also have the Mini Reflex sight and 40 round drums for good measure.

The second loadout appears to be an all-around solid package. The Forge TAC CQS stock allows you to aim down sights quicker and the 1mW laser gives you more hipfire accuracy, while the Muzzle Break and Operator Foregrip give you more stabilization for the recoil. The 40 drum allows you lay down fire at a consistent rate.

The third loadout appears to be based around a more aggressive style of play, turning the Fennec into somewhat of an assault rifle. The ZLR 16″ Apex barrel and Merc Foregrip gives you a huge boost in range, velocity, and recoil control, while the suppressor keeps you silent – and who can forget about the 40-round drum, once again.


The fourth and final loadout shared by Call of Duty seems to be an enhanced version of the previous one. While it keeps the ZLR 16″ Apex barrel, it replaces the standard suppressor with the ZLR Sabre, a custom suppressor for the Fennec. On top of that, it also adds the Tac Laser, Ranger Foregrip and the 40-round drum.

All in all, it seems like a good variety of loadouts from Call of Duty. Some are clearly more CQB than others, while some basically turn the weapon into an assault rifle, which can be deadly. It is funny that the one consistency, in every single loadout, was the 40-round drum, seemingly confirming that Infinity Ward is aware that the weapon has an ammo problem.

Regardless, it’ll be interesting to see if these loadouts gain any sort of popularity in the meta – or if the same loadouts still plague each game.

Call of Duty

Shroud explains how Treyarch can fix Fireteam in Black Ops Cold War

Published: 17/Oct/2020 4:32

by Andrew Amos


Fireteam is the newest game mode to hit Call of Duty, with Treyarch adding the team-based mode in Black Ops Cold War. However, according to Michael ‘shroud’ Grzesiek, Fireteam is a long way off being enjoyable. He’s got some fixes though.

The new Fireteam game mode in Black Ops Cold War is a bit of everything. It’s part battle-royale, with players being divided up into 10 teams of four. It’s got some objective hunting, and obviously, kills go a long way to racking up points.


However, the game mode has received a mixed reception upon release in the beta. While it’s definitely a different gameplay experience to normal, the mode loses its charm pretty quickly.

COD player planting bomb in Fireteam mode
Fireteam is a huge new game mode in Black Ops Cold War, but there’s some kinks that need fixing.

It can feel like a grind, with games taking forever, and long time-to-kill making the action less explosive. It can also get pretty confusing, with the objective not awfully clear. Shroud shares many of these same concerns with Fireteam as the rest of the community.


He’s got some solutions though. His biggest quandary with Fireteam is the long time-to-kill. With players getting armor on top of their health, gunfights can take forever, and even if you win one, you’re at a stark disadvantage until you find time to heal up and top up your plates.

Shroud has a simple solution though: remove the armor, and increase everyone’s base HP.

“I wish there wasn’t armor in [Fireteam]. That would be nice. Simple solution: why can’t they just make it so your HP is higher in this game mode? No armor, nothing ⁠— your HP is just a little bit higher. You still get the same regen, it might just take a little bit longer to get to max, but isn’t that an easy solution,” he said while playing through the beta.


Shroud’s problem isn’t with the armor mechanic itself. After all, he was an avid player of Warzone, and didn’t have any problems with it in the battle royale environment. It just doesn’t fit the bill for Fireteam though. It makes the gameplay clunky, in his opinion.

Segment begins at 11:12.

“The problem isn’t the armor itself, or the health that you have. The problem is that once you’ve ticked away and that armor can’t be regened like your health can, you’re now Joe Garbargio,” he said.

Then, there was also another issue: “that game mode took way too long.” That’s been a pretty hot talking point in the community since Fireteam’s release. The simple solution for that is reduce the time limit and points required to win.


Those changes will come with time as Treyarch keeps tinkering with the new game mode. For now, the jury is still out for shroud on Black Ops Cold War. While he’s enjoying himself, he hasn’t played enough yet to form a proper opinion.