WoW Dragonflight Jan 23 patch notes: Class buffs for Druid, Paladin, more

Brianna Reeves
wow dragonflight patch notes

The January 23 patch notes for WoW Dragonflight outline a series of class buffs that will benefit Druids, Paladins, and others.

Blizzard is rolling out its weekly maintenance for World of Warcraft Dragonflight, and it includes a host of sweeping changes for several classes.

Notably, these tweaks represent the studio’s response to user feedback, specifically about classes that have been both “over- and under-performing in group content and PvP.”

Here’s what World of Warcraft players can expect from the likes of the Druid, Paladin, Priest, and more.

WoW Dragonflight patch notes detail class-based changes

The newest update for WoW Dragonflight went live on Tuesday, January 23. As previously mentioned, the patch boasts numerous class-related tweaks, the most notable among them impacting the Druid, Paladin, and Priest characters.

Druids have received several damage buffs, though quite a few of them won’t apply to PvP combat. Blizzard has similarly provided the Priest with damage increases; the same goes for the Paladin class.

wow dragonflight patch notes

The full patch notes for WoW Dragonflight’s January 23 update reads as follows (via Blizzard Forums):

Classes

  • Death Knight
    • Blood
      • Bone Shield now grants armor based on 80% of Strength (was 70%).
    • Frost
      • All damage dealt increased by 4%. Not applied to PvP Combat.
    • Unholy
      • All damage dealt by you and your pet’s abilities increased by 4%. Not applied to PvP Combat.
  • Druid
    • Feral
      • Rip damage increased by 10%. Not applied to PvP Combat.
      • Rake periodic damage increased by 5%. Not applied to PvP Combat.
      • Primal Wrath damage increased by 10%. Not applied to PvP Combat.
      • Feral Frenzy damage increased by 5%. Not applied to PvP Combat.
      • Lunar Inspiration damage increased by 10%.
      • Rampant Ferocity damage increased by 25%.
    • Restoration
      • Swiftmend now costs 1.4% base mana (was 1.6%).
      • Grove Guardian now costs 1% base mana (was 1.2%).
      • Wild Growth now costs 3.8% base mana (was 4%).
      • Regrowth now costs 2.8% base mana (was 3.2%).
      • Efflorescence now costs 3% base mana (was 3.2%).
  • Hunter
    • Survival
      • All damage dealt by Hunter and Hunter’s pet’s abilities is increased by 4%.
  • Paladin
    • Holy
      • Shield of the Righteous damage increased by 30%.
      • Consecration damage increased by 30%.
    • Retribution
      • Wake of Ashes damage increased by 20%.
      • Truth’s Wake damage increased by 28%.
      • Seething Flames damage increased by 28%.
      • Blade of Justice damage increased by 20%.
      • Final Verdict damage increased by 10%.
  • Priest
    • Holy
      • Holy Word: Sanctify’s healing increased by 25%.
      • Heal’s healing increased by 25%.
      • Flash Heal healing increased by 15%.
      • Holy Word: Chastise’s damage increased by 30%.
      • Smite’s damage increased by 30%.
      • Shadow Word: Pain’s damage increased by 15%.
    • Shadow
      • Mind Blast damage increased by 10%.
      • Devouring Plague damage increased by 10%.
      • Shadowy Apparition damage increased by 20%.
      • Psychic Link now causes direct damage spells to inflict 30% of their damage on all other targets afflicted by your Vampiric Touch (was 25%).
  • Shaman
    • Restoration
      • All healing increased by 5%. Not applied to PvP Combat.
      • Lava Burst damage increased by 20%.
      • Flame Shock damage increased by 20%.
      • Lightning Bolt damage increased by 20%.
  • Warrior
    • Arms
      • Cleave damage increased by 10%. Not applied to PvP Combat.
      • Dreadnaught damage increased by 30%. Not applied to PvP Combat.
      • Deep Wounds damage increased by 15%. Not applied to PvP Combat.
      • Amirdrassil 4 set bonus – Bonus damage for the triggered Thunder Clap increased to 200% (was 100%). Not applied to PvP Combat.
    • Protection
      • Vanguard now grants a 40% increase to Stamina (was 35%).
      • Ignore Pain absorption increased by 5%.

Player vs. Player Changes

  • General
    • Cloth specialization classes now gain an additional 35% armor in Arenas and Battlegrounds.
    • Plate specialization classes now have their armor reduced by 30% in Arenas and Battlegrounds.
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 15% for Damage Dealer and Tank roles (was 5%).
    • The Gladiator’s Distinction 2-piece set bonus now increases Stamina by 20% for Healer roles (was 15%).
    • All fear and root effects in PvP may now take 100% more damage before canceling in PvP combat.
  • Death Knight
    • Unholy
      • Festering Wound damage is now increased by 180% in PvP Combat (was 195%).
      • Death Coil damage is now increased by 60% in PvP Combat (was 70%).
      • Necrotic Wound now absorbs 3% of healing received (down from 4%) and heals for up to 3% of the Death Knight’s maximum health (down from 4%).
  • Druid
    • Bear Form now increases armor by 175% in PvP (was 220%).
    • Moonkin Form now increases armor by 100% in PvP (was 125%).
    • Deep Roots increases the amount of damage required to cancel Entangling Roots or Mass Entangle by 75% (was 250%).
    • Feral
      • Frenzied Regeneration is no longer decreased by 20% in PvP for Feral Druids.
    • Restoration
      • Mana regeneration now reduced by 50% in PvP Combat (was 45%).
      • Healing reduced by 5% in PvP Combat.
  • Mage
    • Rigid Ice increases the amount of damage required to cancel Frost Nova by 20% in PvP combat (was 80%).
    • Frost
      • Amirdrassil 4-piece set effectiveness is no longer reduced in PvP.
  • Monk
    • Windwalker
      • Amirdrassil 2-piece set effectiveness is now reduced by 80% in PvP Combat (was 60%).
  • Priest
    • Discipline
      • Amirdrassil 2-piece set effectiveness is no longer reduced in PvP.
  • Rogue
    • Subtlety
      • Eviscerate damage reduced by 10% in PvP Combat.
  • Shaman
    • Elemental
      • Armor reduced by 12.5% in PvP.
    • Restoration
      • Armor reduced by 12.5% in PvP.
  • Warlock
    • Nightmare increases the amount of damage required to cancel Fear by 30% in PvP combat (was 60%).
    • Demon Skin increases armor by 22.5%/45% in PvP (was 45%/90%).
  • Warrior
    • Armored to the Teeth effectiveness increased by 45% in PvP.
    • Fury
      • Anger Management now reduces Recklessness and Ravager’s cooldown by 1 second per 15 rage spent (was 20 rage).

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About The Author

Brianna graduated from SHSU in 2018 with a Master's degree in English Literature. In the past, she's written for Comic Book Resources, PlayStation LifeStyle, and Screen Rant. On top of penning scripts for GVMERS, Brianna covers the latest gaming news for Dexerto. Her expertise lies in PlayStation, single-player games such as Assassin's Creed, and anything Batman-related. You can contact her at brianna.reeves@dexerto.com.