Bizarre Apex Legends waterfall glitch is making gunfights one-sided - Dexerto
Apex Legends

Bizarre Apex Legends waterfall glitch is making gunfights one-sided

Published: 6/Jul/2020 19:40

by Bill Cooney


A newly discovered glitch in Apex Legends appears to make waterfalls completely impervious to bullets and gunfire from only one side. This can make gunfights a bit unfair, to say the least.

Normally in Apex, the waterfalls found on both of the game’s maps are just parts of the scenery and they allow bullets and other munitions to pass right through with no problem. However, there seems to be a spot on King’s Canyon where this isn’t the case.


In the clip below from Reddit user Haxxor1, Lifeline and her team run into a firefight with another squad located on the opposite side of a waterfall on King’s Canyon.

Lifeline rushes to her teammate’s aid and takes aim at the enemy through the waterfall before unloading with the Charge Rifle. The only problem is the beams hit and discharge on the inside of the waterfall, instead of passing through as they should.


One Way Bulletproof Waterfall from apexlegends

An impenetrable waterfall wouldn’t be that massive of an issue if it applied both ways, but it doesn’t. The enemy team’s shots are able to pass through the front part unhindered, which makes for a very one-sided fight.

You could argue it might just be just a weird interaction with the Charge Rifle and the waterfall, but that doesn’t seem to be the case because Lifeline’s teammates’ shots don’t seem to make it through either.

After trying to rez their teammate, the player made their smartest move yet and simply left the area and the bugged out waterfall behind, which, if you run into this glitch, is probably your best course of action.

Respawn Entertainment
The waterfall might have been unfair, but at least Lifeline’s rez shield still worked in a pinch.

This strange bulletproof waterfall definitely hasn’t always been the case, there are plenty of instances from seasons past where players were able to shoot and down enemies right through them, so this can definitely be called a glitch or bug.

Hopefully, Respawn devs implement a fix for this before players leave King’s Canyon again (whenever that is), but for now, it’s probably wise to steer clear of any and all waterfalls on the map, unless you’re on the side that can actually shoot through, of course.

Apex Legends

Respawn apologize for confusing Apex Legends Pathfinder Grapple “buff”

Published: 9/Oct/2020 4:22

by Andrew Amos


Pathfinder mains thought they were going to be graced with a buff in the Apex Legends Aftermarket update. However, it proved to actually be a nerf. Respawn have apologized for this, and are looking at making things right with a new rework.

Pathfinder’s Grapple was updated during the Aftermarket update on October 6 to include a new cooldown timer that works based off the distance you traveled.


Instead of it being a flat 35 seconds anymore, it would scale from 10 seconds to 35 seconds. Respawn were aiming to encourage players to use shorter grapples to move around gunfights, instead of the flashier long-range ones.

Pathfinder in Apex Legends with sad face
Pathfinder was set to be buffed in the Aftermarket update. Instead, it was a nerf.

“This both buffs Path a little less for the scariest robot players out there and it also opens up room for extra skill expression: can you find useful short-distance grapples that’ll give you a shorter CD but still do something good for you,” they said in the patch notes.


However, the changes fell flat big time. The max range grapple distance was too short in getting the timer up to 35 seconds. On top of that, changes to when the timer started ticking ⁠— from landing instead of from initial cast ⁠— meant the cooldown was theoretically longer.

Respawn have acknowledged their faults though. The devs have stated that they weren’t expecting the changes to be solely buffs, saying he’s “just too powerful” to consider a wide-sweeping upgrade.

“This isn’t purely a buff. If we gave you that impression, that’s on us and I apologize. There wasn’t room to give Pathfinder a change that would be a buff in all contexts. He’s just too powerful,” Respawn designer Daniel Klein told players on Reddit.


Instead, the Apex Legends dev teams are looking towards a new rework to hopefully fit Pathfinder players’ needs. They are being conservative though, in case they make him a bit too powerful.


“I’ve got follow-up changes already in playtesting. Because Path is so very powerful I wanted to be extremely conservative in my first swing at this and see how it affects his power on live.”


Klein also encouraged Pathfinder players to experiment with their grapples. “I really hope that players will experiment a little bit with short distance grapples that actually help in combat. I understand that’s not the exciting thing you wanna do when you play Pathfinder though.”