Riot looking into several new tools for Valorant to improve spectating - Dexerto
Valorant

Riot looking into several new tools for Valorant to improve spectating

Published: 24/Sep/2020 1:52 Updated: 24/Sep/2020 18:07

by Alan Bernal

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The early phases of the Valorant Ignition Series have been great in most regards but severely jarring in a major way: poor spectating tools. Riot has noted the need for better controls and features in the past, and have an extensive list they want to see in their game soon.

Valorant Esports Strategy Lead, Kasra Jafroodi spoke with Do Not Peek’s Valoranting podcast about these enhanced features for observers that tournament organizers (TOs) could utilize in the future.

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As Riot prepares for their own tournament late in October called First Strike, they’re giving event spectators more weapons in their arsenal to follow the action.

Jafroodi admittedly saw rough patches in the very early tourneys dating back to the beta, and is targeting key ways to improve the viewing experience in the online era.

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Riot Games
Riot is prepping Valorant for future tournament series, including their own First Strike event.

While there are many features that Valorant desperately needs, the Esports teams are ironing out the deficiencies they see as it pertains to consuming competitive events.

Jafroodi indicated that Riot wants to bring the following into Valorant, although no timetable was given:

  • Control panel for observers
  • More observer slots
  • Cinematic cameras
  • Stable camera positions, presets
  • Team colors that affect abilities
  • Round reset

On top of this, Riot wants to “lean on the API (application programming interface)” for individual organizers to build better Broadcast UI elements, such as economy trackers, equipment displays for every player, and the like.

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Almost all of the features that the Riot rep noted deals a lot with how tournaments are seen and the visual queues they each have, except for the round reset.

While this will inevitably be a valuable tool for TOs, this feature will directly impact the ability for events to bolster its competitive integrity. A round reset will help stymie issues from disconnects, equipment malfunction, or other miscellaneous problems that presents itself in an online era.

Valorant is off to a great start as a competitive landscape, but now it’s on Riot to build up the game in a meaningful way to supplement how the game is watched.

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This isn’t an impossible feat for a company that prides itself on its grand esports solutions in League of Legends; now it’s time to apply that innovation to Valorant.

CS:GO

HenryG explains Cloud9’s CSGO player salaries after $400k floppy deal

Published: 7/Oct/2020 19:11

by Calum Patterson

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Cloud9 have now confirmed that Ricky ‘floppy’ Kemery is the fourth player of their self-proclaimed CS:GO “colossus” roster, in a deal worth over $400,000, bringing their total to around $4 million in player contracts, with another two players still to go.

Floppy joined Cloud9 from ATK in January, and is now transitioning to the new ‘colossus’ roster alongside ALEX, mezii, and woxic.

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The colossus began with the signing of ALEX from Vitality, whose deal is worth $1.65 million. He was joined by fellow brit Mezii on a $426,000 deal. Then, woxic was added from mousesports, in another deal surpassing the $1m mark, at $1,365,000.

This latest deal for floppy takes the total value of this 4-man squad to $3.87 million, and with two players to go (GM Henry  ‘HenryG’ Greer has plans for a six-player roster), is set to surpass the $4 million mark.

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Since HenryG’s move from casting into a management role at C9, he has aimed to shake-up the traditionally opaque nature of esports transfer dealings.

In each of the four signings, Greer has confirmed the length of the player’s contract, and it’s total value over that period. All four players announced so far have been signed to three-year deals.

After the floppy announcement, Greer clarified on Twitter that despite the lower total value of deals for floppy and Mezii (compared to ALEX and woxic), each player’s deal is negotiated on an individual basis.

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“Ricky has received a pay increase from his previous contract and that will be reviewed each year of his stay,” he concludes.

Presumably, salaries could increase based on performance metrics or other value added to the brand by the player, or as thanks for loyalty to the team.

After he was confirmed as the GM of Cloud9, Greer told Dexerto: “My plans for this team are certainly ambitious. I wouldn’t be involved in any sort of General Manager role unless I had absolute full control of the roster and direction we plan to head.

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HenryG casting CS:GO at DreamHack event
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HenryG is now at the helm of Cloud9’s CS:GO venture.

“C9 have entrusted me with their entire CS:GO dynasty and, honestly, I think that’s one of the boldest moves any org has made in a long time.”

HenryG and Cloud9’s new approach to player deals could very well set off a new trend in CS:GO and esports generally, though for now, they remain on solitary ground.

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