Valorant Patch Notes 1.03: Guardian, Spike Rush, more - Dexerto
Valorant

Valorant Patch Notes 1.03: Guardian price change, Spike Rush orbs, more

Published: 7/Jul/2020 14:24 Updated: 7/Jul/2020 14:38

by Andy Williams

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Valorant’s July 7 update brings some weapon updates (including a Guardian price reduction) and map changes, alongside another orb for Spike Rush and some general quality of life changes. 

So what’s new? The Guardian has been reduced from 2,700 Creds to 2,500 — making it a much more viable option. A few tweaks to the weapon’s behavior, such as fire rate and wall penetration will also give the semi-automatic Rifle a much needed overhaul.

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The Surrender option will also now have it’s own dedicated button in Valorant’s UI, which will make it much easier to cast the vote. Spike Rush’s new orb (Twin Hunters) also adds a unique dynamic to the fast-paced gamemode. Full patch notes can be found below.

Valorant July 7: Patch Notes 1.03

WEAPON UPDATES

Guardian

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  • Price reduced from 2700 >>> 2500.
  • Rate of Fire reduced from 6.5 >>> 4.75.
  • Penetration power increased from Medium >>> Heavy.
  • Input queue updated from 0.083 >>> 0.1175.
    • Up until now, the Guardian has lived in a strange position in the arsenal. Price-wise, it remained close to the premium rifles while not adequately competing with their power, making it too pricey as an alternate economic option, but not powerful enough to be considered as a premiere weapon choice. Its fast fire rate made it more powerful in close range situations than we’d like, given our goals for the weapon’s long-range, precision shot fantasy, and—despite its semi-automatic, heavy-hitting firing style—it matched other rifles in terms of penetrating power. We hope these changes will sharpen the Guardian’s identity as a long-range, versatile weapon, with its heavy penetration values and lower price providing some more nuanced choice competition to the rifle category of the arsenal.

MAP UPDATES

Haven

  • Removed spot where Spike was unable to be retrieved once dropped.

All Maps

  • Fixed multiple spots where players were able to clip inside level geometry
  • Removed more locations where Sova’s sensor arrow was able to go through walls.

MODE UPDATES

Spike Rush

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  • New Orb: Twin Hunters.
    • Capturing the orb releases two hunting wolves to track down the two nearest enemies (from orb location, they will not change targets after spawning).
      • Wolves speed up when they spot an enemy and dash at them when close, slowing and near-sighting for 4 seconds upon impact.
      • Wolves have 150 HP and can be damaged.
      • Wolves will time out at 15 seconds, or when their target is killed.
  • Split: Orb Location.
    • Mid defender side orb has been moved onto mid platform to make it slightly less defender favored.

QUALITY OF LIFE

Surrender changes

  • Unrated Mode vote requirements to pass changed from 100% to 80%.
  • Competitive Mode vote requirements to pass remains at 100%.
  • You can now call a surrender vote starting with round 5 versus round 8.
  • A new button in the in-game menu has been added to call a surrender vote.
    • We know it can be at times challenging to get a surrender vote to pass given it has historically required an unanimous vote. For Unrated Mode , which is meant to be lower stakes than Competitive (no rank on the line), we have made adjustments so if the vast majority of the team wants to surrender (80%) they can now opt out of that match and find a fairer fight sooner.
    • For Competitive Mode we plan to keep the vote requirement as unanimous, because surrendering has an impact on your rank (all unplayed rounds count as loss credit), we want to make sure the team is in full agreement before a decision is made that will negatively impact a player’s rank. We’ve also slightly reduced the minimum rounds needed to be played so that if players have a particularly bad start, they can opt out of that match earlier.
  • In the Collection screens, there is now a checkbox to toggle between showing all items or only owned ones (additional options and improvements for managing your collection will be coming in future patches).
  • Fixed a bug where the mission “You or your ally plant/defuse spikes” sometimes did not take into account plants and defuses by allies.
  • Transition screens and startup screens are now letterboxed.
  • Fixed text overlap issues in the Battlepass and Contract screens in some languages.
  • Players in custom games with cheats enabled can select a different Agent to use on the next round in the cheats menu.
  • Removing a friend will now prompt a confirmation dialogue.
  • Pressing Escape while typing in the chat box will clear the message.
  • Revised layout of confirmation dialogs to make primary action larger and always on the left; applied color in various places, like using red for destructive actions; revised the locations of some confirmation and cancel buttons for consistency.
  • Minor fixes for visual artifacts on Bind on Intel GPUs.
  • Minor render improvements for modern hardware.
  • Added an error popup for crashes on startup linking to troubleshooting guide for crashes.
  • IME input on payment windows will now work correctly (Japanese/Chinese).
  • Players can now view individual skin levels in the collections and store view.
  • Updates to censored hit impact effects for better readability.
  • Added Agent silhouettes for observers.
  • Improved render performance for silhouettes.
  • Agent health bars are now visible to observers.
  • Fulfilling a buy request while moving will no longer interrupt your movement.
  • Custom Games Tournament Mode:
    • Custom games can now be set to Tournament Mode. This allows every player in the game to have access to the Toggle Match Timer cheat in game without having all other cheats enabled. It also allows observers to be flagged as moderators, which grants them access to additional cheats that they can use as necessary. Regular observers cannot use cheats anymore.
    • We’ll be looking at expanding the list of moderator cheats in future patches.

BUG FIXES

  • Fixed a Cypher bug where traps that were placed such that they were on the inside of a doorway, would not trigger when someone walked through them.
  • Fixed an issue with the Match Timer hitching under unstable network conditions.
  • Fixed an issue where players couldn’t jump off ascenders if jump was bound to the mousewheel.
  • Fixed some visual issues that could occur when reconnecting to the game while dead.
  • Fixed Barrier phase announcement showing up in normal games for observers.
  • Fixed various UI issues on observer scoreboard.
Valorant

Valorant First Strike Europe qualifiers: Schedule, eligibility, format

Published: 7/Oct/2020 17:06

by Jacob Hale

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Valorant developers Riot Games have announced First Strike: Europe, the first-ever Valorant tournament wholly produced by Riot, set to kick off in November with some of the region’s best talent.

Since Valorant launched in June, it has become one of the most exciting games in esports, with players from all different titles migrating to Riot’s first-ever FPS. Some of the biggest competitors from the likes of Overwatch, CSGO and more are looking to make a name for themselves in the new shooter.

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As a result, we’ve already seen some incredible talent, tense moments and top performances in a competitive setting, but now it’s becoming a little more official with the announcement of this highly-anticipated tournament.

So, with First Strike: Europe around the corner, here’s everything you need to know to tune in to the tournament, and even get involved yourself.

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Valorant First Strike art
Riot Games
First Strike is the first Valorant tournament organized entirely by developer Riot Games.

Valorant First Strike: Europe schedule

Open qualifiers for First Strike take place from November 9-22, giving teams around two weeks to stave off the best competition in the region and qualify for the main event.

The schedule for Open Qualifiers will be as follows:

  • Week 1
    • November 9-10: Qualifier A
    • November 11-12: Qualifier B
    • November 13: Play-In #1
    • November 14-15: Playoffs
  • Week 2
    • November 16-17: Qualifier C
    • November 18-19: Qualifier D
    • November 20: Play-In #2
    • November 21-22: Playoffs
Valorant First Strike: Europe qualifiers schedule
Riot Games
Valorant First Strike: Europe qualifiers schedule.

After qualifiers have concluded, the main stage will be held from December 3-6. Here are the dates for each part of the main event:

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  • December 3-4: Quarterfinals
  • December 5: Semifinals
  • December 6: Final
Valorant First Strike: Europe main event schedule
Riot Games
Valorant First Strike: Europe main event schedule.

Eligibility for Valorant First Strike: Europe

As the name suggests, the Open Qualifiers for the tournament are open to (almost) anybody. You don’t have to be a pro player to sign up, but you have to be over the age of 16 and you will need to reach the rank of Immortal 1 by the time you register.

Riot haven’t specified how people can apply and register for the tournament yet, but advise in their announcement that full rules for the event and how to apply will be available in the coming weeks — and we’ll be sure to update this page as soon as we know.

Valorant First Strike: Europe tournament format

Valorant Icebox act 3 new map
Riot Games
Will we see much of new Act III map Icebox in the First Strike tournament?

The tournament format is fairly simple to follow throughout, from the qualifiers right up to the main event. Here’s how the single-elimination tournament works:

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  • Qualifiers and Play-Ins: Best of 1
  • Playoffs: Best of 3
  • Quarterfinals and semifinals: Best of 3
  • Finals: Best of 5

With best of 1s in qualifiers and play-ins we might see some upsets, but finishing the tournament on a best of 5 means we really will see the two best teams in Europe fight it out and showcase their talent across all maps, proving how much they’ve mastered the game so far.

With G2 Esports undoubtedly the strongest team in the region since competition started, the main question now is whether they can prove it in Valorant’s biggest tournament yet.

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