Overwatch players discover easy shortcut for Hanzo & Genji on Oasis - Dexerto
Overwatch

Overwatch players discover easy shortcut for Hanzo & Genji on Oasis

Published: 17/Sep/2020 1:38

by Theo Salaun

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A new Overwatch rollout is making the rounds, but this time it’s a very simple, yet effective shortcut that Genji and Hanzo can take advantage of on Oasis: City Center.

Overwatch’s Shimada brothers, Genji and Hanzo, are each equipped with vertical mobility that, while not quite as easy as heroes like Pharah, Echo, and D.Va, can be taken advantage of in creative ways. Both can climb walls, but Genji can also double-jump and Hanzo can dash midair. 

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That mobility is key to each character’s lore, as both brothers have been seen climbing, jumping, and dashing since their original “Dragons” animated short back in 2016. While that cinematic saw Hanzo climbing up surfaces on Overwatch’s Hanamura map, an ingenious trick has been discovered on Oasis: City Center.

Those animated abilities have become in-game abilities, as Genji’s Cyber-Agility passive enables him to climb walls and double-jump while Hanzo’s Wall Climb passive lets him climb as well. Since Genji is a bionic being, his climbing is faster than Hanzo’s and lasts longer.

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Both heroes also have dashing cool-down abilities, the odachi-wielder boasting Swift Strike and the archer enjoying a double-jump-esque Lunge.

As shown by ‘AppleChoose’ on Reddit, there is a sneaky way to capitalize on those talents and slopes to access the high ground at City Center’s control point. While he shows the trick off with Genji, it can also be pulled off with Hanzo.

Not sure how many genjis/hanzos ( maybe ) know this but heres a shortcut on oasis from Overwatch

 

In the clip, it’s demonstrated that a Shimada can jump on top of the pot adjacent to the entry archway and subsequently climb the wall until they reach the top, at which point Genji must double-jump and Hanzo must dash so that the hero reaches the peak of the slope and is able to slide onto the high ground on the other side.

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In a game where each engagement is so pivotal, positioning is incredibly important as it can define how a team fight unfolds. On Oasis: City Center, the battle for the point’s overlooking high ground is a crucial one as it presents a toughly contested vantage point.

Rather than get forced into taking the long way around, this simple, effective trick can help Genji and Hanzo initiate battle on the right foot.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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