Look Behind the Scenes of the LA Gladiators' Great Overwatch League Bamboozle - Dexerto

Look Behind the Scenes of the LA Gladiators’ Great Overwatch League Bamboozle

Published: 9/Aug/2018 0:32 Updated: 9/Aug/2018 0:34

by Joe O'Brien


The Overwatch League has released a behind-the-scenes look at one of the most memorable moments of the inaugural season.

In the first round of the playoffs, the Los Angeles Gladiators pulled off one of the most creative plays of the league to help secure victory in the first series of their match against the London Spitfire.

Playing as the offensive side on King’s Row, the Gladiators immediately charged through the first capture point and into the streets behind, before circling back onto the high ground that the defenders usually occupy.

This in itself, while not a typical offense, isn’t a unique approach. London Spitfire adjusted accordingly, effectively swapping sides with the Gladiators. What they didn’t realise, however, was the Gladiators had left a man behind.

Lane ‘Surefour’ Roberts was not with his team – as his hero choice of Brigitte was intended to imply – but instead sat in the offensive spawn. Once his squad had forced London out of position, Surefour switched to Widowmaker and struck at the now-exposed Spitfire players, catching them off guard and ensuring the Gladiators secured the point.

Now, the Overwatch League has offered a new perspective on the play, which has been termed the Great Bamboozle, showing off the various views that the observers had of the play.

This new look shows off exactly how the Gladiators pulled it off, giving a view of the various moving pieces that came together for what is sure to be remembered as an iconic moment in Overwatch League history.

For another type of behind-the-scenes look, the Gladiators previously released a listen-in version, allowing viewers to hear how the team communicated during the play. Between the various perspectives now available, fans can see every aspect of the execution.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large