Apex Legends

Apex Legends Voidwalker update: All buffs and nerfs for weapons, Legends and more

Published: 4/Sep/2019 12:19 Updated: 4/Sep/2019 12:57

by Calum Patterson


The new Voidwalker event went live in Apex Legends on September 3, bringing a big map change and new cosmetics, but there were also some major tweaks to weapons and legends that you may have missed.

Developers Respawn Entertainment have stuck to their plan of making updates somewhat infrequently, so as not to upset the balance or ‘meta’ of the game too drastically, too often.

The previous Apex Legends patch, which dropped alongside the launch of the Iron Crown event, also made some wholesale changes to weapons and legends, but after further feedback and testing, more tweaks have been implemented for the Voidwalker event.

Apex LegendsThe Voidwalker event is the final big Apex Legends update for Season 3.

Weapon balancing

Only two weapon changes have been implemented in the September 3 update, but one of these changes affects an entire class of weapons: the SMGs.

Projectile width has also been increased for the Triple Take, although specifics of the change have not been provided. This is a small nerf though, as it will make landing all three projectiles on an enemy a bit trickier.

  • Increased projectile width for the TripleTake
  • SMG weapons are no longer compatible with the 3x HCOG and 2x-4x variable ACOG scopes.
    • Note from design: Our goal with this change is to better define weapon archetypes and improve the looting experience so that players aren’t accidentally picking up a long range site for a close range weapon that they have to manually remove.

Respawn EntertainmentThe Triple Take has had its spread reduced.

Legend balancing

Two legends have been adjusted in the Voidwalker update, Wattson and Bloodhound, with the former most significantly impacted. It appears that Respawn are concerned about Wattson being a little too good, and she has now been given ‘low profile attributes’.

This was a nerf first implemented for Wraith, Lifeline and Pathfinder, who, because of their slender/short physical shape, take 5% more damage than other legends. On the other hand, Caustic and Gibraltar (the bulkier legends) take 10% reduced damage, thanks to being a bigger target overall.


  • Wattson will now have low profile attributes [takes %5 more damage to base health]
  • Reduced the maximum number of Interceptor Pylons that can be active to 1.


  • Fixed an issue that allowed players to cancel the start up animation for their ultimate when activated while using a zipline.

EA LivestreamWattson has been hit with a nerf – will it make her a less favorable pick?

Bug fixes

In addition to the buffs and nerfs, a number of bug fixes and quality of life changes were also made:

  • Fixed a bug where sometimes a player’s reward would not display properly after completing a challenge that awards crafting metals.
  • Fixed a bug where sometimes players would see a different rare skin equipped to the Legend they are spectating when hanging from a ledge.
  • Fixed some issues related to script errors.
  • [Xbox] Fixed issue where sometimes players would have issues connecting to a match at the same time as their party forcing them to join Legend Select late with Legends already locked.
  • [PS4] code fixes to address crashes related to out of memory issues.
  • Fixed a bug where sometimes players would still be in an out of bounds state when they are not actually out of bounds.


  • New Promo Window – A new feature we’ve added to the Lobby that will display offers and info and allows for direct navigation to the website or store. 
  • Added Auto Sprint feature to all platforms that can be turned on or off. This is disabled by default and can be changed in the Settings menu.
  • Players can now adjust Aim Down Sight look sensitivity per optic zoom level.
  • Visual improvements to Legends in the Lobby and Character Select screen

    • Increased overall brightness.
    • Softer/lighter shadows.
    • Improved reflections on hard surfaces.
    • Improved detail and contrast to textures.
  • Added UI to the Spectator View that lets players easily tell if they are spectating a squadmate or enemy.
  • Added setting to disable weapon auto switching when ammo runs out.

With how close we are now to Apex Legends Season 3 (expected in early October), this is likely the last major update we will have until the new season begins.

Wattson has certainly been a fan favorite since her addition at the start of the second season, so there will be some players understandably disappointed with her nerf, but it remains to be seen if it will lead to overall better balancing.

Apex Legends

Apex Legends fixes annoying Rampart & Treasure Pack bugs in Dec 1 patch

Published: 1/Dec/2020 20:51 Updated: 1/Dec/2020 20:54

by Bill Cooney


Apex Legends devs have rolled out fixes for frustrating Season 7 bugs that makes players face an infinite loading screen and a separate glitch causing Rampart’s turret not to stick to the Trident.

Treasure packs returned to Apex for Season 7, as a way to keep the battle pass interesting and give players something to come back and search for every single day, if you don’t get trapped, that is.

The packs have become a significant part of Apex matches since players don’t want to miss one and fall behind on completing the set and miss out on some cosmetics.

For some though, the packs have caused major issues during Season 7 though, as a bug would randomly lock them in a loading screen.

An Apex Legends treasure pack
Treasure Packs were introduced in Apex Legends season 6, and now they’ve caused quite the headache.

That wasn’t all throwing players off. Rampart mains also found that, while it was advertised in the Season 7 trailer, the legend’s turret wouldn’t always stick to the new Trident vehicles.

Both of these bugs have definitely been getting under players’ skin, but the good news is Respawn have rolled out a fix for both issues that will hopefully put an end to the incoveniences.

“As an FYI, we’ve deployed a small patch to re-enable the ability to place Rampart’s turret on the Trident as well as provide a fix for players who are getting stuck on certain menu pages,” Apex wrote on Twitter on Dec. 1.

This means that once you log in following the update, treasure packs should no longer get you caught in a loop, and Rampart can once again fire Sheila atop the Trident.

Previous reports claimed that another update had been rolled out to try and fix the treasure pack glitch already, but if you’ve been on Apex’s Reddit recently you’ll see still numerous posts of people still encountering it, and a similar issue with getting stuck on the main loading screen as well.

Despite a few bumps like this along the way, Season 7 has generally been well-received by the Apex community, so hopefully, this patch takes care of these issues for good and let us get back to playing.