All weapon changes in Blackout battle royale - November 6 update - Dexerto
Call of Duty

All weapon changes in Blackout battle royale – November 6 update

Published: 7/Nov/2018 4:09

by Albert Petrosyan

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The latest game settings update in Call of Duty: Black Ops 4 has implemented some major changes to certain weapons in the Blackout battle royale mode.

With this latest update, which went live on November 6, Treyarch have buffed a large number of weapon and weapon classes based on analysis and the feedback received from both players.

As had been previously hinted at, Submachine Guns have received a major buff which has increased muzzle velocity on all weapons in the class so that they may perform better when coming up against Assault Rifles. 

“This should provide more consistent gunfights when in SMG range,” Treyarch has said. “Along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.”

The only AR to receive a buff was the Rampart 17, while the Auger DMR and Swordfish of the Tactical Rifle category both received considerable improvements.

In terms of Light Machine Guns, although Treyarch are willing to admit that the weapons have strong potential, the developers have introduced further buffs to make them a more preferred option that they are now.

The Titan, VKM 750, and Hades all now have increased re-center speed and reduced re-center patter offsets. 

The update also temporarily removed the controversial 9-Bang stun item from Blackout, after it had been the subject of many complaints within the player base that it was too over-powered. 

As a direct result, the Concussion Grenade has been strengthened so to make up for the absence of the 9-Bang. 


All of the weapon changes in Blackout can be seen below, as provided by Treyarch. For a full look at the entire patch notes for this latest update, click HERE.

Weapons (Blackout Only)

  • Submachine Guns
    • Increased muzzle velocity on all SMGs. This should provide more consistent gunfights when in SMG range, along with ensuring that SMGs perform as expected in their intended power band when compared to Assault Rifles in Blackout.
    • Spitfire
      • Reduced recoil.
  • Assault Rifles
    • Rampart 17
      • Reduced ADS sway.
      • Reduced recoil.
  • Tactical Rifles
    • Auger DMR
      • Increased re-center speed. We slowed down the re-center due to high performance in our Blackout beta, but have seen the AUGER slightly underperform since release.
      • Slightly increased muzzle velocity. This should make for more predictable shots when firing at a moving target within the Auger’s intended ranges.
  • Swordfish
    • Tightened the spread pattern. This should allow more shots to land on target at range.
  • Light Machine Guns
    • While some players have found success with the LMGs in Blackout, they’re still being passed over by the large majority of players. These changes should help make LMGs more manageable when providing cover fire or engaging targets at range.
    • Titan
      • Increased re-center speed.
      • Reduced re-center pattern offsets for more predictable recoil.
    • VKM 750
      • Increased re-center speed.
      • Reduced re-center pattern offsets.
    • Hades
      • Increased re-center speed.
      • Reduced re-center pattern offsets.

Equipment (Blackout Only)

  • 9-Bang
    • Removed the 9-Bang from Blackout while we evaluate its place in the gameplay loop.
  • Concussion Grenade
    • Increased throw distance.
    • Increased stack count to 2.
Call of Duty

Black Ops Cold War PC requirements: Minimum and recommended specs

Published: 29/Oct/2020 22:20

by Tanner Pierce

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With Black Ops Cold War just two weeks away from being officially released, Activision and Treyarch have officially unveiled all the PC requirements and recommended specs a fan could dream for, including what you’ll need if you want to run the game on high settings.

Black Ops Cold War is almost here and fans are starting to get hyped for the first-person shooter. With only two weeks left until the game’s official launch, most fans have decided if they are going to be picking it up or if they’re going to be skipping out on this year’s entry.

Up until this point, however, neither Activision or Treyarch given a ton of info about the PC version of the game. That’s now changed as the required and recommended specs have officially been unveiled, as well was the specs you’ll need in order run it on other types of settings.

Black Ops Cold War minimum PC specs

  • OS: Windows 7 64-bit or Windows 10 64-bit or higher
  • CPU: Intel Core I3-4340 or AMD FX-6300
  • RAM: 8GB
  • HDD: 50GB for MP only, 175GB for all game modes
  • Video: Nvidia Geforce GTX 670/Geforce GTX 1650/Radeon HD 7950

Black Ops Cold War recommended PC specs

  • OS: Windows 10 64-bit
  • CPU: Intel Core I5-2500K or AMD Ryzen R5 1600X
  • RAM: 12GB
  • HDD: 175GB
  • Video: Nvidia Geforce GTX 970/GTX 1660 Super or Radeon R9 390/AMD RX 580

Black Ops Cold War recommended PC specs with ray-tracing

  • OS: Windows 10 64-bit
  • CPU: Intel I7-8700K or AMD Ryzen 1800X
  • RAM: 16GB
  • HDD: 175GB
  • Video: Nvidia Geforce RTX 3070
Activision
Activision released a handy graphic to explain to PC players what they’ll need.

Black Ops Cold War competitive PC specs

  • OS: Windows 10 64-bit
  • CPU: Intel I7-8700K or AMD Ryzen 1800X
  • RAM: 16GB
  • HDD: 175GB
  • Video: Nvidia Geforce GTX 1080/RTX 3070 or Radeon RX Vega64 graphics

Black Ops Cold War Ultra RTX PC specs

  • OS: Windows 10 64-bit
  • CPU: Intel I9-9900K or AMD Ryzen 3700X
  • RAM: 16GB
  • HDD: 250GB
  • Video: Nvidia Geforce RTX 3080

As expected, if you want to run the game on extremely high settings, you’re going to need the PC to match it. That being said, the required specs are better than what was required in the beta, with the full game only requiring an I3 processor while the pre-release version needed an I5.

This, however, shouldn’t be surprise, as full versions of games are almost always more optimized than their pre-release counterparts. That being said, it’ll be interesting to see how bad the low-settings PC version looks once it’s live. Here’s hoping that it won’t be too bad.