Overwatch PTR update changes Baptiste’s ultimate again - March 8 Patch Notes - Dexerto

Overwatch PTR update changes Baptiste’s ultimate again – March 8 Patch Notes

Published: 9/Mar/2019 0:38 Updated: 9/Mar/2019 0:46

by Bill Cooney


Overwatch released a new patch to the PTR on Friday, March 8, which includes a number of bug fixes and once again changes the look of Baptiste’s Amplification Matrix ultimate ability.

Baptiste is the newest hero to Overwatch, and the PTR’s latest change will be the third version of his ultimate ability given to players to try out.


The update doesn’t affect any of the abilities stats, but it does change its appearance to make it stand out more for players.

Blizzard EntertainmentSome players said the original look of Baptiste’s Ultimate (pictured) could be confusing in the middle of a fight.

Amplification Matrix was a bit too transparent and looked too much like a shield for some players, so Blizzard changed the look of the ability on Friday, March 1.


This was how the Amplification Matrix looked for about a week.

Now, based on player feedback from just the past week, it looks like Blizzard has changed the appearance of the ability once again.

The latest incarnation of the ability gives it a distinct green/blue border that should make it stand out from other abilities, and differentiate it from things like Reinhard or Symmetra’s shield.



Besides the new look for Baptiste’s ult, Brigitte also had a bug fixed that prevented her shields from recharging.

The bug made it so that Brigitte players on the PTR had to completely switch heroes in order to recharge the shield, not exactly an efficient way of doing things.

Blizzard certainly has been on a tear with adding updates to the PTR recently, which is a good thing for players, exactly when the updates will make it into the live game however, remains to be seen.


The full patch notes are posted below:




  • Made visual and audio updates to abilities



  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances



Fixed a bug where, when a character boosted by Mercy landed a shot, Mercy didn’t receive audio or visual cues


  • Fixed a bug where Dynamite’s damage over time was not being damage boosted


  • Fixed a bug where his Amplification Matrix was boosting enemy damage
  • Fixed a bug where the healing done by the grenades from his Biotic Launcher was not boosted by the Amplification Matrix


  • Fixed a bug where her Barrier Shield would not regenerate after being destroyed


  • Fixed a bug where D.Va’s mech would destroy itself sooner than intended


  • Fixed a bug where Mercy was only gaining ultimate charge if she was boosting a hero while their projectile did damage, not when the hero shot the projectile
  • Fixed a bug where, when a character boosted by Mercy landed a shot, Mercy didn’t receive audio or visual cues
  • Fixed a bug where Mercy gained more ultimate charge than intended while damage boosting an ally who was also being damage boosted by someone else


  • Fixed a bug where Moira’s healing Biotic Orb would not run out of resources

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.