Black Ops 4 PC game settings update for November 2 features major weapon balancing pass - Full patch notes - Dexerto
Call of Duty

Black Ops 4 PC game settings update for November 2 features major weapon balancing pass – Full patch notes

Published: 2/Nov/2018 19:55 Updated: 2/Nov/2018 23:50

by Wyatt Donigan


Treyarch has released the long-awaited PC-specific weapon balancing update for Black Ops 4. 

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As promised, PC players of Black Ops 4 have just received a specific patch to address some of the weapon imbalance issues that had plagued the platform since launch. 

Given that those on PC have a much easier time aiming with a mouse and keyboard compared to a controller, certain weapons were performing much better than intended on the platform. 

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Chief among these was the Saug 9mm SMG, with the Dual Wield Operator Mod allowing the gun to shred through enemies with ease. As such, Treyarch increased the hip fire spread and lowered the maximum damage falloff distance to bring it in line with other weapons. 


The MOG-12 shotgun and Koshka sniper rifle also saw some changes to their one-shot kill potential, with the MOG receiving a nerf and the Koshka receiving a buff.  

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You can find the full patch notes for the November 2 update below: 

Call of Duty: Black Ops 4 PC updates Nov 2

Hey–here are a few of the tweaks and updates that are live right now, courtesy of the ongoing work Beenox is doing to listen to feedback and ensure the best possible PC experience.

General Changes (PC)



  • Saug 9mm
    • Operator Mod : Further increased the hip fire spread. Lowered the maximum damage falloff distance.
      The dual Saug was extremely popular and efficient on PC and it needed additional attention from what had been done for console.
  • MOG-12
    • Choked Barrel : Reduced one-hit kill range.
      While we already had a different balancing for this weapon on PC, we felt that this attachment was still performing a bit too well outside of its intended range.
  • Koshka
    • Moved one-shot kill zone from “head only” to “head and upper chest”. Using High Caliber it will grant a one-shot kill from the chest up.
      The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance, so we are giving it a little edge to help it to compete against the Paladin and Outlaw. With this change, each bolt action sniper now has a different OSK zone.


  • Fixed an issue causing UI elements to overlap in the Zombies menu.
  • Fixed a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”.