The Symmetra Overhaul is Finally Playable on the Overwatch PTR - Dexerto
Overwatch

The Symmetra Overhaul is Finally Playable on the Overwatch PTR

Published: 6/Jun/2018 13:51 Updated: 14/Oct/2020 15:02

by Joe O'Brien

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Overwatch players can finally try out the Symmetra overhaul on the PTR.

Blizzard confirmed a rework was in the works for Symmetra several months ago, and the changes can now finally be seen in-game with the latest PTR update.

Symmetra has always been one of the more troublesome heroes, with her highly specialized kit serving to make her inviable, or at least sub-optimal, in most scenarios. Blizzard has never wanted to make all heroes equally viable in all situations, but in Symmetra’s case they weren’t happy with her place in the game.

This isn’t the first time that a major change has been made to Symmetra, but this is perhaps the most drastic, adjusting her entire kit and even changing the category she fits into. Formerly a “Support” hero, Symmetra on the PTR now fits into the new “Damage” category, which was formed from the combination of “Attack” and “Defense” groups in the same patch.

The overhaul moves Symmetra’s teleporter from Ultimate to a regular ability, lasting less time and with less health but with much more versatility of placement, and also allowing transport of more things, such as Junkrat’s Riptire.

To replace the teleporter Ultimate is an overhauled Photon Barrier ability, which places a massive, 5000-health barrier that can span the entire map.

Meanwhile, her turrets are now projectiles which stick to the first available surface, rather than needing to be placed directly, and her primary weapon has also been reworked for more precision.

The full notes on Symmetra’s new abilities can be read below:

New abilities:

  • Photon Projector
    • No longer locks onto targets
    • Range increased to 10 meters
    • Damage ramping now takes 2 seconds per damage level instead of 1 second
    • Damage ramp increased from 30/60/120 to 60/120/180
    • Now generates ammo instead of spending it when hitting a barrier
  • Alternate Fire
    • No longer pierces targets
    • Now explodes on contact
    • Projectile speed increased
    • Charge up speed increased
    • Damage changed to 60 impact / 60 explosive
  • Sentry Turret
    • Turret is now placed like a projectile instead of being set in place
    • Can hold a max of 3, down from 6
    • Can now deploy a max 3, down from 6
    • Damage increased
    • Amount of slowing effect increased
  • Teleporter
    • Can now place the exit up to 25 meters away from Symmetra
    • Entrance will automatically be built in front of Symmetra, rather than at her team’s spawn point
    • Lasts 10 seconds
    • Health lowered to 300
    • More things can teleport through it (e.g. Junkrat’s RIP-Tire)
    • Entrance can be destroyed
      • If either the entrance or exit is destroyed, the other is removed
  • New Ultimate: Photon Barrier
    • Deploys a barrier that is big enough to span and cut through an entire map
    • Orientation can be changed by pressing the ultimate button again
    • Has 5000 health

Developer Comments: The goal of these changes is to move Symmetra to her new damage role and make her more flexible and viable across more areas of the game than she was previously. Now that Symmetra is no longer a support hero, she is expected to be able to dish out heavy damage, and these changes allow for her to do so. She should be more powerful and interesting in more team compositions and maps, and she should also be stronger on offense and defense.

Overwatch

Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton

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The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Blizzard
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Blizzard
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.

BUG FIXES

General

  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly

Heroes

Sombra

  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy

Workshop

  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large