Overwatch June 23 update nerfs Brigitte & Ashe, buffs D.va: patch notes - Dexerto

Overwatch June 23 update nerfs Brigitte & Ashe, buffs D.va: patch notes

Published: 23/Jun/2020 19:39 Updated: 23/Jun/2020 19:42

by Michael Gwilliam


A new Overwatch patch has hit the live servers with several major changes to multiple heroes on the Experimental Card.

The big winner this patch is D.va who is getting several buffs. Her Fusion Canons have 10% less movement penalty, Defense Matrix’s cooldown is reduced by half a second and Micro Missiles have their delay reduced as well.

Overall, this means that D.va will be a bit more effective at doing damage and soaking it up with her Defense Matrix – could dive be making a major comeback in the meta with the Genji buffs on the live server? Only time will tell.

Meanwhile, Ashe sees her Dynamite’s cooldown increased by two seconds. This means you’ll need be a bit better at timing your ability. Dynamite can do major damage on many targets if connected, so with an extra two seconds to wait, you’ll be punished for not hitting your shots.

Brigitte also gets a major nerf with Repair Pack no longer granting additional armor to allies giving them extra HP. To compensate for this, however, her barrier health has increased by 50 HP, but its regeneration rate is decreased as well.

Dva from Overwatch smiles
Blizzard Entertainment
D.va mains should be happy with these buffs.

Finally, Junkrat’s Concussion Mine trigger delay has been reduced which will now let players use side jumps with ease again. Plus, players can take control of Junkrat sooner after using RIP Tire which is a nice quality of life change.

It will be interesting to see how many of these changes stay in the game after they finish testing them in the Experimental Mode.

Full patch notes below:

Ashe from Overwatch gasps
Blizzard Entertainment
Ashe got hit with a Dynamite nerf.


The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.




  • Cooldown increased from 10 to 12 seconds


Repair Pack

  • No longer grants an additional armor health pool when healing full health targets

Barrier Shield

  • Maximum health increased from 200 to 250
  • Regeneration rate decreased from 100 to 85 health per second
  • Cooldown when destroyed increased from 3 to 5 seconds


Fusion Cannons

  • Movement penalty reduced from 50 to 40%

Defense Matrix

  • Cooldown reduced from 1.5 to 1 second

Micro Missiles

  • Activation delay reduced from 0.5 to 0.25 seconds


Concussion Mine

  • Trigger delay reduced from 0.156 to 0.1 seconds


  • Time to take control of Junkrat post detonation has been reduced from 1.5 to 0.9 seconds

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”