Apex Legends

Why Apex Legends wasn’t the “Fortnite killer” after all

Published: 4/Jun/2019 0:10 Updated: 14/Jun/2019 19:54

by Bill Cooney

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When Apex Legends launched in February 2019, a lot of people thought it was the beginning of the end for Epic Games and Fortnite, but new data shows Respawn’s battle royale wasn’t able to keep its early momentum on Twitch.

A few days after release Apex Legends already had more than 2.5 million players, and by the beginning of March that number ballooned to more than 50 million users.

Apex was also dominating Fortnite in viewer numbers on Twitch until the middle of March – since then Fortnite has regained the top spot.

ThinknumApex started out strong, but Fortnite was able to take back the top Twitch spot in the middle of March.
https://media.thinknum.com/articles/twitch-data-shows-apex-legends-was-never-a-fortnite-killer/

What do the numbers say?

When Apex came out in early February, it seemed like it could be the game to finally dethrone Fortnite from on top of the Twitch most-viewed.

New data from Thinknum shows that that the honeymoon period didn’t last long, however, and Fortnite went back on top on March 19, never to be overtaken by Apex again.

ThinknumWhen it came to concurrent views, Apex barely got ahead of Fortnite.
https://media.thinknum.com/articles/twitch-data-shows-apex-legends-was-never-a-fortnite-killer/

This drop off also coincides with the end of EA’s multi-million dollar campaign to pay top Twitch streamers to play the game, so when Tyler ‘Ninja’ Blevins stopped playing Apex, his viewers stopped watching as well.

Apex Legends definitely still has a strong following on Twitch, but it obviously hasn’t become the “Fortnite killer” many thought, or hoped, it would.

ThinknumApex Legends total viewership has seen a steady decline.
https://media.thinknum.com/articles/twitch-data-shows-apex-legends-was-never-a-fortnite-killer/
Fortnite’s viewers by the hour, on the other hand, have remained fairly consistent.
https://media.thinknum.com/articles/twitch-data-shows-apex-legends-was-never-a-fortnite-killer/

What’s Apex doing to keep players interested?

One of the biggest complains from Apex Legends players is the lack of content to work towards. In an effort to appease players, Respawn recently revealed details and new cosmetics coming with Apex’s second season.

Respawn also announced a new limited time event called The Legendary hunt, which brings even more new content to King’s Canyon, including the Apex Elite Queue, which allows top 5 players to queue up in a game with other top 5 finishers.

Apex Legends may not be king of Twitch anymore, but it seems like developers are finally listening to players and adding more new content, whether that will be enough though remains to be seen.

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.