Overwatch King’s Row map gets stunningly detailed Minecraft recreation - Dexerto

Overwatch King’s Row map gets stunningly detailed Minecraft recreation

Published: 11/Jul/2020 23:15

by Theo Salaun


King’s Row is Overwatch’s most beloved map, and a fan has done it justice with an incredible recreation of its first two points with beautiful, dimly lit details.

The Bastion LEGO skin already proved how perfect a blocky art style can be in Overwatch, and ‘u/DDoom3099’ has pushed that a few hundred steps forward by turning King’s Row into a blocky Minecraft wonderland.

While DDoom3099 hasn’t fleshed out the entire three-point map, they have essentially perfected the attacking spawn, first point, streets phase, and defender’s first spawn. 

lego bastion overwatch
Blizzard Entertainment
Look how neat LEGO Bastion and Ganymede are. So neat.

No map incurs as much unrelenting nostalgia as King’s Row does, as it holds a place nearer and dearer to the Overwatch player base’s heart than any other. And their ode to the London location was proved fruitful as they received a variety of awards on Reddit for it: a Platinum, a Heart Eyes, two Golds, a Timeless Beauty, two Silvers, a Bravo Grande!, and a Home Time. 

And it was all worth it. Minecraft’s lighting and textures may be limited, but the structural composition of King’s Row is on point—with perfectly scaled columns and buildings—while the details are excellently composed, like the big red bus ahead of the first point’s choke or the attacking spawn’s chandeliers.

I made King’s Row from Overwatch from Minecraft

Using a variety of miniature lamps to light the map is a tremendous workaround as well, as it gives King’s Row the energy granted by the original’s various sources of nighttime luminosity in street lamps, windows, and the infamous clock tower.

DDoom3099’s effort to replicate said clock tower is commendable, as it’s the map’s brightest and most notable feature. But the spacing is what really tugs at player heart strings, as seeing those spawns and attention to various flanking routes makes this map feel truly playable.

This isn’t the first Minecraft ode to Overwatch, nor is it likely to be the last. It might be something about Cancer season because back in July 2019, an Imgur user, ‘halvencyon,’ recreated the (much smaller) Control map, Oasis: Gardens.

Oasis Gardens in Minecraft (16 hours)

While one can continue sending positive energy in DDoom3099’s general direction in hopes that they’ll finish up the final point since that subterranean lava area would be wild to see recreated, some energy should also be sent Blizzard’s way.

We’ve seen how good a LEGO skin looks in the game and an entire LEGO World map may be too ambitious, but this Minecraft creation should serve as excellent inspiration for map creation tools that could be added to Overwatch’s Workshop Mode.


Smash Ultimate’s Sakurai tried to make stages within Minecraft to port

Published: 28/Oct/2020 15:41 Updated: 28/Oct/2020 16:10

by Michael Gwilliam


Super Smash Bros Ultimate creator Masahiro Sakurai has revealed that his team tried to make a stage within Minecraft and then port it to Smash when they were designing Steve’s level.

In a leaked Famitsu column translated by PushDustIn, the Smash Director claimed that he and Nintendo were presented the idea of Minecraft in Smash to Microsoft.

As it turns out, Microsoft was very happy with the concept, which may be a good sign for anyone wanting more of their characters in Smash one day, such as the Xbox mascot Master Chief.

Perhaps the most interesting element, however, is that Sakurai wanted Steve’s stage to be built from the ground up in a completely different game.

“Sakurai and the team tried to make a stage within Minecraft itself to port over to Smash,” PushDustIn translated. Unfortunately, this proved to be a very complex project. As fellow translator Sephazon wrote, the concept would have been expanded to allow players to import their own Minecraft stages.

“Originally, Sakurai had an idea to create a level editor that would have allowed players to create a stage in Minecraft and import it into Super Smash Bros. Ultimate, but gave up on the idea pretty early, simply because it was ‘impossible,’ as Sakurai puts it,” translated Sephazon.

Due to its difficulty, the Minecraft-made stage was unfortunately scrapped, but it does prove that Sakurai was willing to try some very unorthodox ideas for the Steve DLC.

Steve attacks King in Smash
Steve packs quite a punch in Smash Bros.

This could be a good indication that for future DLC fighters with games featuring a creator element, Sakurai may try to design a stage within that title. Furthermore, Sakurai also discussed more about using Minecraft’s music in Smash.

“Using Minecraft music in Smash was very difficult. For various reasons, they couldn’t use the original pieces of music,” he said, probably due to copyright issues or the calm vibes that don’t mix well with Smash’s fast pace.

“There were a few arrangements that were cut. The musicians did their best to provide arrangements that would fit Smash’s atmosphere,” he added.

Steve coming to Smash was a dream come true for fans of both franchises and judging by this column, it’s clear that Sakurai really wanted to go above and beyond.

With four slots remaining in Fighters Pass Volume 2, hopefully, the remaining newcomers receive the same love and attention.