Valorant 1.12 patch notes: Act Rank Badges disabled, bug fixes

Valorant-1.12Riot Games, Dexerto

Valorant Patch 1.12 has arrived and, while a lot smaller than 1.11, it sees updates to competitive play, game system updates and a host of bug fixes.

While update 1.12 seems a lot smaller than it’s predecessor, Riot have specifically noted that they are giving 1.12 more of a ‘light touch’ than the previous patches.

Specifically, the focus this time around is on the competitive and social spheres. An ongoing issue with Act Rank Badges has led to Riot disabling the system due to them causing performance hitches, and observing players will no longer hear ping audio or be baffled by which color represents which team.

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Bug fixes include adjustments to left-hand mode, fixes for a bug which was forcing players to remake in order for a disconnected player to rejoin the game, as well as an issue which saw the end screen of Icebox being displayed as Haven.

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Valorant Update 1.12: full patch notes


  • Act Rank Badges are disabled in-game while we investigate a potential issue where they may be causing performance hitches in-game. Your Act Rank Badge will still display in Competitive lobbies, map load in, and on the end-of-game screen.
    • The Competitive team will continue to investigate the system to work towards a holistic fix in a future patch.
    • Big shout out to Kevin.



  • Observers no longer hear ping audio
  • Improved sightline visibility in well-lit areas
  • Added Game State Modification cheat to allow moderators to adjust various aspects of the game (player stats, money, etc.) in a tournament setting
  • Rolled back fixed team colors change from 1.11
    • This was causing some confusion as people have started to associate red with attack, and green with defense
    • There were a couple bugs causing certain UI elements to display in the wrong color
    • We plan to bring this feature back in the future, when we finish adding support for custom team colors.


  • We have redesigned the Open/Close Party toggle to make it easier for players to understand whether they are in an open or closed party
  • Observers will now appear as “in game” in the social panel
  • Observers can now view and type in /all chat in custom games


  • Added a new user interface for custom game observers during character select


    • Fixed a bug where leaving/disconnecting from a Custom Game would result in a VAL-51 error, requiring the game to be remade in order for the player to rejoin
    • Fixed a bug in the end-of-game screen after an Icebox match that displayed Haven’s map, and would incorrectly display timeline markers
    • Fixed issue where players could target mid-air (dropped) weapons with some abilities
    • Left handed mode: fixed recoil animation being incorrectly mirrored (mismatching actual weapon recoil)
    • Fixed overlapping Observer UI when a player is planting/defusing
    • Fixed inconsistent team coloring on minimap pings
    • Fixed rare issue where Observer camera transition visuals could get stuck when swapping between player views

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