Reaper is able to heal for an insane amount with the latest PTR changes - Dexerto
Overwatch

Reaper is able to heal for an insane amount with the latest PTR changes

Published: 9/Jan/2019 1:08 Updated: 9/Jan/2019 1:12

by Bill Cooney

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Reaper’s latest update has a lot of people talking a return to the meta for the character, but some players are already discovering the crazy amounts of healing Reaper is able to pull off now.

The PTR update on January 7 increased Reaper’s self healing from 30 percent of damage dealt to 50 percent.

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Since Reaper’s self healing is buffed along with his damage, Overwatch caster MooshuBeef decided to test the maximum amount of healing an updated Reaper on the PTR could produce.

Mooshu decided to boost Reaper’s damage (and therefore self healing) with Ana’s grenade and Nano Boost, Orisa’s Supercharger and Mercy’s Damage boost.

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After all of that, Reaper was able to self heal for 628 points with all of the buffs applied, which is much, much, more than he was ever able to do before.

The amount of self healing and damage done with each ability is also highlighted by Mooshu in a separate chart that does a good job of showing the change in Reaper between patches.

MooshuBeefhttps://twitter.com/MooshuBeef

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The PTR patch went live on January 7, but there’s been no indication from Blizzard about when it will go live in the main game.

Reaper players will be eagerly awaiting the day it does though, because the self-healing buffs provide substantially more survivability for the hero, as Mooshu demonstrated.

There’s a good chance that the update will move from the PTR to the main game before the start of Overwatch League Season Two on February 14.

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Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.