Strange Overwatch glitch sends Mei’s Ice Wall flying off the map - Dexerto

Strange Overwatch glitch sends Mei’s Ice Wall flying off the map

Published: 8/Aug/2020 1:25 Updated: 8/Aug/2020 13:17

by Bill Cooney


Mei players have noticed a bizarre new glitch popping up in Overwatch that literally sends the hero flying off the map after she activates her Ice Wall.

Usually when Mei uses her wall, it’s attached to the ground and doesn’t move until it’s destroyed or runs out on its own, making it one of the more annoying abilities in Overwatch for other players to deal with.


This new glitch, however, solves that pesky Mei Wall problem for good, as it conveniently “yeets” both Mei and her wall right off the map when she activates it.

Cool Mei wall interaction from Overwatch

In the hilarious clip above, Mei activates her wall and Ice Block abilities at the same time, and the two seem to merge together. All it takes is one swing with Reinhart’s hammer and she goes pinballing off of the side of Lijiang Tower, along with her ice.


Exactly why the Ice Wall and Mei decided to behave this way is unknown, but it could have something to do with Reinhardt smacking Mei as she activates both abilities in quick succession.

Usually, Ice Wall is rooted to the ground, but if the player activated both abilities close enough together, it could have attached to the Ice Block, which can be slightly moved before it hits the ground. After that, something made Overwatch absolutely lose its mind and send Mei back to her home planet.

Blizzard Entertainment
What would happen if Mei could skate in Overwatch? Well, now we know.

There is a chance that this glitch could have been stopped by canceling Ice Block, but we have to commend the player who caught the clip for not doing so and seeing this glitch out until the very end.


It’s good to note that this clip happened in a custom game using regular rules, which shouldn’t outright be the cause of this, but is a good detail to keep in mind. At any rate, Mei players might want to keep an eye on their walls, just to make sure they don’t get thrown off the map as well due to this weird bug.


Overwatch October 1 update massively buffs Soldier 76: patch notes

Published: 1/Oct/2020 18:41 Updated: 1/Oct/2020 18:51

by Michael Gwilliam


A new Experimental Overwatch patch has just gone live on PC, PS4, Xbox One, and Nintendo Switch with changes to only one hero, but they’re absolutely massive. Soldier 76 is being buffed significantly.

Soldier 76 has been in a bit of a poor spot lately, with the traditional FPS hero being outmatched by the likes of McCree and Ashe at medium range and Widowmaker at long range. Now, the devs are upping his lethality.


The Experimental Mode changes make his Heavy Pulse Rifle far more threatening with its bullet spread remove and ammo capacity increased from 25 to 30.

In order to compensate for these buffs, constant recoil has been added, so players will need to adjust to that when playing as him.

Soldier 76 attacks HanamuraSoldier 76 can now fire full auto without a massive spread.

Community Manager Molly Fender elaborated on the chances in a forum post saying: “Compared to other hitscan Damage heroes, Soldier: 76 has been perceived as one of the weaker choices in heroes, so we want to test some adjustments to change this. Rather than making some numbers adjustments, we’d like to test out an overhaul to his shooting mechanics.”

Improving the shooting mechanics of 76 may prove to be a more balanced way to make the character better as opposed to simply increasing his damage. Though, the ammo increase may already prove to have an effect.

“In this Experimental mode, we’re shifting the weapon to instead be centered around recoil and weapon control,” she added. “While the change list may be short, we’re hoping that this will breathe new life into Soldier: 76’s playstyle.”

Soldier 76 toasting to ChristmasCheers, Soldier mains. You finally get a buff.

Previously, 76 players have had to fire in short bursts to avoid the insane spread that comes with holding down the trigger and going full auto. Now, the ever-popular character may be able to output significant damage at a far faster rate – something that should really worry opponents.

It will be interesting to see how much of an effect these changes have on the hero and if his pick rate sees an increase.

Full patch notes:



The next experiment begins! This time we’re hoping to get your feedback on some changes to Solider: 76’s Heavy Pulse Rifle. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Soldier: 76

Heavy Pulse Rifle

  • Bullet spread removed
  • Constant recoil added
  • Ammo increased from 25 to 30

Developer Comments: We’re testing some changes with Soldier: 76’s Heavy Pulse Rifle that make the weapon more controlled by recoil, rather than bullet spread. Overall, this will make him better when firing in full auto, rather than controlled bursts. While recoil exists with other heroes’ weapons, these changes are intended to be impactful to gameplay, rather than establishing the “feel” of the weapon.