Call of Duty League Playoffs move online with "new integrity measures" - Dexerto
Call of Duty

Call of Duty League Playoffs move online with “new integrity measures”

Published: 5/Jul/2020 18:27 Updated: 5/Jul/2020 19:04

by Theo Salaun

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The Call of Duty League’s 2020 season playoffs and championship weekend will officially be held online, but with the introduction of additional competitive integrity enhancements.

Many have hoped for CoD’s return to a LAN environment, as the online phase has brought connectivity issues as well as a lack of player and gear visibility for officials to oversee. In light of continued safety precautions, the CDL has confirmed Champs is going to be online and that they will have some security measures to enhance the experience.

As it stands, one measure enables more player and gear visibility, another creates better server options for teams to choose from, and a third simply enlists more support staff to help manage the events. All three of these should, in theory, help produce a more consistent online experience than the fanbase and players have become used to.

Universal camera setup

One major benefit of LAN is that league officials can monitor players and their setups, but this has been inconsistent online given the different (or sometimes nonexistent) camera options players have. To compensate for this, the CDL is providing every single player with a “universal camera setup” that should help provide more transparency.

Improved server control

While players like the Seattle Surge’s Sam ‘Octane’ Larew aren’t thrilled with the announcement, this measure should help make life slightly easier for players. While teams can currently choose to veto three of the CDL’s nine available servers for matches, that number is being upped to five for the Playoffs and Championship Weekend.

This should hopefully improve connectivity for each match, as teams will have been able to whittle servers down to a few options that work best for them.

More support staff

The third measure is a simple one: more staff. The league is confirming that they will be reinforcing their “production, technical, and officiating staffing teams.” Although this doesn’t fix the roots of the issues with online play, it should at least provide some safety blankets in case any issues do arise.

It’s the biggest Call of Duty prize pool ever, at $3 million, so players, casters, and fans will most certainly be disappointed that a bubble format solution (like the NBA is currently working towards) couldn’t be reached. But as noted by the Dallas Empire’s James ‘Clayster’ Eubanks, this was likely a necessary decision.

Given current conditions, the league is obviously reluctant to put and player or staff member at risk. Adding on, a team like the Toronto Ultra may not physically be able to reach the United States for Champs given the possibility that travel bans continue heightening. 

While this may be a disappointing announcement, at least it comes with some efforts to improve the online experience. The CDL has also expressed that it will be sharing more updates in the coming weeks.

Call of Duty

Modern Warfare & Warzone Oct 28 update nerfs JAK-12 shotgun: patch notes

Published: 28/Oct/2020 17:32

by Theo Salaun

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A new Call of Duty: Modern Warfare and Warzone patch, deployed on October 28, nerfs Season 6’s JAK-12 shotgun while addressing a few bugged issues across Verdansk and multiplayer playlists.

The R9-0 shotgun with Dragon’s Breath rounds may be the most popular shottie in Call of Duty right now, following nerfs to the Origin-12, but it’s not the one Infinity Ward is most concerned with fixing. Instead, the developers have tuned the JAK-12, explicitly addressing two of its attachments: the Drum Mags and FRAG-12 Ammo.

While players, and particularly Warzone fans, may feel that the R9-0 is the hefty close-quarters gun most worthy of adjustments, Infinity Ward have gotten ahead of the curve and looked to fix its recent peer. The two nerfs to the JAK-12 contrastingly impact its mobility when stocked with a drum and its firing rate when stocked with the somewhat-recently buffed shotgun slugs.

Elsewhere, the developers have made some changes to playlists due to bugs and fixed some exploits. Unfortunately, Shipment still remains off of the menu.

JAK-12 loadout
Activision / Infinity Ward
This JAK-12 loadout is an absolute monster in close-quarter firefights

In Season 6, Infinity Ward buffed shotgun slugs so that they would feel more accurate and register hits at further ranges. This, coupled with the surprising efficiency of the JAK-12’s drums, likely prompted the nerfs to both sorts of ammunition attachments. But, with 8-R Dragon’s Breath rounds still available, the gun hasn’t been rendered unusable.

As for the other adjustments made with this patch, they mostly surround smaller bugs and exploits. In Verdansk, a Warzone bunker has been reopened, a Zombie Royale exploit has been fixed, and Durable Gas Masks have been removed (but they were already very rare anyway). In multiplayer, the pumpkin heads are back in action while Snipers Only (TDM) has been removed from the playlist due to a bug, with Gunfight – Snipers Only (3v3) taking its place.

October 28 full patch notes

WEAPONS:

  • JAK-12:
    • Reduced movement and ADS speed on JAK-12 Drum Mags
    • Reduced rate of fire on JAK-12 FRAG-12 ammo
    • Updating the JAK-12 FRAG-12 ammo description to say ‘slugs’

GENERAL FIXES:

  • Fix for an issue where the code for Bunker 3 wasn’t functioning as intended
  • Fix for an issue with the Riot Shield that would only occur when players obtained the pumpkin head after getting 3+ kills (pumpkin heads are back on!)
  • Fix for an exploit in Zombie Royale
  • Temporarily removing the Durable Gas Masks from Warzone
  • Removing Snipers Only (TDM) while we fix a bug. We’ll be replacing this mode with Gunfight – Snipers Only (3v3)