Do these balancing issues require a Call of Duty Black Ops 4 rework? - Dexerto
Call of Duty

Do these balancing issues require a Call of Duty Black Ops 4 rework?

Published: 14/May/2019 15:03 Updated: 14/May/2019 18:05

by Paul Cot


Call of Duty: Black Ops 4 has been a commercial success, but nonetheless a hardcore contingent have called for the game to be reworked in a number of key areas.

On the surface, Black Ops 4 is a great game. The majority of players have largely positive things to say about the game.

The game performs to the high-level Call of Duty games have set for themselves throughout the years. A brand new battle royale mode in the form of Blackout has only heightened the game further.

However, the majority of players are made up of casual players who don’t appreciate the intricacies of game balancing and are perhaps naive to micro-transactions. The hardcore, competitive players believe Black Ops 4 is currently flawed.

Call of Duty World War 2 was reworked to eliminate these type of issues. This has resulted in a dedicated Call of Duty WW2 community meaning the game has retained a good player base.

Call of DutyLeni “Zero” Vogel was added to Black Ops 4 in December 2018…

Black Ops 4 issues

Although they might not be apparent to some, balancing issues in Black Ops 4 include specialists and gun attachments. There is also the issue of the aforementioned reserve system, although this, of course, doesn’t affect gameplay directly.

Reddit user “BernieThrowaway” highlights these issues.

Zero specialist

Specialists are always controversial – no matter how fair they are some players will always believe they’re unbalanced. However, the argument behind Zero being unbalanced is certainly an easy one to make.

She can steal all of your killstreaks or destroy them. What’s more, is this can be achieved by simply sitting in spawn. When looked at objectively this is overpowered.

Strobe Light operator mod

The strobe light operator mod made a return to Black Ops 4 multiplayer after featuring the Call of Duty Ghosts campaign. Its inclusion was met with anger by most CoD players.

Essentially, when encountering the strobe light it breaks your controls. It is especially deadly on consoles where aim assist is required to counter the imprecise nature of the Playstation or Xbox controller.

High Caliber II

The high caliber II attachment is used on top of the original high caliber. Simply put the result is, for applicable guns, a much reduced time to kill (TTK).

Unfortunately that reduction in TTK isn’t small but actually reduces it to the point that even when getting the first shot off you can frequently lose gunfights.

It is reminiscent of the perk stopping power which hasn’t been seen in any real capacity since Call of Duty Modern Warfare 2.

Charlie IntelMany CoD players believe that the High Caliber II attachment is overpowered…

Time-based specialist weapons and equipment

Another excellent point put forward by BernieThrowaway_ is regarding the nature of specialist weapons and equipment.

Specialists were added to Call of Duty in an attempt to keep the game fresh with more variables. However, those added variables mean the game becomes harder to balance.

Moreover, where the specialist weapons and equipment are time-based, there is no skill involved in obtaining them. Killstreaks change the course of any given match but this is arguably justified as you have to accrue enough points (or kills) to earn them.

The current specialist system means any player can change the course of a game without contributing anything in terms of points.

Reserve system

Finally, the Redditor discusses the reserve system. They suggest cosmetic items don’t offer great value but that this is especially true with CoD Black Ops 4.

The problem is items such as faint paint and stickers are unwanted by most of the Call of Duty community. CoD players know what they’re getting so it remains up to them whether they use them but the lack of value has left a poor taste in a lot of mouths.

The Black Ops 4 reserve system has garnered strong opinion…

The concern is, with the issues that are currently prevalent, that Black Ops 4 won’t maintain any type of real player base when the next CoD game releases (expected to be Modern Warfare 4).

Essentially, the current state of Black Ops 4 minimizes the skill gap between good and bad players. It makes sense to do this to some degree as it encourages a wider range of players to play, however, it leaves the most passionate CoD players frustrated.

Call of Duty

Black Ops Cold War Zombies leak reveals new Pack-A-Punch, armor, more

Published: 29/Oct/2020 2:20 Updated: 29/Oct/2020 2:23

by Brad Norton


A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features. 

Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.

The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.

From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.

Armor coming to Zombies in Black Ops Cold War

Warzone armor
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War

In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map. 

This means that teams will be able to boost their health greater than ever before.

In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”

Perks in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.

While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’

This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.

Below is a list of all four and how they function:

  • Cyrofreeze – Frost damage and slows enemies.
  • Dead Wire – Electric damage and stuns enemies.
  • Napalm Blast – Fire damage and burns Zombies.
  • Brain Rot – Turns a Zombie to an ally.
Black Ops Cold War Zombies gameplay
Elemental Pop is set to change your weapons in exciting new ways.

One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.

Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.

Field Upgrades in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.

Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.

Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.

  • Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
  • Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
  • Healing Aura – Heal yourself and teammates to full health within a small radius.
  • Frost Blast – Wind blast of frost damage. Also slows Zombies.
  • Energy Mine – Proximity mine.

Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.

New Rune upgrade system in Black Ops Cold War Zombies

Black Ops Cold War Zombies gameplay
It looks like there will be more to grind for than any previous Zombies experience.

While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.

With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.

Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency. 

One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.

Other new details for Zombies in Black Ops Cold War

Black Ops Cold War zombie gameplay
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.

Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone. 

Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.

Last but not least, there is a new Salvage system in the game.

As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.

Black Ops Cold War Zombies gameplay
This is a look at Salvage in the Zombies trailer, according to the leaker.

As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.

Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.