Riot investigating issues with Valorant hitboxes and movement inaccuracy - Dexerto

Riot investigating issues with Valorant hitboxes and movement inaccuracy

Published: 24/Sep/2020 19:57 Updated: 24/Sep/2020 20:32

by Alan Bernal


Riot Games is investigating gameplay issues with Valorant’s hitboxes and movement that the community has been reporting, as the devs continue to iron out some of the more pressing concerns in their tactical shooter.

Since the beta, players have encountered hitbox issues, some with specific Agents but often in general gameplay. In Riot’s latest iteration of their ‘Ask Valorant’ series, the devs have zeroed-in on the next phases of development to concentrate their efforts.

Problems with “reliability and consistency of combat” are going to be addressed. More specifically, it will involve finding solutions for hitbox clarity, the state of movement as it pertains to “readability & predictability,” as well as finding a middle ground for when players with different pings play in the same game.

This has the potential to directly impact major facets of Valorant that deals with how the tactical shooter behaves in the pivotal moments of a match.

Riot Games
Valorant players have reported inconsistency with how Agent movement is perceived, that can lead to botched tracking.

“Over the past couple months, we noticed some less than inspiring trends on perceptions of shooting reliability (namely, declining positive sentiment around ‘My bullets reliably hit targets when I expect them to’), so that prompted us to dig deeper,” Riot wrote in their Q&A.

This led them to take up a consensus of the most common findings players attributed to Valorant’s problems.

“Players said (broadly) that shooting felt reliable and consistent the vast majority of the time,” they explained. “However, there was also clear room for improvement.

“They highlighted these opportunities for improving reliability in combat: increasing hitbox clarity, improving readability and predictability of states of movement inaccuracy, and minimizing the difference in gameplay feel across different ping conditions.”

Riot Games
While hitboxes have been addressed in the past, the Valorant devs are going to make them more ‘clear’ in a future update.

While there aren’t any dates for when players can expect any such improvements, identifying the problems is the first big step to devising a solution.

“We’re now in the process of digging into each one of these, while also trying to build a more holistic picture of gameplay reliability,” the company said.

Riot intends to combine “player sentiment, gameplay analytics, and a deep technical analysis” of Valorant’s system to keep building better versions of their game.


Tfue finally reveals why he quit Fortnite after 2 years of “crankin 90s”

Published: 28/Oct/2020 22:50

by Alan Bernal


One of the biggest Fortnite streamers ever, Turner ‘Tfue’ Tenney, revealed why he quit the game that amassed him millions of followers and a lucrative streaming career.

Since Fortnite’s battle royale component was released, the 22-year-old has been one of the most consistent content creators around the title. As for skill, at one time he was hailed as the best player, which only skyrocketed his popularity on Twitch.

But after years of speaking out against design decisions and the subsequent release of Warzone, Tfue left behind his main source of content – sporadically popping back into Fortnite since.

Only lightly talking about his Fortnite absence in the past, Tfue opened up about why he left on the ‘Brand Risk Podcast’ and how he’s expanded from the game since making the decision.

Epic Games via Twitch
Tfue was a huge figure in the Fortnite scene. He’s pictured here making an appearance at the Fortnite World Cup.

“Two years of cranking 90s was just too much,” Tfue said. “I had to spice it up and play other things. Plus, I felt like I milked the game so much that, like, me playing it was almost digging myself into a pit.”

When he first started uploading YouTube videos on Fortnite, he called it one of the “easiest and most polished” battle royales in the market at the time. That was largely true, as audiences from all age and skill groups eagerly hopped on to try it out.

But as his popularity slowly grew on Twitch, he saw that Fortnite started to become a job instead of the title that consumed his gaming life.

(Segment starts at 2:14)

“I got to the point where the only reason I was playing it was for viewers and for my career,” he explained. “I just stopped caring about that and felt like I milked Fortnite for all that was worth, considering I was blowing up at the peak of it.”

Tfue feels Fortnite “will die down, but (never) actually die,” and he’s already deep into games like Warzone to hold him over. Other bigtime streamers like DrLupo, CouRage, and Myth have also been separating from Epic Games’ battle royale, something we’re seeing more and more.

While he made a name for himself on the Fortnite island, Tfue has been exploring greener pastures to take his streaming career to the next phase.