Quality of Life Improvements and Bug Fixes in New Overwatch PTR Update – Full Patch Notes - Dexerto

Quality of Life Improvements and Bug Fixes in New Overwatch PTR Update – Full Patch Notes

Published: 31/Aug/2018 10:05

by Joe O'Brien


The latest update to the Overwatch PTR has arrived.

Unlike the major content patches that come at the beginning of a PTR cycle, this update doesn’t bring significant new features, but does address some of the more minor issues that affect player experience.

The most prominent feature of the current iteration of the PTR is Busan, the new control map that was announced and released for testing alongside D.Va’s new animated short, “Shooting Star”. This update doesn’t make any adjustments to Busan, instead focusing largely on hero bugs.

The primary new feature of the patch is a visual update, adding outlines to friendly heroes through walls. The change should give players a better idea of where their team-mates are, a particularly valuable feature for games with less communication.

In addition, the patch brings some significant bug fixes, perhaps most notably to Roadhog’s notoriously troublesome Hook. The new update should prevent the hook from breaking off when it’s not supposed to. A series of fixes for Reinhardt are also included.

The full patch notes can be read below:



  • Added visual outlines to make allies visible through walls



Grappling Hook

  • Now retains momentum when used on environments or structures without a ledge (e.g. walls)



  • Fixed a bug that caused players to sometimes slip off railings



  • Fixed a bug that caused Brigitte to abruptly change directions when she stopped holding her Barrier Shield


  • Fixed a bug that caused Doomfist’s Seismic Slam to cancel when using Symmetra’s teleporter


  • Fixed a bug that allowed Reinhardt to pin targets that were behind him when using Charge
  • Fixed a bug that prevented Reinhardt to pin some targets when he turned during Charge
  • Fixed a bug that allowed Reinhardt to use Earthshatter while standing on an enemy’s head
  • Fixed a bug that prevented Reinhardt’s Earthshatter from sometimes hitting enemies standing on a payload
  • Fixed a bug that prevented Reinhardt’s Earthshatter from traveling up certain inclines
  • Fixed a bug that caused Reinhardt to abruptly change directions when he stopped holding his Barrier Field


  • Fixed a bug that caused Roadhog’s Chain Hook to sometimes break after hitting an enemy


  • Fixed a bug that prevented Sombra from translocating to a moving platform when using her Translocator
  • Fixed a bug that prevented Sombra’s Translocator from accurately indicating where Sombra would arrive when the ability was used


  • Fixed a bug that prevented Widowmaker’s Grappling Hook from connecting to some ledges

Wrecking Ball

  • Fixed a bug that caused all enemies to use the same damage falloff calculation

Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large