Black Ops 4 PC game settings update for November 2 features major weapon balancing pass - Full patch notes - Dexerto
Call of Duty

Black Ops 4 PC game settings update for November 2 features major weapon balancing pass – Full patch notes

Published: 2/Nov/2018 19:55 Updated: 2/Nov/2018 23:50

by Wyatt Donigan

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Treyarch has released the long-awaited PC-specific weapon balancing update for Black Ops 4. 

As promised, PC players of Black Ops 4 have just received a specific patch to address some of the weapon imbalance issues that had plagued the platform since launch. 

Given that those on PC have a much easier time aiming with a mouse and keyboard compared to a controller, certain weapons were performing much better than intended on the platform. 

Chief among these was the Saug 9mm SMG, with the Dual Wield Operator Mod allowing the gun to shred through enemies with ease. As such, Treyarch increased the hip fire spread and lowered the maximum damage falloff distance to bring it in line with other weapons. 

The MOG-12 shotgun and Koshka sniper rifle also saw some changes to their one-shot kill potential, with the MOG receiving a nerf and the Koshka receiving a buff.  

You can find the full patch notes for the November 2 update below: 

Call of Duty: Black Ops 4 PC updates Nov 2

Hey–here are a few of the tweaks and updates that are live right now, courtesy of the ongoing work Beenox is doing to listen to feedback and ensure the best possible PC experience.

General Changes (PC)

Multiplayer

Weapons

  • Saug 9mm
    • Operator Mod : Further increased the hip fire spread. Lowered the maximum damage falloff distance.
      The dual Saug was extremely popular and efficient on PC and it needed additional attention from what had been done for console.
  • MOG-12
    • Choked Barrel : Reduced one-hit kill range.
      While we already had a different balancing for this weapon on PC, we felt that this attachment was still performing a bit too well outside of its intended range.
  • Koshka
    • Moved one-shot kill zone from “head only” to “head and upper chest”. Using High Caliber it will grant a one-shot kill from the chest up.
      The Koshka was sitting at the bottom of the sniper leaderboard in terms of performance, so we are giving it a little edge to help it to compete against the Paladin and Outlaw. With this change, each bolt action sniper now has a different OSK zone.

Menus

  • Fixed an issue causing UI elements to overlap in the Zombies menu.
  • Fixed a visual issue that caused icons to duplicate when attempting to navigate the Create-A-Class menu with “Q” and “E”.

SourceReddit

Call of Duty

Nadeshot clarifies SBMM argument in Black Ops Cold War rant

Published: 3/Dec/2020 2:10 Updated: 3/Dec/2020 2:15

by Jacob Hale

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Update (December 2 – 6:00 PM PT): Nadeshot has since followed up on his Skill-Based Matchmaking rant, addressing how it’s easy to lose your temper while grinding for specific weapon camo challenges.

“SBMM is a topic of discussion that has a lot of nuances,” he said in a December 2 follow-up tweet. “What I really want to clarify once and for all… I don’t have a fear of playing players as good as me. I don’t disagree with the idea of playing against players as good as me. All I’m asking for is that people see the level of skill I’m playing at.”

Obviously, a ranked playlist of sorts has been requested to no end in the community. While the feature has been subtly confirmed, it’s still yet to enter the game. Therefore, the only form of matchmaking is standard public games, which happen to have SBMM cranked all the way up.

“If I’m going up against six starting players in the Call of Duty League, I want a rank to reflect that. I understand why SBMM is a necessity, I just don’t agree with the way it’s presented. Right now it’s ambiguous, you never really know who you’re up against and the level of skill they’re at.”

The original story is as follows.

Skill-based matchmaking has been a major complaint from top Call of Duty players for years now, and 100 Thieves CEO and former pro player Matthew ‘Nadeshot’ Haag has finally snapped, going on a rant against SBMM in the new Black Ops Cold War.

Nadeshot has never made it a secret that he, alongside a huge number of Call of Duty players, is anti-SBMM.

Though the sentiment makes sense — pit players of equal skill against one another — in practice, many players aren’t happy with it and want to see it removed or at least tuned down.

Nadeshot clearly falls into that category, and let his opinion be known during a December 1 stream while playing on the latest edition of Nuketown, Nuketown ‘84.

black ops cold war cartel
Activision
Black Ops Cold War has been welcomed with mixed reviews, but SBMM has been a major sticking point.

As you can tell immediately from the scoreline alone and the carnage unfolding around him, the match is an intense one, and he wasn’t impressed.

He said: “It’s time to lower the skill-based matchmaking. This is not fun. I know we want the kids that have never played Call of Duty to be in a safe space, but please stop alienating the people that have been playing your game for over a decade.”

That wasn’t all, though, as Haag continued to complain as he struggled to make much of an impact on the game. “This is not an enjoyable experience,” he said. “Especially trying to get the challenges done on these weapons… Everyone’s got a scorestreak because it’s participation and not skill.”

Both the SBMM and scorestreak complaints have been popular ones for Black Ops Cold War players, and the sentiment seems to be echoed from the top down.

Whether Activision or Treyarch make changes to either issue remains to be seen, but we might not see Nadeshot streaming Black Ops Cold War for too much longer at this rate.