Riot Games reveal fixes coming to Valorant at launch - Dexerto

Riot Games reveal fixes coming to Valorant at launch

Published: 23/May/2020 10:41

by Andy Williams


Valorant is set to officially launch on June 2 with a brand new Agent and map, but there are also some widely requested fixes coming on release day.

There’s no doubt that Valorant’s closed beta has been a success for Riot Games. After averaging almost three million players daily, the developers have managed to stress test their tactical shooter, as well as build hype for the launch on June 2.

But while the game has been met with inundated praise, there have been a plethora of bugs and issues which have surfaced — that’s what betas are for, right?

Player shooting in Valorant.
Riot Games
Valorant broke Twitch records with the launch of its closed beta, with over 34 million hours watched in the first 24 hours.

Despite the issues that have arisen, Riot remained reactive in their approach. And by engaging with the community via social media and the Valorant subreddit, the developers ensured that any hurdles were overcome.

From frame rate problems to hit registrations issues, Riot’s snag list is a lengthy one that they’re looking to squish, as they look to hit the ground running on June 2.

Valorant fixes coming at launch

Speaking about the changes players can expect to see at launch, Riot Altombre stated that they’re looking to ship the full-version of Valorant with some fixes for major player gripes that have surfaced following Patch 0.50.

Including the aforementioned FPS drops and hit registration inconsistencies, Riot are looking into fixing a bunch of map exploits which also slipped through the cracks.

To top things off, the Valorant team are in this for the long-haul, meaning that they’ll be continually looking for ways to tweak and improve Valorant as it matures: “We are committed to supporting this game for years to come, regardless of what issues crop-up.”

Will Valorant be receiving a patch before launch?

There will be no patch before the closed beta ends on May 28. Valorant’s Executive Producer, Anna Donlon, admitted that with the servers coming down so soon, there is no desire to jumble together a patch before the game ships out to the masses.

Again, Donlon reiterated that plenty of Valorant’s biggest snags will be fixed in preparation for a smooth transition from beta to the game’s full version.

With a new map, game mode and Agent all in the pipeline for release, plenty of fans will be eager to get their hands on what is tipped to be hottest FPS on the market.


Valorant’s new Agent Yoru has a serious bug with his teleport ability

Published: 16/Jan/2021 21:00

by Alan Bernal


Agent 14 has made a huge impact on Valorant in the early phase of Episode 2, but players are finding that his Gatecrash can actually deal damage to Yoru if they take the rift tether from high altitudes.

The Japanese dimensional rift walker was made for deep infiltration and essentially breaking through the frontlines via covert play or creativity with his sneaky ability kit. Unfortunately, some are finding that a strange interaction with his default E, Gatecrash, could spell doom for Yoru.

After placing the rift tether, you can reactivate the ability to teleport to that location. Essentially, Reddit user ‘AzdarLP’ saw that the game will count your falling damage based on how you entered the rift.

Meaning, if you jump before teleporting to a lower altitude on the map, the game will register the appropriate fall damage as you ‘land’ on the other side of the tether.

You get fall damage if you jump before using Yoru’s Gatecrash (this doesn’t happen if you don’t jump before using it) from VALORANT

In application, AzdarLP showed how it looks like when going from Split’s B Heaven into site. They let the Gatecrash rift tether move near the pillar of the site then jumped before reactivating the ability.

Upon landing, they had shaved off 20 HP from the short fall. That doesn’t seem to be an intended consequence of Yoru’s ability, as some theorized what could be going on behind the curtain.

“I’m not sure if anyone’s noticed, but the way his TP [teleport] works is it literally drags [Yoru’s character] model down, or to wherever his TP is,” user ‘Launchers’ said. “Sometimes, when on his team, you can see his model flying through the map lol.”

yoru valorant agent
Riot Games
A bug has been found with Yoru’s Gatecrasher ability.

The Valorant community is hoping this is the result of a bug, but we’ve seen a similar interaction with Omen’s Shrouded Step before where players would similarly take damage as they jump while teleporting to a lower lever.

Dexerto tested out the bug in the Firing Range, and at the right distance, you can easily get chunked down to 1 HP or worse as a result of the interaction.

It’ll be interesting to see if Riot patches out the apparent glitch since Yoru, in particular, is an incredibly agile Agent, this bug can deter from fast or creative play styles that early adopters have been showing.