Valorant players outraged over major hitbox issues in 0.50 update - Dexerto
Valorant

Valorant players outraged over major hitbox issues in 0.50 update

Published: 15/May/2020 19:17 Updated: 18/May/2020 12:41

by Michael Gwilliam

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Valorant players have been reporting some serious problem with the game’s hitboxes ever since Riot Games’ 0.50 patch on May 12.

Multiple posts have emerged on the Valorant subreddit with users claiming the hitboxes are “weird” with shots failing to register or outright miss, completely botching what would otherwise be easy headshots.

“Even with low ping (20-30ms) I see and hear multiple hit markers but end up with far less registered hits,” user Automatik50 wrote, calling out the inconsistency in shots.

Riot Games
Valorant’s hit detection has felt “wonky” for players.

What’s more, is that according to the Redditor, the issue extends to when they’re observing other players. “It’s visible when spectating other players as well. I don’t think it has anything to do with the new run to walk changes as I feel it happening when standing still as well.”

Others wondered if Riot had changed the hitboxes.

Riot Games
Players have noticed headshots not registering since the 0.50 update.

“I could be completely bad if it’s just me, but after the update I haven’t been able to hit headshots as accurately,” Derekoko asked. “I’m constantly getting shoulder shots, or something feels off. Is it just me, or is anyone else feeling this? More than happy to accept that I’m just bad if no one else thinks it’s changed.”

As it turned out, many others felt the same way. “I’m doing a lot worse since the update; I felt like I had to relearn the game,” one user replied.

Another posted a Twitch clip blaming “random packet loss” for shots not registering despite the crosshair being on target.

“Notice how the first hit that’s registered and I counted 4 sparks and somehow he only hit 2. S**t’s definitely wonky,” Blindfire2 cursed.

Thus far, Riot has yet to comment or address the complaints that have surfaced. It’s unclear what exactly has caused the game to feel wonky for some players, but hopefully they will fix the problem so players can get back to clicking heads.

Valorant

Valorant dev teases big changes to Deathmatch and the Practice Range

Published: 19/Nov/2020 5:45

by Brad Norton

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Valorant’s Deathmatch and the Practice Range modes could soon be changed in a few key ways, as Riot Games Software Engineer ‘tehleach’ has teased some big adjustments they’re looking to experiment with.

Since Valorant first launched, the Practice Range has remained the exact same. You’ve got some targets to practice with, a few round-based training exercises to try, and it’s generally where players spend all their time outside of proper matches.

While the Deathmatch mode was introduced further down the line, changes could soon be coming to both of these core features in Valorant. One is a single-player only experience while the other is only accessible with a full lobby.

Could these trends soon be flipped? Will friends be able to join your warmup session in the Practice Range? Here’s how the two modes might soon be evolving, according to tehleach.

Valorant gameplay
Riot Games
Deathmatch players could soon be clicking heads more than ever.

Bots in Valorant custom games a possibility

First and foremost, the Valorant community requested more fleshed out AI bots to practice against in Custom Games. This was soon followed up by a simpler request to have multiple players in the same Practice Range instance.

The latter happened to catch the eye of tehleach, who chimed in to confirm that their “team is looking” at adding some new features along these lines. It’s not quite as simple as just flipping a switch and voilà, multiple players start jumping into the same Practice Range together.

Doing so would “require some engineering effort to set up to work with multiple people,” they explained. “It’s a large effort because we made a lot of assumptions in originally building our platform, game client, and game server that matches would always start with the full set of players.

“Breaking those assumptions creates a lot of work,” they added.

Deathmatch open while in Valorant queues

Another feature that could soon be enabled if these hurdles are overcome, is the notion of playing Deathmatch while in queue for a competitive game. A highly requested feature so that players can keep warm while searching, especially as you go higher up the ranks.

“Playing Deathmatch while in queue is also something we want to do, but first we need to build the tech to allow players to join an in-progress match so that we can have long-running deathmatches that players flow into and out of.”

It’s clear that Riot is looking into these features, though there’s no telling how far off they might be.

“I want these things too,” the developer reassured. “We just have to weigh them against other stuff we’re trying to ship.”